Bones
Elite
- Joined
- Sep 17, 2006
- Posts
- 3,598
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- In the Refrigerator, Behind the Mayonnaise, Next t
- Society
- Skillin Villains
- Avatar Name
- Bare BareBones Bones
Have been wracking my brain as to how they might achieve a higher return for hunters without cutting into their profits.
One possible way to achieve this might be to make weapons damage align with the mobs armor class.
Myself , my dominant weapon class is mindforce specifically pyro and electric. If a mob were to take more damage or at least the damage specified by my weapon , and other weapons that didn't do the correct type of attack might do less efficient killing.
Would this open a lot more cross skilling , forcing more weapons to be relevant and eliminating a one size fits all approach that is used now?
Just a thought
One possible way to achieve this might be to make weapons damage align with the mobs armor class.
Myself , my dominant weapon class is mindforce specifically pyro and electric. If a mob were to take more damage or at least the damage specified by my weapon , and other weapons that didn't do the correct type of attack might do less efficient killing.
Would this open a lot more cross skilling , forcing more weapons to be relevant and eliminating a one size fits all approach that is used now?
Just a thought