Just to be 100% certain, if I go back to PA can I return to the newcomer area a second time to complete all the quests?
When will the area be closed to non-newcomers?
Any detailed info on quest order/description as there was on the old Gateway?
for now, yes... I'm on my third trip there.
Eventually, MA will make it so you can't go back...Hopefully they will have solution for the storage issue when they do that.
Honestly, I HOPE THEY NEVER TURN IT OFF TO OLD-TIMERS! I love this place!
It's the best place in game to skill low end stuff like the viper whips except the puny missions and the puny missions get very old very fast. If they'd add these baby mobs to normal Calypso around PA and add iron missions that are repeatable for all of them, it'd be awesome... but honestly, I love the artic look of the environment up here vs PA and swamp camp... those get old after a few thousand puny kills.
Most of the missions are actually on the roads except the one involving the falls... Most of the mobs in Thule are further south so the old timers going there to hunt like me actually don't see many green dots even though they are there in some places.
If you come up, stay on the road. It leads you to the Twins eventually, which is a big gap in the circle of mountains on the southern side of map. If you don't go that path and didn't bring something to heal yourself with, expect to die a time or three due to falling off of cliffs.
I get a kick out of these highland ambulimax and longtooth, lol.
Distance from the entry point to the place you go back to PA is probably about distance from marina tp at PA to north swamp camp roughly.
You can see last city since it has big tp line going to sky that you can see from long ways away. Be careful if you hit T since there's at least 3 or 4 or more revives... and it can put you where you don't want to be if you are not careful... not much trouble, just a pain to have to hike back around the mountains since some of them are difficult (but not impossible) to climb.
There's a cave that MA put in near the twins on accident I think. no mobs in there.
Be careful with tp chips too... otherwise you might end up in endless ocean under the map that you can't get out of without hitting t
The guns you get in the crafting mission have some weird stats, but you don't get to keep them if you finish the mission. Kind of wish I'd kept one. I might be willing to buy one or a few from someone at tt+1 each just to have them around for the apartments or something.
One thing I find kind of odd... it seems like the kiwio isn't in the tt up here, but isn't that suppossed to be the starter gun? Same goes for the ammo the mobs carry... it's the type that opalo uses.
On my last trip up I brought my herb box, opalos (one has a101 and the other uses the amps I loot up here), and my trusty labrys axe. Basically plan to camp here for now.