P-J
Prowler
- Joined
- Aug 9, 2005
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- PJ
I posted this to RCE a month ago - and some great ideas flowed - I wondered what the EF community thought of the idea.
Last week I decided to wander into PvP 4 (empty handed I must add) to see what all the fuss was about. After being killed three times and 'looted' I rapidly realised what the fuss was about. However, the PvP in game seemd to lack any elegance...it was essentially down to players with a number of Mod or Adjusted (insert name of longrange uber gun) wearing Uber armour shooting players from a nice safe distance.
Ok I am kind of bitter becuase I use melee weapons .
The use of the radar meant that escape was difficult and the 'hunt' rather easy. Talking to some of the PvP ers later on (from a safe hailing distance) they explained that this was a cost effective and simple approach: see player on your radar, shoot the player and then loot them. No fuss, no messy close quarter fighting and no chance of the victim getting away or hiding.
Wouldn't removing the radar in PvP make it a little more interesting?
Last week I decided to wander into PvP 4 (empty handed I must add) to see what all the fuss was about. After being killed three times and 'looted' I rapidly realised what the fuss was about. However, the PvP in game seemd to lack any elegance...it was essentially down to players with a number of Mod or Adjusted (insert name of longrange uber gun) wearing Uber armour shooting players from a nice safe distance.
Ok I am kind of bitter becuase I use melee weapons .
The use of the radar meant that escape was difficult and the 'hunt' rather easy. Talking to some of the PvP ers later on (from a safe hailing distance) they explained that this was a cost effective and simple approach: see player on your radar, shoot the player and then loot them. No fuss, no messy close quarter fighting and no chance of the victim getting away or hiding.
Wouldn't removing the radar in PvP make it a little more interesting?