News: Entropia Creators Club Initiative

I have to disagree with this, the game a streamer plays is not as important as the streamer themselves. I've watched many streamers play games and do things I have no interest in at all, but they make it enjoyable and are fun to watch. (no hot tubs involved)
I will say though, the sweating streams and ad revenue streams negatively impact the game and potential players that would be interested in it. One look at the streamer sweating to make pennies an hour is definitely enough internet for the day.
Yeah for example Bunker's streams are hilarious, I've seen him pull and hold 100+ viewers quite consistently a few times. Bonnies streams are equally high quality with a completely different flavour, there's other notable examples but those two are easily 'pro tier' streamers in their own right. Really MA should be listening to them about how to build a community initiative and working with them to build marketable content.
 
I tried to give more details and answer a few of the questions people had regarding the creators club in this video

If there’s anything else you’re curious about please ask and I’ll do my best to answer 😊
 
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I tried to give more details and answer a few of the questions people had regarding the creators club in this video.

If there’s anything else you’re curious about please ask and I’ll do my best to answer 😊
link broken for me
 
I tried to give more details and answer a few of the questions people had regarding the creators club in this video.

If there’s anything else you’re curious about please ask and I’ll do my best to answer 😊
https//youtu.be/9A0YpyrPBEM
 
Historically speaking a new player learn what Uber means in roughly 6months.It would be impossible to know that before you register to a new game let alone the fact that not all ubers sell their guns and then those who do not all are overpriced.
However I understand your frustration not being able to acquire a weapon as cheap as you want.
Perhaps i dont buy into the hunting in this game sence its just too expensive.
If we want this game to be as it is, be ready to have a small playerbase of whales only.

So this thread is useless sence game cant keep its new players.

We all just want new players so we can abuse em before they leave. Great game!
 
Items on entropia are worth what someone is willing to pay for them, plain and simple, no one forces you to purchase an item from anyone, if you feel a price is too high its quite simple, dont buy it.

If you go to buy a used car and then find its worth 5000$ less than what you paid for it, is it your fault for having purchased it and not doing your research, or the fault of the salesman for not telling you?
The problem in this game is whe have several huge whales who are sitting on ALOT of gear and keeps prices artifical high.
Mindark dont do anything about this issue.

Items are heavily manipulated in this game sence we have a market history of items.

I think this game would be better of if there would be no price history of items.
 
Perhaps i dont buy into the hunting in this game sence its just too expensive.
Since you are here everyday begging for cheaper items since 2014, you would have quit long ago if that was true.
Cheap items means cheaper markup after.
 
Since you are here everyday begging for cheaper items since 2014, you would have quit long ago if that was true.
Cheap items means cheaper markup after.
The imbalance in cost of professions in this game is why game will never have alot of players.
Perhaps many are like me, they stop play the game when it cost too much to get gears.

Im all for it that the game has uniqe and expensive items, but when every item after lvl 50 is 40,000ped+, there is something wrong with the game and it has to change if we want more players.

If i owned shares in Mindark i would rather have 10,000 players shooting all day with cheaper gear than having 100 whales shooting expensive weapons.

If game has more players, the game economy gets better.

But, lets keep it like it is and you and a few others are hoarding items sence you refuse to lower your prices.
And dont forget that you and your friends have a little club that is keeping items at an artifical high.

I heard you saying you are only here to make PED, and thats fine. But Mindark should not dance after you and your withdrawl page.
 
The imbalance in cost of professions in this game is why game will never have alot of players.
Perhaps many are like me, they stop play the game when it cost too much to get gears.

Im all for it that the game has uniqe and expensive items, but when every item after lvl 50 is 40,000ped+, there is something wrong with the game and it has to change if we want more players.

If i owned shares in Mindark i would rather have 10,000 players shooting all day with cheaper gear than having 100 whales shooting expensive weapons.

If game has more players, the game economy gets better.

But, lets keep it like it is and you and a few others are hoarding items sence you refuse to lower your prices.
And dont forget that you and your friends have a little club that is keeping items at an artifical high.

I heard you saying you are only here to make PED, and thats fine. But Mindark should not dance after you and your withdrawl page.
I am prty shure that if mindark donates you a weapon maxed on lvl 50

You wont be able to hunt a Single hour straight with it.

Its not about owning a ul item, mindark can flood the shit out of entropia with ul items , still people like you will find something else to complain because they simply ignore the fact that they dont understand the game @all

The game is not the issue

Why do you even bother if you dont play entropia ?
 
Perhaps many are like me, they stop play the game when it cost too much to get gears.
You didn't stop for 10 years, they will probably won't stop, you can always play with affordable items or even L.Performance require investment.
 
