Don´t forget they need to make it harder as well. More robots defending their precious harvesters. Heavy Robots should be heavy, not equivalent to something that people could do solo 15 years ago (The robots, one by one, not the whole event thingy. Although I wouldn´t be surprised if there was some people who could have done this entirely solo 15 years ago)If they had like 20 harvesters continuously spawn over a bigger area on each location, people would spread out and activly hunt them, it should also ease the server load to have them and people spread out.
This. The HP of the heavy matrix needs to be higher if its intended like Sandking to be a boss mob for heavy avatarsDon´t forget they need to make it harder as well. More robots defending their precious harvesters. Heavy Robots should be heavy, not equivalent to something that people could do solo 15 years ago (The robots, one by one, not the whole event thingy. Although I wouldn´t be surprised if there was some people who could have done this entirely solo 15 years ago)
The gen3 would be great for a decent sized group of maybe 80 dps. Doesnt't work so well with 200 people where a lot of them are above the double.
-Just scaling the HP of the harvester and shield generators would do this much more enjoyable - atleast for Gen03/Heavy- Make the shield generators shared loot
- Scale the HP 50-100x or spawn multiple harvesters simultaneously in the area, you can scale it down when activity drops
- Lower the CD and give us some tough ones and adds on top to kill in between
or lets just face it, ppl have too good gear for the actual mobs.- the Matrix should also do dmg inside the shield, 100% of avatar HP to determine everyone get out and kill stuff or at least push everyone out of the shield
- the numbers of the robots spawned by matrix should be relative to the number of players in the area
A quick update on the Robot Harvester Event
We're aware of the issues, gathered your feedback, and shared it internally with the teams.
We're looking into a fix for the faulty images for the TWEN armor parts, along with adjusting the event cooldown, and are doing our best to address other changes as quickly as possible. The lag issue on our servers are currently being investigating and we are looking for solutions to decrease the lag.
Yeah, doing this event and seeing guys AFK(ish) in the shield leaching / waking away at the boss ignoring the actual event adds and such is very annoying.
I vote for serious damage inside the shield as well.
And maybe make attacking the shield decay weapons and use ammo? That might discourage the AFK guys attacking the shield?
i think your loot will be put to 75% and only shrapAnd this is why the move to Unreal Engine 5 will fail. It's not the game engine, it's the people behind it. You need talented people working and people who care about the game working on the programming, coding, design etc.
Once again, THE ENGINE is not the issue. This is a talent/skill issue. And I'm pretty sure it starts from the top of the company food chain down to the bottom. Which is really sad, maybe game design/program/coding etc. should just be a hobby for them instead of a career?
Oh baby my loot is already set to 75% and only shrap.i think your loot will be put to 75% and only shrap
Drop rate should stay the sameThis is sort of like forced wave mining but hunting version. It lowers revenue for you, and lowers game play for us. @Vadio
It's better to spawn more mobs, give everyone chance to hunt. Lower the drop rate accordingly. MA gets more cycle, players don't wait. Win win
Christ I wonder what mines set up like after today utter terrible. The lag in places omg what have you done ma I was floating about half the time out range. I didn't even dare to mine as server clearly struggling with positions half the time.Oh baby my loot is already set to 75% and only shrap.
A quick update on the Robot Harvester Event
We're aware of the issues, gathered your feedback, and shared it internally with the teams.
We're looking into a fix for the faulty images for the TWEN armor parts, along with adjusting the event cooldown, and are doing our best to address other changes as quickly as possible. The lag issue on our servers are currently being investigating and we are looking for solutions to decrease the lag.
Boom! A lot of truth here. I envision the MA team as more of a collection of musty bankers with degrees in statistics more than gamers or passion driven developers.And this is why the move to Unreal Engine 5 will fail. It's not the game engine, it's the people behind it. You need talented people working and people who care about the game working on the programming, coding, design etc.
Once again, THE ENGINE is not the issue. This is a talent/skill issue. And I'm pretty sure it starts from the top of the company food chain down to the bottom. Which is really sad, maybe game design/program/coding etc. should just be a hobby for them instead of a career?
you actually believe that noone from MA have alt accounts on granny's, whom actually have more info than anyone else? Lets just face it, human nature will always trive.Staff can play and get 500 ped a month to play around with. They cannot withdrawal but can deposit additional if they want. This is all detailed by Kris on Cyrene forum
Usually I'd agree with that, but with zero substance behind it, it's just empty rhetoric. The communication needs to go in the other direction, but when it's for the ump-teenth time it is unlikely to have any effect either. AOE causing damage of 0.1 per dev. They will remain oblivious. It is just word damage in the corridor, no consequences.Thanks for the communication, it does make a difference
Sure but that’s not what they were askingyou actually believe that noone from MA have alt accounts on granny's, whom actually have more info than anyone else? Lets just face it, human nature will always trive.
i have sticky of all locations but they are not spawing so what use is it?Is there a list of waypoints of harvester spawns?