SEE Virtual Worlds, Entropia Universe join forces to bring blockbuster movie properties to virtual world.

What I wish...

For some reason as I was reading through the threads here and those who seem to be so adamantly against the new themed planets and cries of "storyline violation" and such... I was reminded of the big bruhaha that occurred when we learned that Earth was no longer the center of the universe, and then that the sun was no longer the center of the universe.

What I wish is that the people who are so concerned about these changes to Entropia, instead of constantly predicting doom and failure, would instead offer constructive suggestions on how they might see the differing goals placed together in a coherent way.

Like the interface between planets, for instance. How can we continue to enjoy Calypso as a sci-fi world in the original storyline when there is now Planet Nike and McWorld and Ikea IV?

I've heard the idea that this sci-fi fantasy is going to be ruined because instead of pilots just advertising flights up to CP/CND, there will be someone in a Ronald McDonald outfit advertising the next burger ship to McWorld.

Why can't there be a Rekall-type office (from Total Recall) where you transport to a different world by sitting in a chair and having a giant machine attach itself around your head?

It isn't that this idea isn't really a conflict in the Entropia storyline. It is. But if storyline cohesion is a problem on Calypso, you can bet it's going to be a problem on any other themed world.

If it's a medieval planet, maybe there's an apothecary that you purchase a "dimensional shift" potion (sort of like the tox shot on Calypso) and you drink it and the screen whites out.

If it's a prehistoric planet with dinosaurs and saber-toothed tigers, maybe it's a special mountain cave you walk into that has a network of different doorways with doors made of colored fire or something.

If it's a McDonald's themed planet, maybe you have to go into a Mickey Dee's and order a "Fantasy Vacation World Meal" or something where you pig out on so many cheeseburgers and salted fries and extra-large sodas that your character slumps backward in a sugared carbohydrate and protein-induced coma before the screen whites out. :laugh:

Or maybe MindArk wants to make sure that each "transport center" is recognizable and similar in layout but still styled to each themed planet.

So perhaps they create "Entropia Travel" or something, where they use the big stylized "E" logo and then that same symbol shows up on each partner planet. Then no matter what planet you're on, you know where to go to transfer between worlds again.

If it's a prehistoric planet, the stylized "E" is inset into the rock above the special cave, with 10 cave doorways inside. The WW2 planet has the stylized "E" and then inside are 10 wooden doorways. The Entropia Travel office on Calypso has 10 cybertech beds that you click on and slowly disappear. Some other futuristic planet might have 10 transporter pads you step on. An Egyptian planet might have 10 doorways with a liquid mercury effect in it or something. A Jungle Paradise world might have 10 springs that you jump in and swim down into.

There are other issues as well that I'm sure don't seem like they'd work well together. For example: what happens to your rocket launcher when you arrive on the Westminster Grade School Planet? Should it just disappear from your inventory, or show up on an "inactive inventory" tab?

Maybe your answers are better than theirs.

What I wish is that instead of the constant negative complaints, we had some excellent suggestions. Maybe you can think of a new way to handle these weird interface issues that the MA team hasn't... and I have to imagine they'd love to hear your suggestions, whether they know it at the time or not!

But that's just me... :banana:
 
Why can't there be a Rekall-type office (from Total Recall) where you transport to a different world by sitting in a chair and having a giant machine attach itself around your head?

IIRC Rekall sold memories but didn't get the person to interact in realtime. But maybe we're thinking about the same thing.

Because I just thought of Matrix. You sit down in a chair, get that connector plugged into the back of your head and you find yourself on whatever planet you want.

Matrix said:
Neo: I know kung fu.
Morpheus: Show me.

The big downside of my idea is that there has to be one base planet. Or maybe there hasn't to be. Maybe we get a new option somewhere in the menu or it can be a location which gets you back to your mind :)eek::rolleyes::scratch2::wtg::silly:). And then you can choose which "program" (i.e. planet) you want to have loaded into your mind.... (no, this shouldn't work against or interfere with Calypso's mindforce) and you can't "get ouf of the chair". Actually "sitting down" could mean generate the avatar (we Calypsians did that already) and "getting out of the chair" could mean leaving the entire platform (overall chip out, redraw the money, endgame).

