News: Entropia Creators Club Initiative

Might be some FTP mentor, I would like to see messi learning how to sweat at Boreas 😁
Does this rule still stand? Been so long since ive looked at it.

"Your highest profession level needs to be lower than your mentor's highest profession level"


I only remember it from when mentoring got brought back in, and we had all been playing for a while, then asking amongst friends who was higher in order to get a "pass" 🤭
 
There are.
no there arent. ive tested every single mob on every planet that is in the standard range of newer players, aka 300 hp or less.
none of them have a standard loot MU distribution of 111% or higher. and we talk about standard farming and not wave loot abusing, as i mentioned that separately.
more likely is that people who claim there are are either making shit up or straight up cant calculate (its probably this). The best i have found is vixens with ~108% average MU. there are a couple that come close but they all rely on wave loot abusing, which means being afk 90% of the time instead of hunting.
Well there is one mob that is better but you cant really farm it. its RTs AI.

But feel free to prove me wrong. IF you dont want to make it publicly, send me a DM with your calculation and i will reply here with why you are wrong without naming anything specific to keep your "secret" mob "secret"
 
feel free to prove me wrong mathematically. so far nobody was able to. and you most definitely cant lmao
Sir you are doing great.Keep up the good work.
Don't mind us.
 
still only talk and no proof of anything other than you are being a donkey who doesnt know the difference between looter lvl and prof or how dpp and efficiency work. gj
LOL
man game is made of "niches". monster have levels
each EVADER you gain a new opportunity opens (25 level over monster threat max evading)
each looter you gain adds some better return toward 98.5
each eff you add add chance to 98.5%
combat skills over 10/10 weapon are useless
each HP let you tank a bigger creature that carries better loot opportunities
you limit research to 300 hp monsters... pretty "Puny"

did you test turrelion zeladoth and crystal pedes? did you see markup on turrelion essence? and value of turrelion blue crafter pijama? (just an example)
did you check small neomex and their mushrooms? or upgrading 2350 fap for resale?

going on, did you look at JBK 1m SHUB onslaught?
did you read EVE 2 year Caperon farming?
did you see messi SH30 six months carnage?
did you see that ron ronnie kovich kills same robots for ages?
maybe they are not so dumb or did not find another monster
..... those are not Barabarella ones tho........

you can profit SWUNTING Haters, Turp, Carabok, Paneleon
and prodit is 25 to 30%
you cna kill a 300 HP Hater witn almost ZERO incoming damage, with TT pistol
want math proof?
2.90 DPP, 300 HP = 103 pec 1.03 PED cost to kill
300 bottles current rate 1.5p/k = 0.45 PED
94% loot (shit it is 98.5 but i bottom line to 94 for you) = 1.03 * 0.94 (loot 2.0 rules,,, ped in ped out) = 0.97 ped loot
total cost = 1.03 total cash is (0.97+0.45) = 1.42 total return is 0.39 ped or 37.86% profit BOTTOM LINE

i kill vixen to see digital boobs.... some other monsters to reload ped card
 
LOL
man game is made of "niches". monster have levels
each EVADER you gain a new opportunity opens (25 level over monster threat max evading)
each looter you gain adds some better return toward 98.5
each eff you add add chance to 98.5%
combat skills over 10/10 weapon are useless
each HP let you tank a bigger creature that carries better loot opportunities
you limit research to 300 hp monsters... pretty "Puny"

did you test turrelion zeladoth and crystal pedes? did you see markup on turrelion essence? and value of turrelion blue crafter pijama? (just an example)
did you check small neomex and their mushrooms? or upgrading 2350 fap for resale?

going on, did you look at JBK 1m SHUB onslaught?
did you read EVE 2 year Caperon farming?
did you see messi SH30 six months carnage?
did you see that ron ronnie kovich kills same robots for ages?
maybe they are not so dumb or did not find another monster
..... those are not Barabarella ones tho........

