News: Technical Showcase of Imported Worlds in Unreal Engine

id say pretty good so far, will try and make my own temu version of it in unreal :D
 

I'm on the "i rather have good game optimization than graphics" side . From what i understood we will be able to run both clients (UE and Cry) and i think for some poeple with low PC setups its amazing.
 
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If they gonna do stunning graphics they need to understand the engine to 100%, sadly there seems to be a lot of developers who
don't and can't handle Lumen, nanites and so on.


Apart from devs lack of understanding there are probably other reasons e.g. technical limitations within an mmorpg setting rather than a standalone single player game.
 
Apart from devs lack of understanding there are probably other reasons e.g. technical limitations within an mmorpg setting rather than a standalone single player game.
Yeah each studio have their own unique situation also, but there have been a bunch of issues and problems
for MMOs also, that link was probably not the best showing that.
 
One thing that I don't see that much being mentioned about is that its "easy" to create stunning craphics but that
isn't where the hard job lies, the hard job is optimization.
Saw one area in the video with ground plane that didn't look that good... ;)
 
We have almost no conversation at all about poor graphics, although some with the desire to have great graphics.
We do have massive criticism of the UI changes, which I presume have nothing at all to do with the capabilities of the graphics engine as such, but ppoor design and functionalities. Here and there, functionality was even improved, so it's possible - just that the work done so far has been a big step backwards overall.

Now, with the parallel clients approach, I assume all (introduced) gameplay must work on both platforms, so what really is the point of UE5? Is it just the better graphics modes enabled by UE5 and its versions of the same stuff in the exact same places? Is it a widening of access to include consoles and easier Linux operation? Is it to future-proof the platform, so that a change to solo UE5 could be made at some point, without that taking YEARS!?

Answer: only partly yes to the above. The main thing I expect will be the HYPE... and new people trying out the game. But hype has the tendency to not last long, and are MA good at player retention these days? Sheesh!
What needs to change is under the hood, folks. It's almost not even programming at this point, but managing 'settings', costs and reward structures ... not graphics!
 
It is great thanks for the showcase. But if you don’t fix the loot system and returns for new and old players. After all the ppl that have just left the game. There might not be that many ppl left if we ever get to Unreal engine. At this rate I don’t see many players left by next Christmas. :) only the few of us that is going down with the sinking ship
 
It is great thanks for the showcase. But if you don’t fix the loot system and returns for new and old players. After all the ppl that have just left the game. There might not be that many ppl left if we ever get to Unreal engine. At this rate I don’t see many players left by next Christmas. :) only the few of us that is going down with the sinking ship

I think their message here is "We are working on UE5, it is coming, have some patience".
The ship isn't sinking, but de-valuation cannot be reversed. It is something that the player-base is going to have to accept.
 
I wonder with the new engine if it will be possible to travel in the spacecraft directly through to the planet below, rather than the current two stage system.

Yes that will be possible, the question is will MA go down that route. We do not know the answer to that yet.

But UE5 can easily do the transitions from space into the planet without a problem. The issue will come from moving from space server to planet server. You still might notice a slight freeze but mostly you should not notice it if you have a good PC and fast connection.

That is how it should have always been if you actually had proper re-entry transitions rather than a 2 stage cut scene with a pop up.
 
Apart from devs lack of understanding there are probably other reasons e.g. technical limitations within an mmorpg setting rather than a standalone single player game.

MA employed new devs when they announced the UE5 migration.

They will have no technical limitations in UE5, that engine you can do anything and everything in it. Cryengine is and was very limited and very buggy and hard to work with. Cryengine is not a engine that can be used in multiplayer games either. UE5 is.

The only limitations comes from the playerbases hardware and devices they will be using. If the current playerbase does not upgrade or buy a new PC then they will be the only ones experiencing the limitations what the engine can actually deliver for that player.

If you want the best experience then you all need to buy new computers.

I got no idea even if the migration over to UE5 will bring in any new players are bring back players from years gone by who quit the game. But if MA keep ignoring what players are asking for and keep failing to actually talk to the community and do proper news releases about what they are doing on a weekly basis and actually answering the questions we ask they will just keep losing more and more players in the long term. Yes it is a great thing they are moving the game to a great engine but if they alienate the playerbase in the process it will all be in vein.
 
They will have no technical limitations in UE5, that engine you can do anything and everything in it.

You miss the point completely. In an MMORPG there are technical limitations no matter what engine you use. Specifically, the need to have as many players (people) in a single space as possible. This need to support a huge number of players all in one place at the same time places a lot computing power demands on a server. The simplest way to reduce these computational demands are to reduce graphics quality.

So in a game like this no dev in their right mind would set out to have the highest graphics possible.
 
You miss the point completely. In an MMORPG there are technical limitations no matter what engine you use. Specifically, the need to have as many players (people) in a single space as possible. This need to support a huge number of players all in one place at the same time places a lot computing power demands on a server. The simplest way to reduce these computational demands are to reduce graphics quality.

So in a game like this no dev in their right mind would set out to have the highest graphics possible.
I'm no expert, but it seems graphics are handled on our computers, not servers.
 
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I'm no expert, but it seems graphics are handled on our computers, not servers.

