jak
Elite
- Joined
- Mar 28, 2005
- Posts
- 2,703
- Location
- USA
- Society
- Crimson Devils
- Avatar Name
- je jak bam
Hi,
So, I'm one of maybe half a dozen or more players who have slugged out this "game" for over 20 years now. And I'll be honest, I feel like some sort of reward or something would be appropriate for all players!
Other games do this or similar with great success so this isn't any new concept and it is a very successful concept or so many others would not do it.
Daily activity rewards:
The system should reward "gifts" for being logged on consecutively for XX number of days. For example, if you log on each day for 10 days straight you get a 1hr 100% skill pill or something like that. Could even have it grow from 10% all the way to 100%. Example, the player is online each day for 5 days and gets a gift of 10% skill pill for 1hr, and then after 10 days online gets a 50% skill pill for 1hr, and after 30 days of logging on each day gets a gift of 100% skill pill for 1hr. Can even be a more valuable gift for 100 days of logging on each day.
Gifts for this should not be extra special or extra valuable; they should be such as skill pills, maybe some small run speed buffs, or other types of very low cost to the community but still a gift for players to be active in the game. It's possible to give a much better gift after a greater time of activity such as 100 days of being active maybe giving an account-bound hat or other piece of clothing or something like this.
The point of this should be obvious, encourage activity by giving a "carrot". The skill buffs could even be a that you eat!
Longevity Rewards:
The system should be made to give out valuable gifts for milestones reached on your account. Gifts for 1 year, 5 years, 10 years, 15 years, and 20 years. as an example. These gifts would be valuable and maybe most of them are account-bound. These would be both practical items and also maybe name tag or title tags that player could optionally show under their name as we do now with profesions.
For example, as the first year after creating your account, each player is rewarded an armor part, and each year after for 7 years you get each part of the armor.
Example, after 5 years in the game reward a whip for taming. Or maybe give an option of 1 of any weapon for one of the hunting professions.
Example, after 10 years in the game each player get a tagger that has 1 dps but has 150m range.
Example, after 15 years in the game players get a UL portable TT or Repair tool, account-bound of course.
Example, after 20 years in the game every player gets a warp-capable quad. account bound of course.
The above are just examples, and maybe on each milestone players get 3 types of "gifts", a title, some consumables, and a valuable account-bound gift.
The above is just ideas, and of course MA will implement if in the way they see it helping the community the best. The idea is to have some rewards for players being active and participating in this game we all have a love-hate relationship with!
If this is done I'm positive it will help both MindArk and the player base! And this is not anything new, this is done in other games with great success!!!
So, I'm one of maybe half a dozen or more players who have slugged out this "game" for over 20 years now. And I'll be honest, I feel like some sort of reward or something would be appropriate for all players!
Other games do this or similar with great success so this isn't any new concept and it is a very successful concept or so many others would not do it.
Daily activity rewards:
The system should reward "gifts" for being logged on consecutively for XX number of days. For example, if you log on each day for 10 days straight you get a 1hr 100% skill pill or something like that. Could even have it grow from 10% all the way to 100%. Example, the player is online each day for 5 days and gets a gift of 10% skill pill for 1hr, and then after 10 days online gets a 50% skill pill for 1hr, and after 30 days of logging on each day gets a gift of 100% skill pill for 1hr. Can even be a more valuable gift for 100 days of logging on each day.
Gifts for this should not be extra special or extra valuable; they should be such as skill pills, maybe some small run speed buffs, or other types of very low cost to the community but still a gift for players to be active in the game. It's possible to give a much better gift after a greater time of activity such as 100 days of being active maybe giving an account-bound hat or other piece of clothing or something like this.
The point of this should be obvious, encourage activity by giving a "carrot". The skill buffs could even be a that you eat!
Longevity Rewards:
The system should be made to give out valuable gifts for milestones reached on your account. Gifts for 1 year, 5 years, 10 years, 15 years, and 20 years. as an example. These gifts would be valuable and maybe most of them are account-bound. These would be both practical items and also maybe name tag or title tags that player could optionally show under their name as we do now with profesions.
For example, as the first year after creating your account, each player is rewarded an armor part, and each year after for 7 years you get each part of the armor.
Example, after 5 years in the game reward a whip for taming. Or maybe give an option of 1 of any weapon for one of the hunting professions.
Example, after 10 years in the game each player get a tagger that has 1 dps but has 150m range.
Example, after 15 years in the game players get a UL portable TT or Repair tool, account-bound of course.
Example, after 20 years in the game every player gets a warp-capable quad. account bound of course.
The above are just examples, and maybe on each milestone players get 3 types of "gifts", a title, some consumables, and a valuable account-bound gift.
The above is just ideas, and of course MA will implement if in the way they see it helping the community the best. The idea is to have some rewards for players being active and participating in this game we all have a love-hate relationship with!
If this is done I'm positive it will help both MindArk and the player base! And this is not anything new, this is done in other games with great success!!!