GandalfSzary
Prowler
I would love to see taming to expand at last. I would bring forward one of my idea to make this profession once of coolest. What would u say about this:
Lets allow pets to fight each other (kinda like rings for players). Each pet would have its stats: Attack, defense, health, skills, injury, experience etc (I could come up with a lot more stats there).
Now player decides who they want to fight with and other one would have to agree (both see pets stats) . Lets allow to make bets (Avatars would decide what they want to fight for - for instance 5 peds - small fee for MA for entering ring).
Now the best part fighting. Lets make some kind of probability function which would bring excitement and allow weakest ones win with best onces. For instance:
Pet 1: Attack (1 point), defence (1), health (1), skills(1), experience(1)
Pet 2: Attack (10 point), defence (10), health (10), skills(10), experience(10)
Pet 1: total points of 5
Pet 2: total points of 50
For simplicity lets say Pet 1 got 5/50 = 10% chance of winning
Function can be a hell of more complex. And some some simulator would be great. I could see a round fighting with stats decreasing accordingly etc...
Now lets allow at certain conditions Pets kill each other (taming would never stop)
Time for healing injury, experience only gained when fighting ...
Of course thats just basic ideas but I would love to see some king of this idea implemented. I could go on and on with my thoughts about this matter. Any ideas thoughts welcome (most welcome Marco's ) LOL I know I'm to optimistic
Lets allow pets to fight each other (kinda like rings for players). Each pet would have its stats: Attack, defense, health, skills, injury, experience etc (I could come up with a lot more stats there).
Now player decides who they want to fight with and other one would have to agree (both see pets stats) . Lets allow to make bets (Avatars would decide what they want to fight for - for instance 5 peds - small fee for MA for entering ring).
Now the best part fighting. Lets make some kind of probability function which would bring excitement and allow weakest ones win with best onces. For instance:
Pet 1: Attack (1 point), defence (1), health (1), skills(1), experience(1)
Pet 2: Attack (10 point), defence (10), health (10), skills(10), experience(10)
Pet 1: total points of 5
Pet 2: total points of 50
For simplicity lets say Pet 1 got 5/50 = 10% chance of winning
Function can be a hell of more complex. And some some simulator would be great. I could see a round fighting with stats decreasing accordingly etc...
Now lets allow at certain conditions Pets kill each other (taming would never stop)
Time for healing injury, experience only gained when fighting ...
Of course thats just basic ideas but I would love to see some king of this idea implemented. I could go on and on with my thoughts about this matter. Any ideas thoughts welcome (most welcome Marco's ) LOL I know I'm to optimistic