VandalHand
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- Feb 15, 2017
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- VandalHand
Discussion Thread
Hello All,
I am very passionate about PvP in general, as I am sure a lot of people are, or were at some point. Or, perhaps you want to PvP but feel it's a waste of your time and money.
Right now, I feel it is a waste to an extent, with there being no miners to hunt in planet PvP zones, and only 2 societies competing in Land Grabs.
So, here's some ideas I have for improving the PvP activity and culture within the Entropia Universe..
Topic 1 expanded:
The skills implemented within the Codex of player killing could effect the ability to hit avatars more (less dodges / jams). My other idea would be for an HP skill - but I think we already have enough HP skills we need to have balanced (see topic 2, 5).
Topic 3 expanded: The ores within PvP can have their own mining chain to also grant the new PvP / Pk skills, and can be used with crafting new armors for PvP, or guns such as have been suggested.
I think the rest of the topics are self explanatory. Please, I encourage all of you to assist me with supporting ideas you like, give new ideas, or perhaps critique some of mine.
Unless people who want PvP to survive stand up and say we want more for this aspect of the Entropia Universe, MindArk will never see the untapped potential, and it will remain a dying part of this game. I truly believe more people will begin PvP or participate with these changes, and thus grow the PvP community.
Respectfully,
- VH
Hello All,
I am very passionate about PvP in general, as I am sure a lot of people are, or were at some point. Or, perhaps you want to PvP but feel it's a waste of your time and money.
Right now, I feel it is a waste to an extent, with there being no miners to hunt in planet PvP zones, and only 2 societies competing in Land Grabs.
So, here's some ideas I have for improving the PvP activity and culture within the Entropia Universe..
- 1 - Create a Codex rank for killing Players and implement a new skill(s) for killing players as rewards.
- 2 - Nerf Medi Stims to diminish healing while you are moving to balance offensive play while undergoing heals.
- 3 - Move Pyrite back to Lootable PvP ONLY and add new ores for high markup / demand within PvP.
- 4 - Host Land Grabs on servers that are dedicated / not toasters or the equivalent of Raspberry Pi computing power.
- 5 - More powerful guns for mid tier players to combat the huge HP given to god tier players. Perhaps higher level Gauss?
- 6 - Make Adjusted, Improved, etc Divine Intervention chips, with Perfected being 100% chance to restore greater amounts of HP. This can be added to the existing Mission Galactica.
Topic 1 expanded:
The skills implemented within the Codex of player killing could effect the ability to hit avatars more (less dodges / jams). My other idea would be for an HP skill - but I think we already have enough HP skills we need to have balanced (see topic 2, 5).
Topic 3 expanded: The ores within PvP can have their own mining chain to also grant the new PvP / Pk skills, and can be used with crafting new armors for PvP, or guns such as have been suggested.
I think the rest of the topics are self explanatory. Please, I encourage all of you to assist me with supporting ideas you like, give new ideas, or perhaps critique some of mine.
Unless people who want PvP to survive stand up and say we want more for this aspect of the Entropia Universe, MindArk will never see the untapped potential, and it will remain a dying part of this game. I truly believe more people will begin PvP or participate with these changes, and thus grow the PvP community.
Respectfully,
- VH
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