You didn't stop for 10 years, they will probably won't stop, you can always play with affordable items or even L.Performance require investment.
the thing is your opinion is irrelevant because you are biased as your livelyhood depends on paying a video game. you have no interest in what is best for the game but only what is best for yourself, no matter if it fucks everyone else over.
 
the thing is your opinion is irrelevant because you are biased as your livelyhood depends on paying a video game. you have no interest in what is best for the game but only what is best for yourself, no matter if it fucks everyone else over.
That's the worst part.Its because I don't want anything for myself, I will adapt to any system and will always have/find an edge where is one.There are people who drag the game down to fit their narrative, not me.I have 100 times more to lose if I post what I think here while you don't even post your avatar.
What I am suggesting with my answers or at least I am trying to highlight the potential road we will go and what can happen at a larger scale.Take the game what it is and remember that no matter what changes you will do the game people will come and go but if you fuck those who stood with the game for very long there are no new players to can replace them.
There is a reason why the top lets say 5 countries that have the most active community has always been probably the same since 2005.Ask yourself why there are never players from random countries that could easily register through google and stuff but those who always stay, get good and play for long are always from the same countries.
 
I have to disagree with this, the game a streamer plays is not as important as the streamer themselves. I've watched many streamers play games and do things I have no interest in at all, but they make it enjoyable and are fun to watch. (no hot tubs involved)
I will say though, the sweating streams and ad revenue streams negatively impact the game and potential players that would be interested in it. One look at the streamer sweating to make pennies an hour is definitely enough internet for the day.

If we're talking about making streams enjoyable, then play Ms. Pac Man for all I care. The focus there is on the streamer and not the sorry state Entropia is in.

But if we're talking about MindArk using content creators to advertise Entropia, no. Just...no. FFS, at least fix the bug that causes your avatar to slide along the ground when in walk mode. Entropia needs far more polish in several aspects before MindArk should even attempt to abuse content creators like that.

Face it, the RCE aspect of Entropia is truly the only reason many of you are here.

Take that away from this commonly misunderstood mess and what are you left with?

Exactly.

I'm still hoping the change to Unreal will open doors for MindArk to realize Entropia's potential, but I'm questioning whether or not MindArk even intends to walk through those doors once opened. They seem happy with the current setup of a few whales and a rotating base of noobs who opt for the starter pack & leave less than a month later.
 
Finally Messi has a better answer again in #134 after a period of not so good in my opinion. Please don't take it as criticism, but I think you have been off the ball a bit in terms of reading, understanding, commenting.
Unfortunately, I also agree with Sam, above.
There are currently not enough retained new players. I've tried to lay out a few ideas of how whales can still flourish in UE5, but it cannot be at the cost of almost no retention. Marketing at all is wasted if that stays the case.

Edit: Still having no map location symbol of spaceships that players are crew of is even damaging the oldest and youngest players simultaneously. It is much harder for the ship owner with a largish sum invested to get repping going on, which is also a noob activity for getting mentorship done and unlocking bpc before starting crafting more seriously. Seriously MA?! You are screwing over in-game content providers as well with this and more too, you know... - and now you want to show off the game in THIS state?
 
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but I think you have been off the ball a bit in terms of reading, understanding, commenting.
Feel free to bring anything up to the table and I will explain any word, any detail, any background and outcome of a situation.If there is something you probably don't understand on what I am trying to explain is probably because I also play the game and I see many outcomes of a situation not just one.
Please highlight a "not so good" answer.I will gladly explain it to you.
 
That's the worst part.Its because I don't want anything for myself,
Liar! you want RDi Backpack upgrade to farm more :)

more on topic.. THE BEST FOR THE GAME... is too much personal
different players, different goals
i saw that PVPer that killed stevieB he was laughihng so happy that i cant imagine the fun he had
 
Please highlight a "not so good" answer.I will gladly explain it to you.
Ok. An example:
Loot 2.0 killed hunting for anyone that is <40 looter.

Don't forget why loot 2.0 came and remember that everyone started with 0 looter skills.
It started at #90 in this thread where you quoted someone talking about <40 looter (prof).
You turned it into saying everyone started with 0 looter skills, which is different, and I do think you must know that really. So I don't know what happened to you there. When others mentioned this #96, you suggested they read what you had written again, but that wasn't the point. They had read it, and the original point, explaining the difference (as I had also done), but you continued the same way, ignoring that the point was about lowerish, newer players too.

You are normally much more on the ball, whether I happen to agree with you or not. I don't even agree with the original statement about <40 looter either, but never mind that.

To get back OT, I like the idea of an EU University, where topics from psychology to economics could be 'taught' with EU as the base for the university's wisdom. Anyone want to major in forum psychology across the generations, continents and ideologies that participate here? Or English lit: the combined works of xyz in the context of navigating and communicating in interwoven spaces over decades?
Will that be an option, MA :p?
 
I am prty shure that if mindark donates you a weapon maxed on lvl 50

You wont be able to hunt a Single hour straight with it.

Its not about owning a ul item, mindark can flood the shit out of entropia with ul items , still people like you will find something else to complain because they simply ignore the fact that they dont understand the game @all

The game is not the issue

Why do you even bother if you dont play entropia ?
What do you know of my finances? Even a rich person might want a diffrent game that has more players. All i see is the need for more players to the game and to get that we have to make the first part of the game more affordable to the masses.

We have loot 2.0 atm and all beginners are forced to use shitty 1.0 loot weapons.. i mean.. wow... we need to take better care of the newcommers....
 