you can profit SWUNTING Haters, Turp, Carabok, Paneleon
and prodit is 25 to 30%
you cna kill a 300 HP Hater witn almost ZERO incoming damage, with TT pistol
want math proof?
2.90 DPP, 300 HP = 103 pec 1.03 PED cost to kill
300 bottles current rate 1.5p/k = 0.45 PED
94% loot (shit it is 98.5 but i bottom line to 94 for you) = 1.03 * 0.94 (loot 2.0 rules,,, ped in ped out) = 0.97 ped loot
total cost = 1.03 total cash is (0.97+0.45) = 1.42 total return is 0.39 ped or 37.86% profit BOTTOM LINE

i kill vixen to see digital boobs.... some other monsters to reload ped card
your first paragraph is irrelevant as beginners wont have 100 looter level, 100 efficiency or anything in that regards, which is exactly why i already told you that beginner realistically have 90% tt return for months on end.

and of course i limit it to 300 hp creatures as a beginner wont have the skills to kill anything bigger AND more importantly not the bankroll to do so. bankroll management is of utmost importance and you aint gonna get a beginner to spend 1k USD to have a bankroll for mobs higher than that. that would be insane to think would be realistic.

tell me, whats the droprate of the items you mentioned on crystal pedes and zeladoths? how much of in impact to overall TT does it give? its the same again with people telling me that paneleon have great MU cos they drop that 1 ped item thats worth 400 peds. great but its a super rare drop and if your whole return relies on getting super rare drops then its shit and you would be an idiot going for it.
then theres stuff like power supplies etc. that have great MU. ye nice n all but they make up less than 0.5% of the overall TT return and the high-ish MU on them isnt gonna make a dent at all.
neomex shrooms are a rare drop, at least not super rare but you aint gonna get a whole lot of em on the smallest ones. and you need bigger bankroll again if you try. on top of that, the percentage of overall return is extremely low.
so its a high risk, small reward scenario, if you dont gonna go wave abusing, which i already mentioned previously.

caperon is exactly the same thing just with even bigger bankroll and probably 1k+ USD in skill investments. you are telling me a beginner is gonna depo 3k+ USD to go and try a high risk low reward thing? yeah, no.
messi hasnt killed anything a beginner would kill in years.
all the robots that drop somewhat decent MU are again, far higher HP, far higher bankroll and need a decent amount of skills.

seems like you completely missed the topic on this one.

i mentioned swunting so its irrelevant again. and again, you mention 98.5% tt return. show me the beginner that has 100 looter level and 80+ efficiency weapon to make those numbers?
a standard beginner player will have 90-91% expected tt return for at least his first year. and it will be many more years to get to 95%. and 98.5% takes decades of farming effeciently AND spending literal tens of thousands of USD.

try again please.
 
seems like you completely missed the topic on this one.
seems like YOU completely missed the topic on this one:
 
I was just about to write that this thread is now providing content itself in the form of claims about how things are in EU - and counterclaims.
I think those who take the time to write here should be considered as quasi journalists and active in the public domain, and should be included in the club.
There's the same problem about quality as with video/stream content, but we are part of the fold, are we not? In that sense, this is now not so OT after all, but I get San's point, of course :)

Edit: does anyone think MA would do anything about claims made that are wrong in any form of marketed media? Personally, I believe there are errors in basic understanding, comprehension of what others have written, people's own logic etc., let alone people possibly having an agenda of one type or another. Seems one heck of a lot like journalism to me, but are new or prospective players entertained by it at least? Possibly some, who think this sounds like an opportunity to be better than average, if that average appears to have stayed at a low level for years. :p (It must be Monday - please excuse my forthrightness!)
 
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There was I, thinking that we lack new players due to many issues.

Turns out they all making so much they play a month and buy a lambo.

I will wholeheartedly relay this to new players i meet, and point them to players here who know how to do this for descipleship.

I for one will enjoy the free time this opportunity gives me.

