Thank for the info, Dan..and others (can't recall allthe names now)That does clarify a few things
I think that we all , as individuals got a mixture of advantages and disadvantages, depending on exactly when we started how active we were etc. There is no way MA could level things out retrospectively, even if they wanted to.
The one really outstanding difference skill-wise is between those who got to high levels before the big nerf and the rest of us. Star , and other ubers have made an issue of this, asking for skilling at high levels to be un-nerfed and pointing out that newer players didn't stand a cat in hell's chance of ever catching them up. jdegre produced some informative graphs. So this much is definitely not based on myth, conjecture etc.
Now , if ubers can make an issue of this disparity, I guess we newer players can do the same, without that implying any bad feeling?
Interestingly, it now turns out that those oldies who didn't get very far before the nerf (probably the majjority) benefitted from high starting attributes AND the new higher skilling rate at lower levels. So they don't have a lot to complain about either. In fact everybody who never skilled too high benefits from that so, I don't why anyone shou;d be jealous about it.
I mean, whatever newbies now have, oldbies have too, so its daft to make a bone of contention out of of any improvements
To my mind, the real issue is not who had what way back when, but what do we all have today. and where can we go from here? If there's an effective ceiling that some reached 5 years ago, or mote, and some can never reach, that just isn''t a good situation.
I have nothing against old players at all. Just those individuals who a) whinge, whilst b) callling newer players whingers, and are c) downright rude and aggressive to all and sundry
That does not appear to be the case with you
I'd just like to correct you on ine crucial point:
And here is litle food for hatters..
You had time 2 or more years to deposit, pay and play and do all missions.
I didnt do all missions on all planets but still most of them.
I have 41 stamina now.
That mean that all who wanted, deposited and worked for stamina cud have (41-8) at least 33 stamina and 3 calypso missions to do and all RT missions to do ( before latest nerf by ND in some of previous VU)
I talk about to those who were arround when MA introduced missions.
Newcomers who join EU today dont have anything to complain, they shud accept EU as is.
Yes, a number of people have been saying that, and I wish they woulsd stop. If you check back over forum history, you'll see that t
here was much discission as to whether it was best to skill up to lev 80 before doing the missions. Which many people chose to do, and put much time and many PEd into that skilling, with Marco's encouragement. All the Calypso staff at the time assured us the missions were permanent. They did not add "BUT we're gonna nerf the rewards in a couple of years". If the only had added that caveat, we have rethought that strategy of course.
So, in view of this, can you understand why people felt let down when this rebalance was sprung in us? We're talking of peple who HAVE paid and played (as you put it) intensively, but just made the wrong choice.
I think that's something you didn't catch on to. It really gets up my nose when
those who know better get on their high horse and say "You had plenty of time blah blah". Its
only really true for those who already had high attributes when the missions came out For somebody with only 60 agil at that juncture, for example,and could skill to 61 in a week or two easily, it would clearly make more sense to skill up more first. So that's what people did.
MA have recognised this dilemma. That's why they introduced tokens. But the tokens don't really help those who were caught out; only those
really new players who might have got caught out next time
jay