Aio
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What is Chon % with Amp?
Also are people accounting for buffs?
Buffs don't affect the rating in weapon info.
What is Chon % with Amp?
Also are people accounting for buffs?
What is Chon % with Amp?
Also are people accounting for buffs?
It's an L weapon you only get on a mission and has a 30 pec tt. Irrelevant.
What is Chon % with Amp?
Sounds like the amps eco is working how amps used to work (A106 on Opolo was da BOSS!)
Either -
Error which will be corrected in a small patch,
Or
Some sort of incentive to use the biggest amp possible (are they gonna start dropping new amps I wonder...or the materials in large enough quantities to make large L amps cheap enough to use...)
Either way, I know what amp I am gonna put on my Bukins and Chon tonight when I get home!
YEEHAAAWWWW
(disclaimer - Bigger amp=more decay...is this why the eco is higher because decay now relates somewhat to the loot?)
Or much more accurately, the eco parameter is just broken and counts dmg/decay rather than limited dmg/decay.
It's just a readout of DPP, nothing more.
Skills do not effect the Economy parameter.
Also, if the number shown in the Economy parameter is orange, that is because it is being modified by attachments.
Skills do not effect the Economy parameter.
Also, if the number shown in the Economy parameter is orange, that is because it is being modified by attachments.
but Adj Bukin overamped with A103 73%
But the damage from an amp is not more than 1/2 the damage of the gun, so there is no correlation with the DPP.
DDP on Chon +A101 = 2.97 = 64.8%
Eco rating Chon + RDI Alpha amp (massively over amped) = (Estimated as no access to try out and based on Bukins + RDI Alpha) 94%
I can see no correlation at all...
(Again - disclaimer - Im at work atm, and have no access to my gear to get accurate eco ratings. Figures here based on previous posts, and on best-guestimates, so please no uber-pedantic posts pointing out I have missed 3 figures after the decimal etc...Just attempting to see if there is a general correlation as implied).
Because it's just adding the raw amp dmg + gun dmp / amp cost + gun cost.
It's not factoring in the overamped status.
mod Stark: 62.4%
mod Stark + Dante: 65.7%
Maddox IV: 59.5%
Adj Maddox IV: 60.5%
Maddox IV + Beast: 62.0%
Maddox IV + Beast SGA: 62.2%
(nice way to "reward higher skills" there. lvl 40 weapon beats maxed lvl 100 weapon... why should i skill up?)
Angst: 42.9%
Beast: 68.2%
Beast SGA: 68.2% (although on the weapon there's a 0.2% difference... must be bugged)
Dante: 72.6%
Evil: 51.0%
imp Melee Trauma VI: 81.9%
LOL
z12 - maxed with A101 == 63 Eco
Millitary not maxed == 61.5 Eco
I don´t get how this Eco % is calculated
True. Still pissed. Hopefully skills matter now in 2.0 some other way.AM4 > M4 in dpp, so has higher economy. You knew this already.
Thanx, apparently my math processor has already overheated.Beast SGA & Beast have the same DPP (so same economy) but SGA has +1 dmg, so contributes more to the overall DPP on the AM4. Not bugged.
Skill is not factored in the Eco calculation!
A L gun where I have HA 0/10 shows eco above 60% -- missleading info here !
What you had long suspected:
I suppose the current formula is simply too primitive to take into account overamping. Meaning you don't really get 20% more eco.Now if i overamp a weapon and get 20% more eco, do i also get more retun?