Super Spesh
Provider
- Joined
- May 14, 2024
- Posts
- 166
- Location
- Ottawa, Canada
- Society
- Freelancer
- Avatar Name
- Norman Super Spesh
At times, yes. What's your point?Are you generating that?
At times, yes. What's your point?Are you generating that?
At what times?At times, yes. What's your point?
you are not an "average" player
Which means I have been average every single time I picked up an LR-10 to shoot some creatures?13 ped per MA rake is, for you, at 92% TT return, as a rookie, would be 162.5 ped/hr in cycling as hunter.
How many hours, of those you were logged, you spent shooting from that LR-10?Which means I have been average every single time I picked up an LR-10 to shoot some creatures?
I try doing my best in keeping forum free of BS, as any other player here who wants new players dont read that BS (and ive been corrected the same way in the past). Imho its one of those things that turn new players away. Because the reality of this forum seems not to match the reality of the game, when they log in (there is someone preaching 60% mining returns... again... just some hours ago...). Same i did with your "friend" when he was polluting your blog.My point was OP having multiple tens of thousands of PEDs is not "average", I don't think the aim of the thread was to judge how much PED I personally spend per hour in this game but you seem to get a kick of picking fights with internet strangers so if it helps your ego in any way, shape or form: you are right. I am not average and spend less than 13 PED per hour as a rake to MindArk. You win this argument sir, and I hope it makes you feel good inside.
Exactly, I initially read "buy other, more expensive things" as making larger overall investments rather than investing in items with larger unit values but I probably parsed the sentence wrong.Its the opposite of buying "more expensive things" as market falls.
You average down when, you bought 50 shares at (lets say) 5, and they went to 4. Now you buy 50 shares at 4, and your average price, you paid per share, becomes 4.5 (you averaged down from 5 to 4.5).
Trolling folks aside, the market is not in a good place right now.Lately I have been feeling more and more hesitant whenever buying things in Entropia. It seems to me that while in real life, we are currently living in a world plagued by inflation where things are becoming more and more expensive every passing month, in Entropia, MindArk has managed to create a completely opposite situation; a universe where the price of almost everything is falling very fast. This causes me to feel that there is no longer anything left in Entropia that would be safe or smart to buy.
The worst one quite obviously is amors and that was of course very predictable. Over the last 6 or 7 years, MA has introduced so many new UL armors and UL armor plate chains, I think a lot of us saw that this would likely flood the economy flush with lots of UL armors and cause some disruption. And now it is. If you need proof, look at the price history for Mutated Aurli Bones. It has crashed, hard. For the last decade it has hovered between 400 and 600 PED, giving us an average of about 500. Now it is worth less than half that; roughly 200 PED.
Further proof of prices of armors dropping, look at Mayhem (L) armor, we are nearing an average price of about 120% per part. Perseus, same thing. Perseus used to cost 145%, for almost a decade. What about the other popular mid-level armors like for example Angel (L), Tiger (L) and Martial (L)? A lot of the parts are now selling at almost Nanocube conversion rates, it almost not even worth listing on auction anymore. Who benefits from this? Certainly not the hunters who loot them. Does MA somehow benefit from crashing these MUs? I don't think so, I think it's in MAs interest to keep MUs up higher if at all possible. Why flood the economy with so many armors and crash MUs like that then?
And for Deeds it's a similar story. So many Deeds have been issued lately that it's now affecting other shares; Ancient Greece and Crystal Palace shares are both at their lowest ever on the history graph. Ark Moon Deeds too. Calypso Deeds are up probably only becausse of the split which artificially pumped up the demand for them. Somehow Ark underground is up, I have no idea why. But the general trend in Shares/Deeds remains that a flood of new shares into the economy is now causing a general decline in all share/deed prices, and so that is also not a safe place to invest in Entropia.
As for UL weapons, wow. Did everyone see those "almost" free Rare Tokens that were given out at Resource Mayhem? Do you still think that an expensive UL weapon could be a safe place to park your money?
The problem here is well, if it's no longer "safe" to buy anything in Entropia anymore, then why even play? MindArk used to be careful with this, for the longest time, it was safe to buy armor, it was relatively safe to buy Deeds; CLDs were going up nonstop for a decade after being released. Weapons were a pretty good investment for a while.
Tell me: Who benefits from these crashing prices? If players see the value of the things they bought drop month after month, does that encourage them to buy other, more expensive things? If new players observe this, does that encourage them to spend a lot for good UL items or Deeds/Shares? If trust in the game's economy evaporates, who benefits?
