Angela Draniie Cloud
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- Angela Draniie Cloud
As you all know we have pets in this game that follow you around and eat your nutrio bars right? Well, some of these pets provide buffs that are beneficial to the player and other pets are useless to anyone who isn't actively taming pets. Before we even talk about the most important way to fix them, we need to talk about the costs of pets and their buffs currently.
The example I will use is the Ascalaris pet.
As we know, this pet gives 8% run speed OR 5m of autoloot. (Problem number 1)
You can not have run speed and auto loot buff active for one.
For 2, the cost of the 5m of autoloot is 60 nutrio bars an hour. ( 60 pecs ignoring markup)
Why is this a problem?
The cost of a 1-hour autoloot pill in the trade terminal is 50 pec and has a 20m range.
This Auto loot pill does not even stack with the Ascalaris buff(or any of the autoloot buffs (Problem number 2)
So your reward for spending a month training this pet, and spending 5000 Nutrio Bars (ignoring markup) is that you get a worse buff, THAT COSTS MORE TO USE.
So we have a buff, that does not stack with a pill, costs more than a pill, costs more to train than a pill?
There is one upside though, you can pick up the pet or take it out at any time you'd like allowing for flexible hunting. Is that enough? I don't think so.
Now if I could have 8% run speed AND 5 meters of autoloot on at the same time, then baby we are cooking, that isn't too bad.
OH WAIT, THE RUN SPEED BUFF IS CONSIDERED AN ITEM NOT AN ACTION
This is a big problem with ALL pet buffs. They are considered items. That is detrimental to the usefulness and value of these pets for ALL levels of players.
What do you do then? How do we fix these problems? My solutions
-Allow all pets to have multiple buffs on at once (sure we can pay, whatever)
-Allow all pets buffs to be considered ACTIONS, not items (Solves run speed, autoloot, decreases crit damage problems)
-Allow autoloot buffs to STACK with pills up to X amount of meters.
-REDUCE THE COST of these pet buffs. (For example 5m of autoloot reduced to 10-20 Nutri0 bars an hour from 60 Nutrio bars an hour.
Benefits!
-Allows the tamer profession to be a more useful one
-Allows pets to retain value easier or have legitimate value.
-Allow pets besides the Tezlapod to have LEGITIMATE use that does not cost more than a trade terminal pill.
-Gives people more versatility in the armor, rings, and clothing they use (think run speed rings/clothing and crit damage decreasing armor)
As a note these problems persist whether you're using an Ascalaris, Sapphire Atrox, Sophie, Karmoosh etc.
These problems also persist with run speed since getting 25% maxed item run speed is the cheapest buff to max, causing run speed pets to have less use and value.
People people say anything, No I don't expect this to get fixed before Unreal Engine 5. In fact I don't EVER expect this pet problem to get fixed, but I am bored while teaching right now and wanted to write what I preach constantly into some words.
TLDR: Every pet except 1 right now has a terrible usage rate and buffs.
The example I will use is the Ascalaris pet.
As we know, this pet gives 8% run speed OR 5m of autoloot. (Problem number 1)
You can not have run speed and auto loot buff active for one.
For 2, the cost of the 5m of autoloot is 60 nutrio bars an hour. ( 60 pecs ignoring markup)
Why is this a problem?
The cost of a 1-hour autoloot pill in the trade terminal is 50 pec and has a 20m range.
This Auto loot pill does not even stack with the Ascalaris buff(or any of the autoloot buffs (Problem number 2)
So your reward for spending a month training this pet, and spending 5000 Nutrio Bars (ignoring markup) is that you get a worse buff, THAT COSTS MORE TO USE.
So we have a buff, that does not stack with a pill, costs more than a pill, costs more to train than a pill?
There is one upside though, you can pick up the pet or take it out at any time you'd like allowing for flexible hunting. Is that enough? I don't think so.
Now if I could have 8% run speed AND 5 meters of autoloot on at the same time, then baby we are cooking, that isn't too bad.
OH WAIT, THE RUN SPEED BUFF IS CONSIDERED AN ITEM NOT AN ACTION
This is a big problem with ALL pet buffs. They are considered items. That is detrimental to the usefulness and value of these pets for ALL levels of players.
What do you do then? How do we fix these problems? My solutions
-Allow all pets to have multiple buffs on at once (sure we can pay, whatever)
-Allow all pets buffs to be considered ACTIONS, not items (Solves run speed, autoloot, decreases crit damage problems)
-Allow autoloot buffs to STACK with pills up to X amount of meters.
-REDUCE THE COST of these pet buffs. (For example 5m of autoloot reduced to 10-20 Nutri0 bars an hour from 60 Nutrio bars an hour.
Benefits!
-Allows the tamer profession to be a more useful one
-Allows pets to retain value easier or have legitimate value.
-Allow pets besides the Tezlapod to have LEGITIMATE use that does not cost more than a trade terminal pill.
-Gives people more versatility in the armor, rings, and clothing they use (think run speed rings/clothing and crit damage decreasing armor)
As a note these problems persist whether you're using an Ascalaris, Sapphire Atrox, Sophie, Karmoosh etc.
These problems also persist with run speed since getting 25% maxed item run speed is the cheapest buff to max, causing run speed pets to have less use and value.
People people say anything, No I don't expect this to get fixed before Unreal Engine 5. In fact I don't EVER expect this pet problem to get fixed, but I am bored while teaching right now and wanted to write what I preach constantly into some words.
TLDR: Every pet except 1 right now has a terrible usage rate and buffs.