Ok, has anyone seen eXistenZ??? ;)

I'd say that the movies have shown plenty of possible ways how traveling between planets can work in a way that it actually makes sense to us boring humanz ;).

If it's a prehistoric planet, the stylized "E" is inset into the rock above the special cave, with 10 cave doorways inside. The WW2 planet has the stylized "E" and then inside are 10 wooden doorways. The Entropia Travel office on Calypso has 10 cybertech beds that you click on and slowly disappear. Some other futuristic planet might have 10 transporter pads you step on. An Egyptian planet might have 10 doorways with a liquid mercury effect in it or something. A Jungle Paradise world might have 10 springs that you jump in and swim down into.

I don't understand why there should be 10 of anything. It sounds like you want the switch to another planet to be blocked when too many do it?

Also with the (hopefully) increasing number of planets MA should waste a few thoughts about how one can find a planet in the list of planets.

There are other issues as well that I'm sure don't seem like they'd work well together. For example: what happens to your rocket launcher when you arrive on the Westminster Grade School Planet? Should it just disappear from your inventory, or show up on an "inactive inventory" tab?

They should be inactive. Everything else would result in lots of support cases ("my <whatever> disappeared!!!!").
 
oh common, you can't honestly say when the new planets come you're not gonna at least spend the couple ped to fly out there and check them out? how cheap can you be? :laugh: We've been waiting for these planets forever! This is a part of Entropia history! Might be fun to see!

yea ... maybe i was a bit radical ... sure i'll visit ;) (need to unlock face movement and acting)

And indeed this will be a turning point in EU history ... the way it will turn we will have to see
 
They should be inactive. Everything else would result in lots of support cases ("my <whatever> disappeared!!!!").

My guess would be that the items show up in your inventory, look normal, equip like normal, then when you try to use it it does nothing... except decay like usual. This would be in line with MA's business model*, such that it is.

AG


*If "partner with every corporate entity that comes along and squeeze the paying customers for everything they have. Fuck the game, we got a platform now!" is a business model.
 
I think that is possibly to put all this worlds soup ans have a good result... Com'on, the universe is huge and we (really) don't know what we can found in other worlds, we don't need to go to other dimension to go to a medieval or a pre historic planet... The mc donalds planet... first, when they said that well have one? and if have, just imagine it is a mystery of the universe, will not be an hamburger eating planet... , we all now that mc donalds have their own characters( exist a mc donalds game!!!)
 
I think that is possibly to put all this worlds soup ans have a good result... Com'on, the universe is huge and we (really) don't know what we can found in other worlds, we don't need to go to other dimension to go to a medieval or a pre historic planet... The mc donalds planet... first, when they said that well have one? and if have, just imagine it is a mystery of the universe, will not be an hamburger eating planet... , we all now that mc donalds have their own characters( exist a mc donalds game!!!)


You liked the movie "Highander II", didn't you?
 
There are other issues as well that I'm sure don't seem like they'd work well together. For example: what happens to your rocket launcher when you arrive on the Westminster Grade School Planet?

How about PvP? :laugh:
 
There seems to be a lot of concern over the quality of the new planets. McDonald's planet... LOL. Well if McDonald's was able to convince MA that they can appeal to an untapped market then maybe it will happen. But I find it doubtful that they could convince anyone that the 5-10 year old segment are big spenders. :laugh:
 
dug this thread up from awhile back. Seems that now things are moving into the next phase with CE2 and Planet Cyrene being announced...anyone know what happened to these blockbuster movie properties in virtual world?
 
I would love to start making some movies but unfortunately I have found that the coders were a little lazy with the avatars. They copied over the old style into Cryengine2 which dissapoints me. Since the avatar is mirror imaged on both sides, the textures are woven down the center of the avatar. Meaning that if you were to try and create any 3D footage of the game which I was intending to do you would mess up pretty badly. Entropia is the only game with coding as slack as this. If a little more time was spent on cleaning it up then it would be a lot easier even for big companies to use it for filming.
 
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