People think simple things regarding the statistics and risk of ruin and chances are overlooked. No. The lack of transparency at the beginning and the "victim" business model and the aages it takes in the present system to make up return is something bad which many players emphasize should be changed.
The statistics say you have a 50% return while even with those equipments it should be 75% to 90% depending on what has been done. The system takes ages to make up for some of that and the rest it gives to few players as ATH to advertise big wins.
Understand that a boring and time consuming and victim-based business model is not fair and also not the best MA can come up with. This is not about obvious things some players mention (and thank you for trying to provide the info.).
This is about transforming a business model to a more fair and more fun one, attracting much more players.
Have anyone share with you, how to predict the good or bad loots return?
Back to 6-8 years ago, it was something I did tryout (suggest by difference players) and I realise that all statistics and loots theory are useless to me.
Everyone is boosting over their 90%+ loots return in the forum.
I tell myself I should do the opposite thingy, whining about my 60%+ loots return (true facts).
When they realised that I depo, they suggest some expensive gears.
I tell myself that I am not going to stress myself paying high MU gears, hunting everyday and hoping one day I will breakeven.
So, I waited for years, hoping someone will sell lower MU to me.
I don't depo anymore and trying to survive in-game everyday now till I spent everything.
The new Loot 2.0 do give a better loots return. Don't get a wrong idea. You don't profiting but you will be able to play longer.
But if you do accidently profit 10k peds today, just remember that, there are players out there already lost 10k ped.
Here is the thing you should think. How long will this kind of gaming relationship/community will last.