There are lower level mobs that give a chance at some profit if swunted, however most i point to these get bored after a couple of days and decide they rather have fun.
:)
 
Can MA turn from super-mega-ubers to new players? Yes
Will affect the big sharks from here? Yes
Will provide/deposit new players so much to cover? Good question.

If so called "fresh blood" come here and see the beauty and perfection from this game and forum....they will run fast

A player who know what he want and need will never come to join if there are so many levels between him and the top sharks. Why? Very simple...you cant win and there is no point to feed others.
Everyone want to make moneys here. This is the true.

To be albe to bring and make them stay , MA need to change a lot in this game. The change will be very hard.
To give new players oportunity to make a little bit of profit until they reach level 30-50-70 to be addicted and to start to think they have a better chance if they take a better gear will take a lot of impact on all.
Why MA say a lot of times they dont need new players?
You cant offer new players and also old players same to be all happy.
Someone will need to loose. But who?
New players will not stay to continue.
Old players will stop and MA will loose on both side.
Each time here is a loop where players who take a break will come back to take another " shoot" to see if they can win something back.
No one new will stay .

The big question is who will pay the bill?
If there are no new players to buy the gears and other shits from ubers, what will make ubers next? Put again another 10-15-20k to farm for the next items to can keep all of them in storage? I dont belive this.

Someone need to loose big right now. Who will be? And how much impact will have on this game.
 
Can MA turn from super-mega-ubers to new players? Yes
Will affect the big sharks from here? Yes
Will provide/deposit new players so much to cover? Good question.
.......................... etc

Indeed is a complex issue, and at the end of day only MA know the true "bottom line" figures.

Good post :)
 
I also say good post, but I disagree with:
Someone need to loose big right now. Who will be? And how much impact will have on this game.
There are margins that can be used in my opinion. There was the ad motto: invest in your avatar. Why not create some "invest in other players" content, or so? Make it so that helping attract new and sustained players received some kind of return.

Mentoring has a limited bonus for the mentor, and the affliate I think generates revenue from avatars joining and then having turnover. I wonder if the higher rake percentage from lower players could be partly mitigated by gifts from the people who got them into the game, but these get a share of the rake in return (i.e. the affiliate program made bigger).
PPs have generous daily missions that I believe they pay MA to have, so that is very similar too. Yes, the dailies are limited and can be considered boring by some, but is it at least a step up to more people staying than not?
I've suggested how socs might play a role in this in UE5 too, with information gathering as another possible low level activity that has an attractive mu for newer players, but is little relative cost for the bigger players.
Thus, content creation (or data set creation), could also be part of what this Entropia drive might be about. I admit it's a long shot, though. There is also then the question of alts, bots etc. etc. alongside genuine new blood, but something needs to change, yes!
 
I also say good post, but I disagree with:
In 2017 a friend from work said about this game.
I give it a try to see what is.
I did twice 20 euro deposit. Buyed a gun and start to shoot. I did hear about globals and hoffs but never get a single global to "put me in action"
One day I did buy a level 100 shit gun ( cold-ir, or something like that). Enter UG and start to shoot wombanas. 6th wombana offer me a 4.1k hoff. That was my first time to see the "yellow strike". Remember, not a single global. It feel like gods liked me. After that I did buy 10 keys. 4th box give me Easter Ring 2017 sold for 40k peds . Like a noob I withdraw all and take a pause. That shit make me addicted and started again at the point where I was 19k euro deposited and lost all( foma,big amps, idiots gameplay). But hey, I did become addicted. In november I did start to hear what and how others friends are dooing and did another 6k but this time all invested in gear and bankroll. Since then I am dooing great. And also recovering that big loos with MU from what I get now. If in 2017 someone explain me how and what I need between that ring and other stuff...I bet not only 19k ,maybe a lot more to invest in my avatar.

