Hi folks,
two levels of approach here:
What problems will be caused in the first run into space that (will) have been pointed out here beforehand and thus show lack of thinking capacity on the dev side?
What will they actually implement quite well? (sorry for the word 'actually' dear devs - this is, for many and myself, the half of the topic that has more capacity to surprise us...!)
Label problems as P: , success as S:
So, based on ZERO knowledge, just my thoughts on possibilities,
P: if you log off or crash while on a mothership it will carry on without you as they forgot to program in 'carried' status to avatars and just still logged them on current position. Result: log back in in space and be revived possibly on an asteroid or other 'remote revive' with no transport available...
P: some mats to make spaceships will be new mats from space itself. Watch the markets go crazy as even mothership owners decide it is better to do asteroid mining than transfer ppl around.
P: Some spaceships won't have range to planet-hop in theory. In practise, motherships (at least 2 required) will sit at spots (1/3 along?) the 'green non pvp' lanes to allow refuelling between two planets. These will get paid a toll rate instead of a transfer rate. As they will be able to handle a 'rolling' rate of short range ships, there will be no need for more than about 10 motherships in the game.
The last two P's contradict each other a bit, but have the devs got both bases covered I ask?
S: the devs have used the event booking system for booking flights. There is an estimated departure time which can be seen in the info and clear info on how many bookings are required for the flight to take place. The devs even programmed in that motherships have to stay in orbit around the leaving planet while timetabled - the list thus stays short-term and the offered flightplans are more likely to be serious. The 'participants' get time-limited access to the ship, as opposed to crew, who the owner grants more permanent access to being on board.
S: if a flight is routed as 'green zone' the pilot cannot leave the lanes and go into pvp space by 'accident' or design to get pirated.
S: Reputation works really well and happy passengers are able to recommend their favourite pilots.
So, it's up to you... some negative possibilities, some positive. What do you think in the week BEFORE it all happens about what WILL happen? (Plus discussion afterwards lol)
two levels of approach here:
What problems will be caused in the first run into space that (will) have been pointed out here beforehand and thus show lack of thinking capacity on the dev side?
What will they actually implement quite well? (sorry for the word 'actually' dear devs - this is, for many and myself, the half of the topic that has more capacity to surprise us...!)
Label problems as P: , success as S:
So, based on ZERO knowledge, just my thoughts on possibilities,
P: if you log off or crash while on a mothership it will carry on without you as they forgot to program in 'carried' status to avatars and just still logged them on current position. Result: log back in in space and be revived possibly on an asteroid or other 'remote revive' with no transport available...
P: some mats to make spaceships will be new mats from space itself. Watch the markets go crazy as even mothership owners decide it is better to do asteroid mining than transfer ppl around.
P: Some spaceships won't have range to planet-hop in theory. In practise, motherships (at least 2 required) will sit at spots (1/3 along?) the 'green non pvp' lanes to allow refuelling between two planets. These will get paid a toll rate instead of a transfer rate. As they will be able to handle a 'rolling' rate of short range ships, there will be no need for more than about 10 motherships in the game.
The last two P's contradict each other a bit, but have the devs got both bases covered I ask?
S: the devs have used the event booking system for booking flights. There is an estimated departure time which can be seen in the info and clear info on how many bookings are required for the flight to take place. The devs even programmed in that motherships have to stay in orbit around the leaving planet while timetabled - the list thus stays short-term and the offered flightplans are more likely to be serious. The 'participants' get time-limited access to the ship, as opposed to crew, who the owner grants more permanent access to being on board.
S: if a flight is routed as 'green zone' the pilot cannot leave the lanes and go into pvp space by 'accident' or design to get pirated.
S: Reputation works really well and happy passengers are able to recommend their favourite pilots.
So, it's up to you... some negative possibilities, some positive. What do you think in the week BEFORE it all happens about what WILL happen? (Plus discussion afterwards lol)