I believe a fee on the Teliports would cause less people to use teliports and buy more oil.
Oil comes from players.
Also a fee on the teliports would cause more people to pay for a taxi.
This would be a job for many players. Who could pay for such taxi by way of the oil they sell.
The price for vehicles is far to low. Why would it cost more to buy a shirt then it does to buy a flying vehicle.
The game is good, MA is good, the players are good. The price of things is messed up.
fix this and you will see the trades grow MA will make its money by more happy players but they will need new servers to hold them all. So many trades are unused by way of corrupted prices.
Allow me to highlight some of the problems that would be caused by your suggestion and you will (hopefully) see why the creation of a handful of jobs would be heavily outweighed by some big problems.
1.
Travel times would increase steeply. Lots of Entropia players also have full-time jobs and thus only spend at most just a few hours in game during the day. A change like this would cause those people to spend perhaps half of their time in game traveling. I can't imagine spending half my time in game traveling - not skilling, not getting loot, but just traveling.
2.
TP fees would cause the economy to nosedive. Since people would be spending so much more time traveling, they would not be cycling PEDs during that time. Sure, oil is provided by players, but without firing a gun, taking armor decay, burning up mining amps, etc., the fact is that PEDs are going to be cycled a heck of a lot slower. That would create a big problem, because the biggest need in order for the economy to flourish is for PEDs to be traded between players. If players are spending less time hunting, mining, and crafting, they have less reason to exchanged PEDs in the form of limited tools, amps, loot, etc. Consequently, markups would decline as demand for all goods would diminish.
3.
In order to create jobs, the fee would have to be much higher than you suggest. If the goal of this is to create more jobs in the form of taxi services, the TP fee would have to be higher than taxis charge. That means the fee would have to be at least 5 PED. Who would even use teleporters with that kind of fee? Those with huge PED cards, maybe - but as others have suggested, MindArk would just be made to look greedy, and no one would get the impression that they are trying to get jobs. I don't believe MindArk's reputation is great as it is, and it doesn't need to get worse right now.
4.
Society/team activity would suffer greatly. As you may have noticed, a lot of people enjoy hunting in teams. Sometimes this is done for the sake of taking out bigger mobs than each team member can handle alone, but sometimes it is done purely as a social activity. Since everyone has different schedules, sometimes team hunts are only possible at one time during the day for each group. That creates a big problem when everyone has to spend a half hour or more to get to their hunting spot. I suppose it's possible that everyone could arrange to be at a certain spot when they all log in, but if anyone forgets, they might be SOL when it comes time for a team hunt. This would really hurt the social aspect of Entropia, and many people play it primarily for the social aspect. When these people start being unable to participate in their social team hunts, there may be nothing left in Entropia for them to enjoy. The last thing we need is fewer players.
I understand what you are saying, but the benefit from such an idea simply does not outweigh the potential problems.