I'm no expert either :) That's a very good point. However, say we had 100 players and a 100 mobs in close proximity and in photorealistic graphics and everything has to be in real time. That's probably going to put a lot of demands on the client.

Other reasons why MMO's go for stylized rather than photorealism could be the development costs and time taken to develop. This one may be of more importance to MA.
 
New engine brings more benefits than just graphics and those benefits are the ones we need, want and MA should be focused on.

This is RCE game, graphics should not be the top priority here and what was showcased in the video is plenty enough to make this game appealing to the eye for the new players. Being one of a kind RCE with good (not perfect, but good enough) graphics should be the top selling point.

This game is free to try and we need a lot of people to try it, so the number of regular players that will stay and put money in, will grow enough to sustain it, therefore HW requirements needs to be very reasonable. I'm not saying you should be able to run it on a calculator, but requirement of mid size gaming setup with cost of ~1k EUR will bring x times more players than a requirement of high end gaming setup with ~3.5k EUR price tag.
 
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Unreal Engine 5 recommended requirements according to Epic Games​

  • Operating system: Windows 10 64-bit (Version 20H2)
  • Processor: Six-Core Xeon E5-2643 @ 3.4GHz
  • Memory: 64 GB RAM
  • Internal storage: 256 GB SSD
  • External Storage: 2TB SSD
  • Graphics Card: NVIDIA GeForce RTX 2080 SUPER

https://catnessgames.com/blog/unreal-engine-5-requirements/
 

Unreal Engine 5 recommended requirements according to Epic Games​

  • Operating system: Windows 10 64-bit (Version 20H2)
  • Processor: Six-Core Xeon E5-2643 @ 3.4GHz
  • Memory: 64 GB RAM
  • Internal storage: 256 GB SSD
  • External Storage: 2TB SSD
  • Graphics Card: NVIDIA GeForce RTX 2080 SUPER

https://catnessgames.com/blog/unreal-engine-5-requirements/
I just skimmed that article but that reads as tho its for development tho. On the website you referenced it says for example: "There’s a reason it [CPU] takes on a lot of the processing load during development. Compiling shaders or code will push your CPU to the limit." Which makes sense to me, rendering takes forever. Playing back a prerendered video, loading rendered textures or executing compiled code is totally different, no? Like i can play a youtube video no problem, renedering a video on my system takes an hour tho.
 

Unreal Engine 5 recommended requirements according to Epic Games​

  • Operating system: Windows 10 64-bit (Version 20H2)
  • Processor: Six-Core Xeon E5-2643 @ 3.4GHz
  • Memory: 64 GB RAM
  • Internal storage: 256 GB SSD
  • External Storage: 2TB SSD
  • Graphics Card: NVIDIA GeForce RTX 2080 SUPER

https://catnessgames.com/blog/unreal-engine-5-requirements/
Time for the people who want to play EU to upgrade their PC. Plus they will spent more $ for electricity that might increase the value for sweats and fruits. Think positive. Also it might increase the MU for other items.
 
There is already a bunch on games using Unreal Engine 5. EPIC even released version 5.3 and 5.5 of the engine. I sure from all the games out there that use Unreal 5, you probably can run 90% of them with your current machine. It all depends on quality textures and optimization. I don't expect Entropia to be super realistic after all it is a MMORPG, first M stand for massive. Just optimize it well and we are good to go. I leave a URL for all the actual games that use Unreal 5, you will be amazed.

https://www.ign.com/games/feature/unreal-engine-5
 
MA employed new devs when they announced the UE5 migration.

They also let go many employees recently, don't think we have numbers on how many devs vs managers and other roles.

They will have no technical limitations in UE5, that engine you can do anything and everything in it. Cryengine is and was very limited and very buggy and hard to work with. Cryengine is not a engine that can be used in multiplayer games either. UE5 is.

The only limitations comes from the playerbases hardware and devices they will be using. If the current playerbase does not upgrade or buy a new PC then they will be the only ones experiencing the limitations what the engine can actually deliver for that player.
I'm not sure how much experience you have in game dev or general programming, but let me tell you: every engine have limitations, things that are done easy and hard, but the real limitation is how skilled is development team (as well as teams size vs size of project).

BTW seamless transition between space and planet is not a limitation of engine as well. Just look at Star Citizen, they used Cryengine to achieve this, they just extended and added parts that were needed (later they moved to Lumberyard that is also based on Cryengine). So it's perfect example what you can achieve in Cryengine if you have skilled team, and yes they have it.
 
Can UE5 run on 4GB RAM? Can EU run on 4GB RAM?
Are the answers no and yes?
Many have pointed out the possible paradox of people running an expensive game on an old machine, but it is what it is.
 
Can UE5 run on 4GB RAM? Can EU run on 4GB RAM?
Are the answers no and yes?
Many have pointed out the possible paradox of people running an expensive game on an old machine, but it is what it is.
Maybe UE5 will be able to run on mobile ;)

4gb RAM will be choppy just to load windows.
 

I'm on the "i rather have good game optimization than graphics" side . From what i understood we will be able to run both clients (UE and Cry) and i think for some poeple with low PC setups its amazing.

great video!
 
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