JackATHherer
Guardian
- Joined
- Feb 8, 2008
- Posts
- 230
- Location
- downtown copenhagen denmark (come visit)
- Society
- irken invaders
- Avatar Name
- JackATHherer
hmm - definition of rando
Random is defined by the viewers perspective... so as long as we have not found a usefull theory to predict the outcome, its best described by us the players as random.
However from MA point of view it might or might not be random - but from the chip that generates/stores the loot data its not at all random.
I dont see how, wether claims are produced at the drop, or they are already there at unknown locations makes a difference, unless theres a proven theory that lets u find it.
Its all random to me.
EU isn't gambling, therefor it can't be too random.
And if it isn't random, then it's predictable, in some way.
Skillgain is one way to give hints, even if they doesn't "say" same
thing for every gain...
Random is defined by the viewers perspective... so as long as we have not found a usefull theory to predict the outcome, its best described by us the players as random.
However from MA point of view it might or might not be random - but from the chip that generates/stores the loot data its not at all random.
I dont see how, wether claims are produced at the drop, or they are already there at unknown locations makes a difference, unless theres a proven theory that lets u find it.
Its all random to me.