That's one reason why I chose to make the program open source. If I made it closed source it would just create problems.yes sad to hear but it's open source i guess so someone can take over
A download for those that don't want to mess with the SVN is now available:
EUAssistant Download Centre
4 days late, but better late than never
The truth? The C++/directx guys I'd hired never released their work, and the guys I'd replaced them with didn't respond back when questioned.Sorry totally noob question how to make it work? What steps I need to go through to make it work like old PE assistant
The truth? The C++/directx guys I'd hired never released their work, and the guys I'd replaced them with didn't respond back when questioned.
It may have been partly my fault, as I failed to properly document what had to be done in a timely fashion, but still
While the launcher may work, the toolbox was only designed as a concept for the C++ (directx) devs to implement into a working one.
Alas, without the toolbox done, thanks to the above, the Launcher is just a shell.
So... The actual toolbox overlay would need to be programmed by someone/some people with the know-how to do so. Knowledge of directx hijacking would be required.
Exactly (too short)so basicly I'm going to have to wait till someone will program the actual toolbox overlay.. Fine by me..
Last time I asked about this, the answer was "more or less".
Now its all over and the final version has been posted is there at least functionality available to get access access to the game screen.... eg so, for example, the program could be converted into a screen shot grabber?
This stuff about "the c++" guys not delivering makes me think perhapse not? Or was it just overlay functionality you couldn't get out of them?
Wistrel