Where are the statistics for the answers given so far?
Where are the statistics for the answers given so far?
Great idea to let us all do the survey. Can't wait to see the results.Daily bump: 126/1000 responders
Share your thoughts !
It's a little disconcerting that MA/Calypso would only send these surveys out to people who have stopped playing or slowed playing considerably. It implies they only care if you stop spending, not about the people who continue to play through all the bugs and bad loot and support the game. Some of these people may soon be on the survey list if they don't start listening.
What a terrible survey. "Disagree" and "Happy the way it is" have the same meaning when the question is stated in the negative.
ti evol ekaC
He is correct though. The survey was very poorly worded, which could affect the results. And I don't mean Angel 02 Mercer's changes, as they were an improvement to the original survey.
There you go, I did my best to give the results as clean as possible (but I suck at it...sorry).
http://www.mediafire.com/?bpt5dp3a62cetfv
Open it with Microsoft Excel. I'll let the survey experts analyze all the data.
Have fun.
Gothenburg April 18, 2012
Fellow Entropian,
In March, we mailed a survey to all Entropia Universe participants who had made at least one deposit and had last logged in between January 1, 2010 and May 31, 2011. We were very impressed with the response rate of this mailing--10.9% of all recipients contacted chose to complete the survey!
Main survey results
The purpose of the survey is to rank the main reasons why participants become inactive. The three main reasons we discovered from the survey results were:
Poor loot returns: A total of 86 % of respondents either "Strongly Agree" or "Agree" with the statement that "Poor loot returns" was an important reason for their inactivity.
Too many no looters: A total of 71 % of respondents either "Strongly Agree" or "Agree" with the statement that "Too many no loot messages" was an important reason for their inactivity.
Lack of direction or purpose: A total of 59 % of respondents either "Strongly Agree" or "Agree" with the statement that "Lack of direction or purpose" was an important reason for their inactivity.
Other reasons to become inactive: "Strongly agree" or "Agree"
4. No interesting content (story, missions); 57 %
5. Not enough avatar progression; 52 %
6. Game missing important systems; 44 %
7. Introduction of limited items; 37 %
8. Not enough social interaction; 17 %
9. Beacon system removed; 21 %
10. Taming system removed; 17 %
All of the reasons listed above are both concerns for MindArk, as well as improvement opportunities. We have already started to work hard on the three top reasons, and will soon start projects that will address most of the other points, too.
You will receive progress reports as we achieve results. Here is the first one.
Progress report no 1: "No more no looters"
Clearly, one main reason players become inactive is the many "This creature didnt carry any loot" messages. This is also the easiest one for us to remedy of the three main reasons, so this is where we begin:
The design team has now adopted a goal of "no more no looters". Effective from April, looted creatures in Entropia Universe will give only a very small number of no loot messages compared to before.
Log in and try it out!
Kind regards,
Jan Welter Timkrans
Humble Creator of Entropia Universe
P.S: Beacons are back with new graphics, new robots, new loot.
This was our question Nr.5: 89.50% voted "Strongly Agree" or "Agree", pretty close huh? And on our survey 65.43% voted "Strongly Agree".1. Poor loot returns: A total of 86% of respondents either "Strongly Agree" or "Agree" with the statement that "Poor loot returns" was an important reason for their inactivity.
This was our question Nr.6: 58.64% voted "Strongly Agree" or "Agree", a bit off.2. Too many no looters: A total of 71% of respondents either "Strongly Agree" or "Agree" with the statement that "Too many no loot messages" was an important reason for their inactivity.
This was our question Nr.3: 41.98% voted "Strongly Agree" or "Agree", this one was off too.3. Lack of direction or purpose: A total of 59% of respondents either "Strongly Agree" or "Agree" with the statement that "Lack of direction or purpose" was an important reason for their inactivity.
Interesting stuff on point nr.7, comments?
7. Introduction of limited items: MA got 37%, we got 63.58% (Q8). <- What the f...?
Interesting stuff on point nr.7, comments?
Here is a link to a thread I started where Bjorn from MA said and I quote:
Then I asked the community in this thread if they had been given the chance to take part in this so called survey. In 24h it was quite clear from the small section who replied to my poll that only 2 people (active on this forum) had replied from the 113 replies.
During my poll 1 of the people who did get asked to take part in the survey posted the link and details of the survey, after clicking this link to survey it was apparent that the survey was no longer availible, looking at the details it was originally set up on 12th March 2012 and apon clicking the link on 20th March 2012 it would appear that people never got much time in order to reply either, hardly a proper survey if only directed at a select few and only giving 7-8 days to reply. A survey is to gather as much info as possible to help gain a fair assesment, not only allow a few to reply so you can bend the results to best suit you!
So now I put to you my fellow Entropians your chance to answer this survey, i've altered it so both active and non active can answer but done my best to allow the question to remain the same.
Here is a online Version of the Survey thanks to Angel O2 Mercer +rep
https://www.rationalsurvey.com/studyPeriods/collect/stdy_perd_id/3109/page/1
P.s. The Survey will last 1 month or until 1000 ppl have completed it.