Hijacker27
Marauder
- Joined
- May 14, 2007
- Posts
- 5,390
- Location
- Mississauaga Ontario, Canada
- Society
- Crimson Devils
- Avatar Name
- hijacker Hijacker27 inferno
Hey MA team,
Back in the day PvP combat used to be a popular and very competitive part of the game; from the introduction of Amathera and Land Grabs up through the creation of Space, player vs player combat was always an optional but very popular and important (and sometimes profitable) part of the game. This lead to lots of investments in high end UL and L gear that drove markups and profits for those that provided said gear to so called PKers, as well as retention of a lot of competitive players that enjoyed PvP and stayed around for it alone (spending lots and lots of PED killing each other).
However it seems for the past few years Mindark has removed any reason for a player to even consider PvP as an option as there is no longer any viable markup in lootable PvP to drive people into those zones as well as other than Takuta Plateau, no good land areas to fight over that are worth the 1+ hour (even if nobody fires a shot we still have to stand around) land grab battle every month to hold the land.
In PvP4 we at least used to have blood moss and himi (huge markups when L vivo heal kits were popular) and then later pyrite for mining and lots of markup in loot on the mul mobs in the area to drive people to hunt and mine there as well as fight for control of the zone.
Now MA has made PvP4 90% lysterium and other 0 markup ores and very little pyrite, where you can get pyrite elsewhere much more often and without chance of getting looted (therefore never having to spend a pec on PvP gear),or finding much lysterium. Mindark has also removed the ores looted from the mul line of creatures as well as drop rate on any items or components that used to have markup are now almost 0, removing any incentive to hunt them other than completing iron missions.
So my question is this: Is there a reason MA has removed any incentive for PvP from the game, and do you have any plans in the near future or as a long term goal to revamp and/or revitalize PvP combat in Entropia Universe?
Back in the day PvP combat used to be a popular and very competitive part of the game; from the introduction of Amathera and Land Grabs up through the creation of Space, player vs player combat was always an optional but very popular and important (and sometimes profitable) part of the game. This lead to lots of investments in high end UL and L gear that drove markups and profits for those that provided said gear to so called PKers, as well as retention of a lot of competitive players that enjoyed PvP and stayed around for it alone (spending lots and lots of PED killing each other).
However it seems for the past few years Mindark has removed any reason for a player to even consider PvP as an option as there is no longer any viable markup in lootable PvP to drive people into those zones as well as other than Takuta Plateau, no good land areas to fight over that are worth the 1+ hour (even if nobody fires a shot we still have to stand around) land grab battle every month to hold the land.
In PvP4 we at least used to have blood moss and himi (huge markups when L vivo heal kits were popular) and then later pyrite for mining and lots of markup in loot on the mul mobs in the area to drive people to hunt and mine there as well as fight for control of the zone.
Now MA has made PvP4 90% lysterium and other 0 markup ores and very little pyrite, where you can get pyrite elsewhere much more often and without chance of getting looted (therefore never having to spend a pec on PvP gear),or finding much lysterium. Mindark has also removed the ores looted from the mul line of creatures as well as drop rate on any items or components that used to have markup are now almost 0, removing any incentive to hunt them other than completing iron missions.
So my question is this: Is there a reason MA has removed any incentive for PvP from the game, and do you have any plans in the near future or as a long term goal to revamp and/or revitalize PvP combat in Entropia Universe?