Jimmy B
Indioni Jones
- Joined
- Dec 2, 2005
- Posts
- 12,256
- Location
- UK
- Society
- Skillin' Villains
- Avatar Name
- Oni
That's very interesting. I could swear that the last sentence wasn't there last time I checked it, I've always been wondering if the Hit Ability was indeed affected by the enemy though. Thanks for that post, + Rep.
I really do think that the other comment Marco stated during some Q & A holds very true (although may change as you progress). Paraphrased but something to the effect of, 'Anyone can do well. You just need to find the right combination of weapon and mob.'
[Lots of completely untested opinions]
The sentence on the HA thing has been there for a while. Interesting points made about PvP, but from mob to mob I've never noticed much difference - if anything I'd say I get a higher hit % against big HP mobs (and not just because of tag/finishing issues).
Marco made a comment once that was something along the lines of "HA=10 simply means you are using the weapon to its maximum capability". Which doesn't necessarily mean HA=10 for Player A1 with weapon A2 against Mob A3 is the same as for Player B1 with weapon B2 against Mob B3. Seeing as the effect of skills is clear on HA it would seem odd if skills also affect hit % in some other way (e.g. MkII hit % is better than MkV if your skill level is more suited to MkII - if that's the case it would seem to me that HA value is very misleading indeed). But it is possible different weps are better against different mobs (think I've said before that I've often felt I hit Equus better with a Valor than a gun). Another possibility is that weapons have some kind of hidden accuracy stat and that HA=10 just means you are using the gun as well as is possible (before attachments for the sake of argument). Which could explain why I feel I miss more with Isis HL6 than with H400...
Marco made a comment once that was something along the lines of "HA=10 simply means you are using the weapon to its maximum capability". Which doesn't necessarily mean HA=10 for Player A1 with weapon A2 against Mob A3 is the same as for Player B1 with weapon B2 against Mob B3. Seeing as the effect of skills is clear on HA it would seem odd if skills also affect hit % in some other way (e.g. MkII hit % is better than MkV if your skill level is more suited to MkII - if that's the case it would seem to me that HA value is very misleading indeed). But it is possible different weps are better against different mobs (think I've said before that I've often felt I hit Equus better with a Valor than a gun). Another possibility is that weapons have some kind of hidden accuracy stat and that HA=10 just means you are using the gun as well as is possible (before attachments for the sake of argument). Which could explain why I feel I miss more with Isis HL6 than with H400...
[/Lots of completely untested opinions]
Just read Sirhc's post too, damn, I gotta stop using auto-aim
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