That low MU would be because of new players sell stuff too cheap is not the case. In the long run supply and demand will push prices up or down. Short term prices can move a bit up or down because of "undercutting", but undercutting is often an effect of bigger supply then demand.
This short term is not short anymore ... This supply and demand is actually supply over demand, with a demand that's being choked by constant supply, with stocks building up in the trader's storage and big wallet hunters/miners/crafters. The spenders have been decimated and now it's the time of the "L eco" segment to pay the bills. And they will pay as long as they can still squeeze a MU from whatever they produce , even at the expense of its decrease.
Dynamic, supply and demand, are all terms you like to use , but these terms have also associated extremes : downwards, stalls , crisis, blockage , lack of capital infusions. All of these come from human reaction to a system that fails to prove itself. That reaction is commonly known to be mistrust, caution. If this state lasts too long , it leads to quitting . Assuming MA is aiming at orienting the game towards the entertainment zone the requirements for "new-blood" would be overwhelming given the enormous turnover currently sustained by ubers and campers with the sole objective being profit/time.
Let me put it another way. Personally, I'm old enough and having enough situations to deal with RL to constantly torment myself trying to find workarounds for EU difficulties while growing my avatar. The rhythm of the growth has constantly went smaller during the last year. The time costs to break even have doubled during the same period, as the avatar cycles seem to have grown far more ample than before. I'm currently just playing for the sake of a new unlock, and that only when I got nothing better to do IRL. Lately, RL seems to have just about everything better to offer. Every little time another one like me does that, all the ubers/ath-es you will see will be payed by -1 active player. Guess what ? How many peds would you input in the ATH per minute while hunting big scips/chompers/mulaak's and how many would a beginner hunting daikibas with opalo ?
On the other hand, talking of the beauty of the gameplay, the input of new-blood has lead to countless kids joining this community, with everything that comes with that : scammers, mentally challenged, lack of principles and education, all leaving a bad taste in our mouths. Good surprises are so rare that they might actually require a separated section in the HOF panel . Something like ... " x has discovered common sense in y ! This has been recorded in the Hall Of Fame !". You have to get some uber dps just in case you get ks-ed by some other or get gang-banged by not-by-your-doing-aggro-ed mobs .
This is an economy that went very well with much higher mark-ups. They didn't seem to have bothered users at that time. How come they bother them now , being much lower ? Cause they surely bother me already as a mark-up provider. Seeing a full tt esi in the loot of an argonaut young and the size of the latest ath-es was a red marker for me
. The real loss of tt is now so transparent that it gets scary.
And the question ... How much may greed feed hope and how much may hope feed a stomach ?