The point here is
Both MA and Ubers need "fresh blood".
Players who see and want to invest in something that maybe will bring some income back. Or give a very fun playtime.
Right now I don't want to invest anymore because I see clear where are we gooing.
But if MA come tomorrow and launch new missions where I know for sure after I finish the mission, reward will be there ready to take it, I will push more and take that missions.
And not crap rewards like what we have now.

New players need to "see a hope here" to start to belive and go on this long road.

Messi, Evey and others " big monsters" can offer great storys and other info to make them belive in something.

Big sharks have a heavy word in this.
 
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For the UE5 release, I would recommend MA to do what most new games are doing:
- Find large/medium-sized streamers on Twitch and sign contracts for them to stream the game. Put some budget aside for this.
- This is where you find people with reach/exposure. If you get someone with 20K viewers, or a few smaller streamers with 5K viewers each etc, its gonna do PR for the game on another level.
And they need to have a game-system review to make sure the servers and the in-game world, spawns, etc can support an increase in scale also

doubling the playerbase in a week only to lose them because of low-level spawns camped into unplayability, lag, etc would be a disaster. player retention needs to be key for these newbloods.
 
let me rephrase what i said, you get new players in, they have a problem like no loot found (system stole money), then they interact with support and NEVER come back again, because it's the worst customer support i have encountered in my entire life. The officials welcoming new players share wisdom (this is not a joke) such as: To get unstuck from the rock, press "M" repeatedly, jump and move. Is that all that can be offered to new players from guides ?

How do you explain how loot works to new players, when people who play 20 years don't understand it ?
the support system is truly atrocious. i don't know if it's a manpower issue or a training issue. but it's really bad. i could accept that if it were a free-to-play game. but even if you have invested thousands of usd into the game, customer service is still terrible. maybe there are some high rollers that get priority care and that doesn't apply, but for the rest, it's enough to undermine faith in the system. that REALLY needs to get solved. and when it is, they need to let us know it was solved. most of us don't even bother contacting support anymore unless it's a huge issue we can't work around, because we know it's not worth it.
 
In 2017 a friend from work said about this game.
I give it a try to see what is.
I did twice 20 euro deposit. Buyed a gun and start to shoot. I did hear about globals and hoffs but never get a single global to "put me in action"
One day I did buy a level 100 shit gun ( cold-ir, or something like that). Enter UG and start to shoot wombanas. 6th wombana offer me a 4.1k hoff. That was my first time to see the "yellow strike". Remember, not a single global. It feel like gods liked me. After that I did buy 10 keys. 4th box give me Easter Ring 2017 sold for 40k peds . Like a noob I withdraw all and take a pause. That shit make me addicted and started again at the point where I was 19k euro deposited and lost all( foma,big amps, idiots gameplay). But hey, I did become addicted. In november I did start to hear what and how others friends are dooing and did another 6k but this time all invested in gear and bankroll. Since then I am dooing great. And also recovering that big loos with MU from what I get now. If in 2017 someone explain me how and what I need between that ring and other stuff...I bet not only 19k ,maybe a lot more to invest in my avatar.

The point here is
Both MA and Ubers need "fresh blood".
Players who see and want to invest in something that maybe will bring some income back. Or give a very fun playtime.
Right now I don't want to invest anymore because I see clear where are we gooing.
But if MA come tomorrow and launch new missions where I know for sure after I finish the mission, reward will be there ready to take it, I will push more and take that missions.
And not crap rewards like what we have now.

New players need to "see a hope here" to start to belive and go on this long road.

Messi, Evey and others " big monsters" can offer great storys and other info to make them belive in something.

Big sharks have a heavy word in this.
i have been saying for quite some time that MA needs to focus on "putting more game, in their game"

there are not enough missions and not enough lore/collectibles/notable-characters to make us care about the gameworld they have created. not enough dynamic or interesting gameplay opportunities that are more involved than turning on the macro that hits "F" every second.

summer mayhem was a step in the right direction...it wasn't exactly MY cup of tea, but the game design direction i think is at least a move to shake up that status-quo. dynamic boss fights, exploration/platforming rewarded with easter egg collectible. that actually sounds like a game!

i look forward to the possibility of more mission chains that have long-term rewards.
 
