deathception
Dominant
- Joined
- Sep 16, 2014
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- 434
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- Bambideath deathception durka
id say pretty good so far, will try and make my own temu version of it in unreal
Not really sure what this means as Halo 3 was 1st person. Also, Bungie would NEVER run like Mindark.Reminds me of Halo 3 the way the pov is filmed/shot. I hated Halo 3, so I really hope it won't be the same. The rest looks nice.
Very apropos given the spam latelytemu version
If they gonna do stunning graphics they need to understand the engine to 100%, sadly there seems to be a lot of developers who
don't and can't handle Lumen, nanites and so on.
UNREAL ENGINE 5.4 EXTREMELY BAD PERFORMANCE
Hi everyone, I have upgraded my UE 5.3.1 to 5.4. And performance is extremely bad. In Version 5.3, I was getting an average of 120FPS at Normal settings and 60-70FPS at High and EPIC settings. In Version 5.4, I get 15-20FPS even at low settings. And I cannot downgrade my project to a lower...forums.unrealengine.com
Yeah each studio have their own unique situation also, but there have been a bunch of issues and problemsApart from devs lack of understanding there are probably other reasons e.g. technical limitations within an mmorpg setting rather than a standalone single player game.
It is great thanks for the showcase. But if you don’t fix the loot system and returns for new and old players. After all the ppl that have just left the game. There might not be that many ppl left if we ever get to Unreal engine. At this rate I don’t see many players left by next Christmas. only the few of us that is going down with the sinking ship
I wonder with the new engine if it will be possible to travel in the spacecraft directly through to the planet below, rather than the current two stage system.
Apart from devs lack of understanding there are probably other reasons e.g. technical limitations within an mmorpg setting rather than a standalone single player game.
They will have no technical limitations in UE5, that engine you can do anything and everything in it.
I'm no expert, but it seems graphics are handled on our computers, not servers.You miss the point completely. In an MMORPG there are technical limitations no matter what engine you use. Specifically, the need to have as many players (people) in a single space as possible. This need to support a huge number of players all in one place at the same time places a lot computing power demands on a server. The simplest way to reduce these computational demands are to reduce graphics quality.
So in a game like this no dev in their right mind would set out to have the highest graphics possible.
I'm no expert, but it seems graphics are handled on our computers, not servers.
I just skimmed that article but that reads as tho its for development tho. On the website you referenced it says for example: "There’s a reason it [CPU] takes on a lot of the processing load during development. Compiling shaders or code will push your CPU to the limit." Which makes sense to me, rendering takes forever. Playing back a prerendered video, loading rendered textures or executing compiled code is totally different, no? Like i can play a youtube video no problem, renedering a video on my system takes an hour tho.Unreal Engine 5 recommended requirements according to Epic Games
- Operating system: Windows 10 64-bit (Version 20H2)
- Processor: Six-Core Xeon E5-2643 @ 3.4GHz
- Memory: 64 GB RAM
- Internal storage: 256 GB SSD
- External Storage: 2TB SSD
- Graphics Card: NVIDIA GeForce RTX 2080 SUPER
https://catnessgames.com/blog/unreal-engine-5-requirements/
Time for the people who want to play EU to upgrade their PC. Plus they will spent more $ for electricity that might increase the value for sweats and fruits. Think positive. Also it might increase the MU for other items.Unreal Engine 5 recommended requirements according to Epic Games
- Operating system: Windows 10 64-bit (Version 20H2)
- Processor: Six-Core Xeon E5-2643 @ 3.4GHz
- Memory: 64 GB RAM
- Internal storage: 256 GB SSD
- External Storage: 2TB SSD
- Graphics Card: NVIDIA GeForce RTX 2080 SUPER
https://catnessgames.com/blog/unreal-engine-5-requirements/
MA employed new devs when they announced the UE5 migration.
I'm not sure how much experience you have in game dev or general programming, but let me tell you: every engine have limitations, things that are done easy and hard, but the real limitation is how skilled is development team (as well as teams size vs size of project).They will have no technical limitations in UE5, that engine you can do anything and everything in it. Cryengine is and was very limited and very buggy and hard to work with. Cryengine is not a engine that can be used in multiplayer games either. UE5 is.
The only limitations comes from the playerbases hardware and devices they will be using. If the current playerbase does not upgrade or buy a new PC then they will be the only ones experiencing the limitations what the engine can actually deliver for that player.
Maybe UE5 will be able to run on mobileCan UE5 run on 4GB RAM? Can EU run on 4GB RAM?
Are the answers no and yes?
Many have pointed out the possible paradox of people running an expensive game on an old machine, but it is what it is.
I'm on the "i rather have good game optimization than graphics" side . From what i understood we will be able to run both clients (UE and Cry) and i think for some poeple with low PC setups its amazing.