Info: Mayhem Token Trader UL items

Angel O2 Mercer

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Disclaimer: The "Availability" column does not reflect reality, always check ingame before making any plans. I take no responsibility if this info is wrong.
Last update: 30/11/21


Item nameMayhem TokenRare Mayhem TokenAvailability
A&P Series Mayhem LR-20, Adjusted12.00013 / 15
A&P Series Mayhem BC-30, Modified28.00023 / 15
A&P Series Mayhem LP-40, Perfected50.00042 / 7
A&P Series Mayhem LB-40, Improved43.00027 / 10
A&P Series Mayhem LR-60, Augmented77.00032 / 9
A&P Series Mayhem BP-70, Perfected99.00042 / 7
A&P Series Mayhem BC-80, Augmented108.00031 / 7
A&P Series Mayhem SB-90, Adjusted80.00019 / 10
A&P Series Mayhem LP-100, Modified117.00021 / 12
A&P Series Mayhem BP-110, Improved108.000210 / 10
A&P Series Mayhem LP-12099.000110 / 10
A&P Series Mayhem BP-130110.00018 / 10
Hedoc Mayhem, Improved25.00025
Hedoc Mayhem, Modified45.000224
Hedoc Mayhem, Augmented54.000310 / 10
Hedoc Mayhem, Perfected63.00042 / 10
Mayhem Extender P2013.000110 / 10
Mayhem Extender P2515.00029 / 10
DOA Mayhem Foeripper, Augmented110.00035 / 5
Sollomate Mayhem Azuro, Adjusted3.000110 / 10
Sollomate Mayhem Azuro, Augmented1.50035 / 5
Omegaton Mayhem Power Claw Cleaver, Modified50.000210 / 10
Mayhem Force Mace Basher, Improved12.000210 / 10
Kriegerum Mayhem G.2 Gauss Rifle, Perfected50.00045 / 5
Mayhem Electric Attack Nanochip 15, Perfected120.00045 / 5
Mayhem Trauma Amplifier 110.00019 / 10
Mayhem Trauma Amplifier 211.00014 / 10
Mayhem Trauma Amplifier 312.00013 / 10
Mayhem Trauma Amplifier 415.00025 / 15
Mayhem Trauma Amplifier 520.00025 / 15
Mayhem Kinetic Amplifier 110.000110 / 10
Mayhem Kinetic Amplifier 211.00015 / 10
Mayhem Kinetic Amplifier 312.00018 / 10
Mayhem Kinetic Amplifier 415.00029 / 10
Mayhem Kinetic Amplifier 520.00025 / 15
Mayhem Nano-Blade120.000110 / 10
Mayhem Nano-Blade, Modified130.00029 / 10

It seems Rare Mayhem Token cost is related to the name modifier of the item.
  • None or Adjusted: 1 Rare Token
  • Improved or Modified: 2 Rare Tokens
  • Augmented: 3 Rare Tokens
  • Perfected: 4 Rare Tokens
Because of this the incredibly powerful Augmented Azuro costs 3x Rare Tokens for a whooping 4.7 dps. Ahem.... cough cough. Makes sense.

I'll keep updating with wiki links.
 
Last edited:

kingofaces

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This is great. I was just going to ask if someone had key updates as I won’t be able to check things out in-game for a few more days.
 

Angel O2 Mercer

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Added Availability column even though the info could be wrong by the time you check ingame, more so these days with the very recent update.
 

fred5283

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Are those Mayhem Extenders UL???
 

Pelleman

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Wow some awesome stuff there.
 

Angel O2 Mercer

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I've added what was missing to the wiki and linked all the items. Decay has been set to the maximum possible for most items until we can do decay tests, so bear in mind that decay and damage/pec is probably wrong and will improve with more data.

