Tierupgrade costs

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I took a moment to compare the tierupgrade costs for a few armor sets just for t3comps and found something interesting.

armor setT3 comps/protection pointT3 compsTotal protectiondurability
Chelydra
0.170731707​
7​
41​
3900​
Salamander
0.226666667​
17​
75​
3000​
Viceroy modified
0.361702128​
34​
94​
3800​
Jaguar
0.466666667​
49​
105​
3350​
eMINE
0.591304348​
68​
115​
2700​
Boar adjusted
0.719008264​
87​
121​
3400​
Jaguar adjusted
0.938461538​
122​
130​
3700​
Merry Mayhem
2.15​
344​
160​
3500​
Sand Stormer
3.058823529​
520​
170​
5000​
Titan
3.994444444​
719​
180​
5200​
Shadow
4.364130435​
803​
184​
5000​
RX OpTac x2
4.711229947​
881​
187​
5100​
Chronicle
5.505154639​
1068​
194​
5000​
Eon
8.241860465​
1772​
215​
5000​
Supremacy
10.58974359​
2478​
234​
5200​
Chronicle TEN
11.4813278​
2767​
241​
6200​
Wormslayer
11.90243902​
2928​
246​
6400​
Supremacy SGA
12.44186047​
3210​
258​
5600​
Carramone
12.63481229​
3702​
293​
2500​
imperial hazen
12.65555556​
3417​
270​
4300​
modified shadow
12.70833333​
3355​
264​
6000​


As you can see the higher the total protection of an armorset the more the respective cost scales up.
Could be worth to make a chart out of it and extend the sample of compared armors.
index.php

As a matter of discussion do you think that the tier upgrade cost of armor sets should scale up as it seemingly does or should it be a linear increase based on protection provided ?
Especially with the consideration that there is more and more new armorsets that focus on heavy protection on a few stats and therefor become much cheaper to upgrade then older less focused armorsets.

EDIT: Included more armor sets and durability stat.
 
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Starkiller

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You might have gotten the last two armor sets in the wrong order, otherwise it's not linearly scaling, or did I misunderstand anything?
 
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You might have gotten the last two armor sets in the wrong order, otherwise it's not linearly scaling, or did I misunderstand anything?
I have both sets and thats their ratio - i suspect that durability difference between both sets mod shadow 6k vs hazen 4.3k might play a minor role in the overall upgrade costs which is why the postions of both sets are interchanged.

If the cost increase was linear you would see the same ratio for each of the armor sets, but what you actually see is an continuously increasing cost on a per point basis. Someone good at making graphs could probably make it easier to see.
 

RickEngland

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You could have your entire house rendered in gold leaf 10x for extra sun protection. I've not seen a advert of someone offering such a service. But if they did, i'd certainly question myself... "just because there's an option to pay to have it done, doesn't mean I should".
 
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Added this basic chart to first post, as pointed out before durability could play a minor role in cost which would explain the interchanged positions of hazen and mod shadow.
index.php
 

Msturlese

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Get evader to 150 and use adj pixie......

more seriously, tiering benefit is really modest and after tier2 that is cheap in term of materials, T3 is the obstacle on all sets (expecially because it is 7 pieces)

as Rick correctly points, you can upgrade, should you?

if i get the time i will try to produce an excel sheet based on Legend Armor analysis to see cheapest way to confront each mob, to see problem from a different perspective.

and.... Why the hell a (UL) armor decay in stats when hit and (L) dont?
 
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Get evader to 150 and use adj pixie......

more seriously, tiering benefit is really modest and after tier2 that is cheap in term of materials, T3 is the obstacle on all sets (expecially because it is 7 pieces)

as Rick correctly points, you can upgrade, should you?

if i get the time i will try to produce an excel sheet based on Legend Armor analysis to see cheapest way to confront each mob, to see problem from a different perspective.

and.... Why the hell a (UL) armor decay in stats when hit and (L) dont?
The point of this thread isnt the question if everything should be upgraded, its more a question of balance when looking at existing protections.
Newer armors like pan spec, titan, perfected gorgon have either by luck or knowledge been designed with alot of very focused protection which can be further enhanced tremendously at very affordable cost while older armors do have alot of mixed stats that dont help much on overall protection but drive tiercosts up alot making them a moneysink to tier past 3.
Does it make sence to scale the cost because an armor has an extra stat of 5 points somewhere even though those 5points dont really change by a noticeable amount from tiering ? Or should it maybe be more like dmg enhancer consumption rates where the cost goes up based on actual benefit provided, eg 5x 5 point protections should be cheaper then one time 25 point protection ?
 

pechunter

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Modified Viceroy has same mats as Adj pixie. Dirt cheap to tier for some reason.
 

jak

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Can add to the chart:
Carramone cost 3702 tier3 comps and has 293 total protection. 12.6348 is ratio.

And it's so expensive to tier the entire set that enhancer community is losing out on higher enhancers! It litterely will cost more than a mansion to tier my set to t10! Insane.

Yes, it should be re-ballanced! With TT returned when tiering it was a step in the correct direction!!!
 
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Included a few more armors and durability respectively.
armor setT3 comps/protection pointT3 compsTotal protectiondurability
Chelydra
0.170731707​
7​
41​
3900​
Salamander
0.226666667​
17​
75​
3000​
Viceroy modified
0.361702128​
34​
94​
3800​
Jaguar
0.466666667​
49​
105​
3350​
eMINE
0.591304348​
68​
115​
2700​
Boar adjusted
0.719008264​
87​
121​
3400​
Jaguar adjusted
0.938461538​
122​
130​
3700​
Merry Mayhem
2.15​
344​
160​
3500​
Sand Stormer
3.058823529​
520​
170​
5000​
Titan
3.994444444​
719​
180​
5200​
Shadow
4.364130435​
803​
184​
5000​
RX OpTac x2
4.711229947​
881​
187​
5100​
Chronicle
5.505154639​
1068​
194​
5000​
Eon
8.241860465​
1772​
215​
5000​
Supremacy
10.58974359​
2478​
234​
5200​
Chronicle TEN
11.4813278​
2767​
241​
6200​
Wormslayer
11.90243902​
2928​
246​
6400​
Supremacy SGA
12.44186047​
3210​
258​
5600​
Carramone
12.63481229​
3702​
293​
2500​
imperial hazen
12.65555556​
3417​
270​
4300​
modified shadow
12.70833333​
3355​
264​
6000​

index.php
 

Killahbee

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Does tt of the armor have any influence on the higher armors?
 
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Does tt of the armor have any influence on the higher armors?
I think we can exclude that possibility because the tierupgrade cost stays the same for armor pieces of the same set even if they have different tt - eg gloves harness.
 

Orion

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@John B Knight :
Great research idea!
And I am astonished to find my Shadow at a rather "cheap" tier cost level.

Actually tiering an armor is so expensive, that almost always buying the next better armor with stats equally to the tiered lower armor is the cheaper choice.

May i suggest you update your first post with all the new charts, since this is what we see first.
Thank you!
 
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May i suggest you update your first post with all the new charts, since this is what we see first.
Thank you!
Updated, still could need the help of some math experts to figure out the exact impact of durability on the scaling of costs.
I have looked at ascension armor and durability doesnt seem to have a visible impact on the scale of costs of low protection armors whereas it clearly has a meassurable visible impact on hazen and carramone.
 
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