Normal crafting WOULD be affected. And they did add a new resource... They are called nanocubes and they don't affect the markup of resources found in mining as they are from the TT. And this was the whole point - to separate these gambling activities from interacting with the markups for the rest of the system.
.....
Again, the solution to increasing the economy is not to get the gamblers using mined resources again but instead to increase usage and availability of good limited gear IE armatrix style series. As more people use armatrix guns, faps, armor, amps...etc. Demand for common resources will go up and so with the markup.
Alternate theory: MA facillitated/encouraged gambling to their benefit by creating a TT resource with endgame-level cycle speed. And they did so at the expense of the rest of hte player base and conned most players into the "loot 2.0" farce. Well-intended for sure, MA needs to make moeny, but money wouldn't be such a problem for them if they could retain players.
Player A shows up, is excited, loves the game, depos $500, loves it more, depos $500 more again every month until lvl 50-60, understands the game, realizes there's little-to-no path to profitability without sinking several years into the game, and then leaves and MA loses that player's monthly depo
Player B shows up, depos their lunch money, then does low level activity while shitposting in #rookie like it's a 4chan board.
Player C created an account pre-2012, made some money, depoed a bunch, and achieved high skills not attainable in less than 2 years, depoed more, acquired the best 1 out of 3 setups to hunt in game, and then continues on making money from seasonal competitions
Player D shows up, depos $100k, rigs auctions, creates bots, has alts for more auction posts, and serves no purpose other than to recycle UL SIB gear at a premium after low-balling "sell-out" threads.
the only contributing player left is player C - so long as they don't get old, die, quit, do other stuff (top 0.05% of EU playerbase due to lack of gear) who accounts for most of MA's revenue and harvests money from other players through their merry mayhem donations and general degenerate cycling habits before they quit after their 3-4 month stay
This practice is completely unsustainable on literally every single level of business and economics. only so many people in the world and only so many give a shit about MMOs and RCE
instead of making the best with what you've got, MA is taking the quick payout to solve present problems with present solutions which lead to more issues down the road (see, calypso land deeds).