The quoted is out of context. They are saying that the average player generates 13 ped per hour of revenue TO Mindark and that is a very serious amount of money and a considerable rake. And we get very little in return in terms of bug fixes, exploit fixes, and new innovative content. We get placated with very weak marketing campaigns (IG/facebook bullshit) and rinse/repeat events.Are you generating that?
That figure is extremely deceptive. Apparently it takes, as a base, every player and every hour spent online. Which, if we take only active "hours", without diluting with AFK masses, would be much much higher.The quoted is out of context. They are saying that the average player generates 13 ped per hour of revenue TO Mindark and that is a very serious amount of money and a considerable rake. And we get very little in return in terms of bug fixes, exploit fixes, and new innovative content. We get placated with very weak marketing campaigns (IG/facebook bullshit) and rinse/repeat events.
The depression of people's returns and values is because there's less folks playing and cycling (e.g being more selective) than previously = more volatility = more unhappiness, etc.
We pay so much on decay rakes (pyramid scheme/looter system) and auction house fees, people just don't know.
It's an average. Some will do more, some will do less.That figure is extremely deceptive. Apparently it takes, as a base, every player and every hour spent online. Which, if we take only active "hours" would be much much higher.
I mean... i have a support ticket open, what will be 3 months soon. I dont know of any company in the world that would treat its customers like that.
I know, but its scewed, badly. Its just an awful metric. Unless you want to hide something, like you say: an exhuberant rake, which doesnt seem as bad when is divided among everyone.It's an average. Some will do more, some will do less.
There has been a precedent in the far past when unlimited SIB weapons were first introduced. Guns like the HL8 sold for 50k and then became 10k in a few years, the Emik x5 was 200k and then it became 50k and lower in a few years. I don't blame Mindark, they have largely ran the same events as normal, dropped a similar amount of items, it is for the players to decide on item value and factor in all the variables.I am not talking about reselling here, I am talking about the gaming experience for the average player. Probably 90% of players hunt and participate in the economy for the sole purpose of hunting. And I participate in hunting as well. Last year I bought some gear so I could hunt and skill mindforce and honestly, it sucks to see that everything I bought is worth a lot less now then what I paid for it. It wasn't always like this in Entropia, prices used to be a lot more stable.
Me. I benefit! I quit mining because my beloved adjusted drill now costs 6-8k PED. It was 2k pre-covid. I'll come back when it's 2-3k again or MA adds crafted drills that aren't garbageTell me: Who benefits from these crashing prices?
Who benefits from this? Certainly not the hunters who loot them. Does MA somehow benefit from crashing these MUs? I don't think so, I think it's in MAs interest to keep MUs up higher if at all possible. Why flood the economy with so many armors and crash MUs like that then?
That's true for those who are happy to see their avatar skill up and who are looking forward to do stuff for higher skilled players. So it's kind of limited to (L)-items. As soon as you buy (UL)-items you can be quite annoyed to see that you lose some markup. The only thing one can do here is keep the item and hope for better days.Prices crashing across the board bring a huge smile to my face and a lot of other avatars I chat with in-game. Players are happy to finally be able to see gear close to being in financial reach.
But that is the thing with averages... you cannot just simply remove non-paying players from the equation "just because" they don't pay. They have access to the same game as depositors and the same economy. Even players that only log in to chat and sweat... they still count! And their average cost of play is very minimal!Also note that sweaters, traders and such don't generate any revenue. Some only play maybe an hour per week. On the other end of the scale you have players that overcompensate that. The result is some overall average, which most can't really relate to. One can't simply apply their type of playing to others, the game provides too many opportunities for that.
As I tried to get across, the game offers too much variety to boil it down to just a few things. Some hunters only do dailies, some you'll mostly just see in PvP-areas, some grind mobs in higher doable ranges, some grind mobs in lower or very low ranges, grinding for markup, ... Same goes with mining going unamped or max-amped and crafting with the various different BPs out there. And the rest of courseWhen you say "most can't really relate to", do you mean most Entropia players or most hunters ? Because there is a huge community of free-to-play players that can absolutely relate to the fact that the game can be cheap. It can also be crazy expansive, but it does not have to be.
define mid-armor? some examples?2) The only items I actually will/have spend/spent more money on are lifesteal ring combos because it makes my avatar immortal at 330 hp pretty much against any mob with mid range armors.
define mid-armor? some examples?