You turned it into saying everyone started with 0 looter skills
I was making a point on his statement :
Loot 2.0 killed hunting for anyone that is <40 looter.
So when you make such statements its only a perception of limited gameplay.loot 2.0 actually lowered the gap between pleb and uber to start with , so by design , Mindark words the did something that was a DOMINANT MODEL (DPP) even they admit with such bold words that loot 1.0 model was not in favor of new players to be moved to a model where efficiency is a new parameter where they even explained 0 to 100 eff is now 7% return without saying if it goes linear or exponential but lets not make it too complicated so you won't pay attention to other words.Even explaining how efficiency works is a concept meant to help new players, we were used almost 20 years to not get much information when it comes to loot system, admitting some from mindark is like losing a fight move and they had to offer something to new players in order for them to gain some edge, and im not even opening other discussions here about gameplay and itemization that help again new players.........

Now someone come and say hey now we new players are fked because we don't have 40 looter , no shit.Animal/robot/mutant looter were new skills , no one had any skills there so everyone started with 0 skills in that department.
Aside from the fact that nobody knows exactly how looter skills works in pair with efficiency and stuff like that and from the fact that Mindark facilitated already a way for you to lose less compared to loot 1.0 you come here and say that loot 2.0 killed hunting for new players, really??????????????

Let me know if you have any misunderstandings now so I can explain it in detail.
 
The problem in this game is whe have several huge whales who are sitting on ALOT of gear and keeps prices artifical high.
Mindark dont do anything about this issue.

There's another recent thread along the lines of "no safe things to buy, price of everything is falling". You two should talk.
 
My hat is off to the guy at Mindark that gave affiliate link "ccode=pedtoclick" LMAO. I repeat PED TO CLICK. To a 3 videos channel and 100 views. You can't make this shit up.
And people with 700+ videos and millions of views don't have links. I hope this brighten your Sunday.
 
but lets not make it too complicated so you won't pay attention to other words
The concept "You turned it" is what people wanted you to pay attention to IMHO.
I don't agree with the basic claim either, I even said so, but I don't want to deflect from/ignore the other side's point(s).
____
OT-ish: do we know that the affiliate ccode is genuine? People mess around sometimes. It wouldn't surprise me if it were true, though.

I think MA is barking up the wrong tree again. That's not to say it might not ever be the right tree, but time and place never seem to match up over there...
 
I was making a point on his statement :

So when you make such statements its only a perception of limited gameplay.loot 2.0 actually lowered the gap between pleb and uber to start with , so by design , Mindark words the did something that was a DOMINANT MODEL (DPP) even they admit with such bold words that loot 1.0 model was not in favor of new players to be moved to a model where efficiency is a new parameter where they even explained 0 to 100 eff is now 7% return without saying if it goes linear or exponential but lets not make it too complicated so you won't pay attention to other words.Even explaining how efficiency works is a concept meant to help new players, we were used almost 20 years to not get much information when it comes to loot system, admitting some from mindark is like losing a fight move and they had to offer something to new players in order for them to gain some edge, and im not even opening other discussions here about gameplay and itemization that help again new players.........

Now someone come and say hey now we new players are fked because we don't have 40 looter , no shit.Animal/robot/mutant looter were new skills , no one had any skills there so everyone started with 0 skills in that department.
Aside from the fact that nobody knows exactly how looter skills works in pair with efficiency and stuff like that and from the fact that Mindark facilitated already a way for you to lose less compared to loot 1.0 you come here and say that loot 2.0 killed hunting for new players, really??????????????

Let me know if you have any misunderstandings now so I can explain it in detail.
for someone who uses as much money as you in here its baffling that you dont understand the difference between DPP, looter level and efficiency.
before loot 2.0 everyone had the same target TT return with DPP just meaning that you needed to spend less to get more loot events to "cheaper" get to the expected TT return which made it a bit easier to reach your calculated returns.

But the calculated returns were so high that there were plenty of opportunities for noobs to be able to make a profit with proper mob selection.

Now thanks to looter level mainly and efficiency to some degree the expected TT return for newer players is SIGNIFICANTLY lower than the one of ubers. E.g. a beginner who just started playing and bought the gold pack is gonna end up with roundabout 90% TT return as expected long term return. And this will be the case for the next 1000 hours or so until he end up at around 93% tt return, the point when vixen become break even territory. Before that there is no single mob that yields a potential longterm profit. The only way is either sweating / swunting, doing a handful of low level missions or exploiting waves, which means sitting afk 95% of the time.

And when talking about looter level we mean the actual profession level and not the skill itself. the number on your skill itself is irrelevant, only the profession level is relevant. And we do know how it works. MA told us how it works and we have extensive statistical analysis confirming it.

Maybe you should go and get a mentor.
 
Maybe you should go and get a mentor.
I think you are right sir.I will do.
Sorry to cause you trouble.

I won't ask anyone to believe stuff in this video but it helped me tons at that time.
I leave this here for people who wants to learn whatever from it.

<iframe width="1280" height="720" src="
" title="Entropia Universe - Paid to Play a Game?" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
 
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