Darkaner
Stalker
- Joined
- Feb 27, 2005
- Posts
- 2,433
- Location
- Sweden
- Society
- Silly Underground Family
- Avatar Name
- Keiser Darkaner Söze
Here's a crazy idea I got.
A few days ago when browsing the auction, I spotted a hideous piece of clothing called "Squared pants" with the full tt of 254 peds. That's $25 + markup for a piece of ugly virtual clothing. One must ask, who thought of this and why? My guess is: someone at MA who at the time thought people would have unlimited funds forever. Someone not bearing in mind that after good times comes bad times.
And when you think of it this is what EU is like in every aspect, designed for people with unlimited funds and patience. The only problem is that no such people exist in real life. I think it is very obvious that EU was created during the dot-com bubble and developed further during the good times we've had lately. No one at MA even considered an irl economy crash and how the EU economy would suffer from it.
MA's solution to the problem is temporary skill bonuses and item hunt events. Both these things are born out of desperation and will in the end only ruin the economy. Skills have no tt value, which means money in the bank for MA but lowered avatar value for us. Pretty much the same goes for the high end armor parts, they are only valuable because of the markup. But with 1000's of "rare" armor pieces and a crashed RL economy, these items will also eventually become worthless.
So my idea is: Lower the tt value of everything in game. Guns, armor, tools, clothes etc. Give the leftover peds to our accounts. This will give an instant boost to the economy without ruining it and also make items more attractive to own.
A popular term these days when it comes to online gaming is "Micro transactions". It means that many people spend low amounts of money to improve their avatars. EU works the other way, a small group of people spend high amounts of money. I would love to see MA move towards the micro transaction theory and give up the "Most exensive online game" image.
A few days ago when browsing the auction, I spotted a hideous piece of clothing called "Squared pants" with the full tt of 254 peds. That's $25 + markup for a piece of ugly virtual clothing. One must ask, who thought of this and why? My guess is: someone at MA who at the time thought people would have unlimited funds forever. Someone not bearing in mind that after good times comes bad times.
And when you think of it this is what EU is like in every aspect, designed for people with unlimited funds and patience. The only problem is that no such people exist in real life. I think it is very obvious that EU was created during the dot-com bubble and developed further during the good times we've had lately. No one at MA even considered an irl economy crash and how the EU economy would suffer from it.
MA's solution to the problem is temporary skill bonuses and item hunt events. Both these things are born out of desperation and will in the end only ruin the economy. Skills have no tt value, which means money in the bank for MA but lowered avatar value for us. Pretty much the same goes for the high end armor parts, they are only valuable because of the markup. But with 1000's of "rare" armor pieces and a crashed RL economy, these items will also eventually become worthless.
So my idea is: Lower the tt value of everything in game. Guns, armor, tools, clothes etc. Give the leftover peds to our accounts. This will give an instant boost to the economy without ruining it and also make items more attractive to own.
A popular term these days when it comes to online gaming is "Micro transactions". It means that many people spend low amounts of money to improve their avatars. EU works the other way, a small group of people spend high amounts of money. I would love to see MA move towards the micro transaction theory and give up the "Most exensive online game" image.