Nice initiative. Please also work on improving the player retention rate.
Yes!

Content creation begins at the game studio, not in the green-screened-streamer-office.

Content in-game, begets content out-of-game.
 
I think this thread has proven why there is a need for new blood in this game.

Best way would be to ignore every one of us here and just invest in real marketing at UE5 launch.

Invest in our current community with 150 viewers top, arguing with each other - Or put a few hundred $ and reach 40k new gamers?

Easy choice to be honest.
maybe, but there's a trap hidden just under the surface in that statement that many companies have fallen prey to.

there are times when it makes sense to go after a new clientele. but you have to be careful not to alienate your core clients. the new clients may or may not arrive, and when they do, they may or may not stay - regardless of what you do. but the core customers are there for the long haul, as long as you do not abuse them.

i do agree though, there can sometimes be a cynical or even jaded attitude for some long-time players, but if they keep playing, then it means they've learned how to handle "what could have been different" and keep on playing.
 
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On topic:

The attempt to draw in new players in the OP is exactly what game needs imo, in short new blood in game.

The "elephant in the room" is that most if not all EU streams viewership is to a high degree current players......

Only way to get new player traction i can see is to hire a succesful streamer with good viewer count to look at game and MA to pay them to do so. It needs a streamer with thousands of viewers not already in EU imho.

In order to get new players attempts need to be aimed outside the echo chamber.
needs to be a whole package. major additive and positive updates that excite the exiting primary playerbase alongside a major marketing push.

so that when the players first show up, they are greeted by an enthusiastic playerbase who says: "you joined at a great time! there's so much going on! this is the perfect time to get started!"

and the game they find needs to be good for the small time players and the mega-ubers and people in-between too.
 
Yes! Bring new players, 2k new players!!! 20k or even maybe 40K new players!!! Great and I'm all up for that, since loot 2.0 happened that I feel that the game to work properly would need at least 3x the current player base.

But then, we also need to ask. Can a server (map square) even have 400 players playing at the same time? I m sure not, unfortunately.

Some people here is blind by their own reality. Everyone pointing fingers at each other and forget the limitation of the platform and the uniqueness of the REAL CASH ECONOMY.

Who in their right mind would watch a Entropia Stream if they aren't already playing or with intentions to play? Pew Pew for 5 hours at the same location, how much people you think the stream will attract?
as said elsewhere: the solution to this problem, is "more game, in this game"

though it would be a long process, they appear to be making some small steps in that direction. i just wish we had a better roadmap of what it will look like.
 
I just don't think exposure or getting new players is the issue here....'Player Retention'. Why is this important aspect always ignored? It's always been the Achilles heel of EU imo.
What use it is ploughing investment into streamers etc when the real problem is the same as it always was? I've never had an issue getting people to try the game but getting them to stay once they see what it's actually like is impossible 99% of the time.

I think this would be a fantastic initiative, but after actually fixing the core issues.

as long as they aren't spending too much money on this initiative, it probably doesn't hurt anything, at least.

but before they start spending a lot of money on marketing, they should probably prep the game to receive new players
 
tbh, i sent a link of a entropia stream the other day to a friend of mine and he completely roasted me, wondering what the hell i was smoking to be able to watch that "p.o.s "game" "

im sorry, i love entropia, entropia has been a part of most of my life at this point... but looking at the game currently, what it looks like, the gameplay... no, just no, there is no way anyone except those already "inside" entropia is gonna watch.

sure, someone might, but not the masses. its not a stream-friendly-game, people gets turned off by watching it when they hear about the items, costs, returns etc.
right. i wouldn't dare talk to prospective new players about half the crap that we talk about on this forum. ngl, it's embarrassing to be seen to be shilling for a game that some people suggest requires you to invest enough money to buy a new 2024 Toyota Corolla in order to play at break-even without becoming a sweat-monkey (no offense to sweat-monkeys, we love you).

