I was making a point on his statement :
So when you make such statements its only a perception of limited gameplay.loot 2.0 actually lowered the gap between pleb and uber to start with , so by design , Mindark words the did something that was a DOMINANT MODEL (DPP) even they admit with such bold words that loot 1.0 model was not in favor of new players to be moved to a model where efficiency is a new parameter where they even explained 0 to 100 eff is now 7% return without saying if it goes linear or exponential but lets not make it too complicated so you won't pay attention to other words.Even explaining how efficiency works is a concept meant to help new players, we were used almost 20 years to not get much information when it comes to loot system, admitting some from mindark is like losing a fight move and they had to offer something to new players in order for them to gain some edge, and im not even opening other discussions here about gameplay and itemization that help again new players.........
Now someone come and say hey now we new players are fked because we don't have 40 looter , no shit.Animal/robot/mutant looter were new skills , no one had any skills there so everyone started with 0 skills in that department.
Aside from the fact that nobody knows exactly how looter skills works in pair with efficiency and stuff like that and from the fact that Mindark facilitated already a way for you to lose less compared to loot 1.0 you come here and say that loot 2.0 killed hunting for new players, really??????????????
Let me know if you have any misunderstandings now so I can explain it in detail.