Availability re-checked.
 

miathan

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Add a column for "Total Stock"? That is, how many that where originally available + refills.
 

kingofaces

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I like that we have options for melee here now that don’t use ammo (I prefer to use it mining). I know that’s not the norm, so it’s good to see some diversity in options.
 

jak

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Added Availability column even though the info could be wrong by the time you check ingame, more so these days with the very recent update.
Thanks for this thread! Will be nice for historic facts in future. maybe on availability add 0/10 so we know how many were in vendor from start? :)
 

~ Cirrus ~

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Unfortunately there is nothing here that I really want.

Except for a single LR-60 left, there is absolutely nothing in Laser between L40 and L100 !?

Considering that a vast majority of players use Laser as their main weapon,
and that most of them are probably between L40 and L100, I find it somewhat illogical.

That's why the first lasers in this level range were bought so quickly.
It would have been nice to add more.

BLP ?
Who plays a sci-fi game to use a gunpowder weapon anyway ?.. :geek:
 

Angel O2 Mercer

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I'd buy THAT for a dollar! :)
I quite like them to be honest, those UL extenders open up a world of armatrix grind at any level.

If by some holy miracle I loot enough tokens I'll grab one :)
 

Xen

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Unfortunately there is nothing here that I really want.

Except for a single LR-60 left, there is absolutely nothing in Laser between L40 and L100 !?

Considering that a vast majority of players use Laser as their main weapon,
and that most of them are probably between L40 and L100, I find it somewhat illogical.

That's why the first lasers in this level range were bought so quickly.
It would have been nice to add more.

BLP ?
Who plays a sci-fi game to use a gunpowder weapon anyway ?.. :geek:
Binary Liquid Propellant.
 

~ Cirrus ~

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I quite like them to be honest, those UL extenders open up a world of armatrix grind at any level.

If by some holy miracle I loot enough tokens I'll grab one :)

They look very interesting indeed, but I notice that they are 70% efficiency VS 85% for the (L) ones.
I wonder why, and what the real impact of this is. :unsure:
 

Msturlese

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looking CLOSE to the UL extenders, they are EXCEPTIONAL durability......
and if.......they were decaying LESS then weapon ?
 

Angel O2 Mercer

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looking CLOSE to the UL extenders, they are EXCEPTIONAL durability......
and if.......they were decaying LESS then weapon ?

As far as I know the "Durability" of extenders refers to the minimum decay they allow, which is 0.0001 pec or something like that... hence "Exceptional".

I don't even know why MA decided to give extenders a "Durability" at all, it's confusing since decay depends on the item they are attached to. Mindforce implants also absorb decay, and they have no durability. But this is MA so logic goes out the window.

PS: Vendor checked, no changes today.
 

fred5283

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As far as I know the "Durability" of extenders refers to the minimum decay they allow, which is 0.0001 pec or something like that... hence "Exceptional".

I don't even know why MA decided to give extenders a "Durability" at all, it's confusing since decay depends on the item they are attached to. Mindforce implants also absorb decay, and they have no durability. But this is MA so logic goes out the window.

PS: Vendor checked, no changes today.
The TT value on the extenders are crappy
 

Xanato Xan Kaso

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I kinda want an azuro for real. just wish it did 4 dmg so i could amp it with my starter pack amp...
 

jetsina

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Ok, I don't understand what's on the wiki at the mo for the extenders. "This item is unusual in that it is confirmed to decay 0.0001pec per use despite the normal minimum item decay being 0.001pec per use." Shouldn't that still be only a minimum decay setting per use, with the true/actual decay being 20/25% of whatever the weapon would normally decay by? On a 2 pec decay weap, thus 1.6 pecs and 0.4 pecs on the p20? The advantage is an (L) weap lasts longer, can tier higher and you save a bit on the weap mu (as the same mu lasts more shots)? But that isn't really usually worth a great deal, is it? What are the highest mu weaps that the extenders will fit on? Also, will the efficiency stat count for the same percentage of ammo burn, or just on its own minimal decay, making it a fairly useless difference no matter what the eff stat?
If the decay on the extenders is actually fixed at its min, then that would make weaps with the highest decay suddenly save a lot. Sorry for number of qs there - anyone? Anyone else wish to at least like the questions? ;)
 
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