looter skill as a method of controlling loot was fine. everyone can gain looter skill. the introduction of near-perfect efficiency weapons was a mistake...that is a permanent advantage for only a handful of avatars that nobody else can match no matter how much they play, unless they want to offer them enough money to buy a house IRL. that's a huge game-theory problem that will continue to be an issue. realizing you are locked-in downstream of someone else's first-mover advantage takes a lot of wind out of people's sails.
 
They don't exist because there is no marketing for them to register not because someone has skills or not in the game.
In the old days people registered because mouth to mouth marketing, nowadays washed woke tiktokers type : how to make money in video game, see our game and don't register, they don't have the patience to read 2 rows or information, woke mentality, 0 attention span.
maybe that would create some viewership on twitch. some good old-fashioned "mouth to mouth marketing"
 
Perhaps i dont buy into the hunting in this game sence its just too expensive.
If we want this game to be as it is, be ready to have a small playerbase of whales only.

So this thread is useless sence game cant keep its new players.

We all just want new players so we can abuse em before they leave. Great game!
presumably, whales should be glad for the game to get and retain new players. most will be small to mid sized normies. and this is good for ubers as well. is it better to be king over a small kingdom, or a large one?
 
maybe that would create some viewership on twitch. some good old-fashioned "mouth to mouth marketing"
I dont think twitch goes in that category.
When i talk about that type of marketing i talk about introducing a real life friend, i know him very well, he knows me very well and also knows my abilities and trust the fact that when i recommend him smth i already conducted all sorts of tests on my money, i can provide him documented evidences at my place in real life, he can see how stuff works from my pc, i can explain him in great detail why he should play or invesy money, i am responsible for any failures, i risk a lot by trying to make him play and invest in the game therefore i need to put all my effort make him do well.
This creates a bond where metoring can't in most part or any other marketing affiliate all together, nothing can create this environement like the fact that you trust a very good real friend who wants you to do well.
 
I am prty shure that if mindark donates you a weapon maxed on lvl 50

You wont be able to hunt a Single hour straight with it.

Its not about owning a ul item, mindark can flood the shit out of entropia with ul items , still people like you will find something else to complain because they simply ignore the fact that they dont understand the game @all

The game is not the issue

Why do you even bother if you dont play entropia ?
not being able to shoot the gun, i dunno.

i don't have any huge guns, but just based on what i can see, the biggest commonly-available guns are only 3-5x more expensive to shoot than the gun i use when i'm pushing during mayhem. with a good amp, let's say 4x more. that's not.....insane. if i can afford 2ped per kill i could 10ped per kill. at least, some of the time. maybe not all day every day. the real trick for me would not just be the gun, it would be having the armor that would let me tank 3 or 4 hits so i could actually kill the mob. mobs that big, even if i could get off 5 or 6 free hits, when he gets near me, i would die in 2 hits. maybe 1.

i think what chaps me is not the cost of shooting - i can live with that. it's the 20-30% efficiency score difference between what can actually be acquired at tt+some-reasonable-number and what can be acquired at tt+swiss-bank-account-number

but as much as i hate that....i can live with it. i have lived with it. this conversation though...does give me some goals to think about
 
There are.
there absolutely are.

i think people come at the game with different goals. i play games for fun. i enjoy resource management and converting resources from one form to another, seeing how long i can go with the resources i have, jabbering with socmates, trying to find new productive options for myself, taking part in events, skilling up. i know there are a few mobs you could hunt all day long and break even or even profit slightly, from MU. i know a few of them. but i won't because i play for fun, but i work for money. i could afk-sweat all day and always make a profit. i have done it, and probably will again when i am feeling like it, but i just need a bit more variety in my life :)
 
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