What frustrates you today in Entropia Universe?

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My items for this wishlist:

* When a soc is made with a lot of sub-socs, it must be possible in soc terminal to see what members there are in the other sub-socs, this way you will be able to contact (add to FL) others from your soc...

Other items from others:

* Batchprocessing with crafting items...
* the item is busy message MUST be removed! :mad:
* pecs that are payed for changing clothes/armor...
* a bounty system (more free stuff to do)
* put shops into auction (for them that want there shops listed) for more market value info
 
What has already been said in majority of posts

PLUS...Implement the option of being able to teleport TO CP and TO/FROM CND. It may put a lot of pilot's noses out of joint but I refuse to sit around for hours on end waiting for a pilot to show.

This would potentially boost FPC's bottom line too Marco ;)
 
5 Frustrations + The Bonus

Thanks Marco for wanting to hear some feed back from the end users of this great game.
On my end of that, what frustrates me the most of EU is, and in order:

No.1 That most good ideas fall on deaf ears. This is a virtual world, it is so frustrating that the players dont have more input into the game.
For example, take Hadeshiem (aka Ghost Town). Set up areas for Event Organisers to run PvP events inside the buildings.
I mean really, the infrastructure is there, and its going to waste. Use it or lose it.
Or take MF, apart from TP'n, what's the use. Many a post complaining about it. Still nothing done. Hopefully in Cry2.
This is my biggest frustration with EU. From what i have read (and I haven't been here that long) Some simple problems could of been fixed a long time ago if only someone listened.

No.2 Separate the bloddy Merge All and Split Button. Its really annoying when you've almost split up 1000 paint cans into lots of 10 and
and then accidently hit Merge All. Many a way to fix this problem. read previous posts.

No.3 Texturising and Paints: Why can't we just put in ten items, 1000 paints and apply X amount to selected fields and hit apply X times?
Its bloody annoying having to drag an item into the window then drag the paint hit apply and repeat each time. Its Ok for a couple
of times but frustrating when doing a couple hundred.

No.4 Not that I use autoclickers but i can honestly sympathise with the crafters out there that use them. I mean it's unfair that someone
can get his son to do to the 'autoclicking' for him, or, someone with a laptop who taps the touch pad every 5 seconds or so while reading a book or watching a movie. Really! what the heck is the difference? If someone wants to use software for their autoclicking experience either let em (i dont care) or regulate it by putting it in the game somehow.

No.5 And lastly, I hate having to go to the EU website to see all my items and then copy and paste to excel in order to see my total value
in ped. Please..... why can't we just have the totals in our Storage and inventory like the weight and item count? Can't be that hard.

Bonus I hate people whinning about loot, But there has been a lot of whinning lately so there must be some validity to their complaints.
Solution: Bring in advertisers, take a % and add it to the loot pool. To keep it different, advertisers should add A 'Futuristic Feel' to what they want to advertise, could be interesting and it would stop most people complaining about loot. Of course if you dont want to see adverts there is always the option of turning them off in the Client Loader options.

If you Keep a pro-active approach of satisfying the end user, I'll be here for years to come, reguardless of the amount of $ i put into the game.

Thanks for listening. :yay:
 
Take out the EVENTS FEE'S ON LAND'S !!!!I think every world need more events...specialy litle ones....not everytime big events...big stuff.This could be a bussines(organization of events)...like zap and his wife for example.Or if you dont take out the fee's...at least make 2 events/month free of fee's or something.Think about ..every LA owner to make two litle events/month.I think will be more then great!...This problem..is not about money...is about more fun and adrenaline for much more players(specialy for noobs and middle class).

Second..we need more bussineses ingame..on shops..dunno...lower taxes on sells...or something..or free publicity for shop owners..that will be nice..and make others to start a shop for ex.More bussines more money will be ingame..and more fun will be there.And...'SHOPPING' is a big sport IRL:).Should be here too...specialy here!!!

Maybe this is not a bad buton...but lack of these two things are very frustrating for me personaly...so i just sayed my opinion.

Thanx for reading this



p.s.i hope Marco read this...
 
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Have only two wishes: 1) Reduction of costs for playing at a mediumlevel using mediumgear hunting mediummobs. 2) Take away (L) wpns, its not realistic and bring back more UL wpns.
/Arwen
 
Team Position for TP Chips

If you are in Team, you can choose a Teammember from Location List on your TP Map.


Color Codes for Coloring

Make it more easy to choose the color you want for an item. User can select any color he wants from a list a have a Preview on his item. User can adjust the sliders and write down a color code. With this color code a Pro. Colorer can do the job.


Mail System

PMs for InGame


Camera System

Make it possible to "deploy" a Video Camera to make ingame videos.
Could be done as "Log in as Camera"
A Camera should visible to other Users (Avas) but not to other Cameras.

Lower Costs for Personal Content
Fees are too high. Use torrent f.ex. to lower your own Costs and make it more cheap.
Also, Item Points are too high for PC Displays. Either lower them or increase the Itempoints for Shops and Appartments to reflect the Personal Content system and the better Hardware and Internet connection of users.


Art section in Auction

All PC items with content need their own section in Auction.


Merge the idea of HUD, Friendlist ect. into an Item

Something like a wearable computer which can be "pimped" by adding "Auction System", "Mails System", Video Streams...
 
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actually, no, most participants simply think its an MA revenue stream. those that acknowledge and trust the statements that the fee goes back to the loot, probably realise the purpose is to prevent a thousand small value bundle clogging up the auction.

You did not understand what was posted.

Bolded is only a secondary outcome of the implementation, in a free market, you do not limit the service by saying no, your bundle is too small to sell. That detracts from the service offering and places emphasis on the expense required to build up large stock-piles of goods to sell at low percentages;

Placing the cost of being involved out of reach for many average day folk.

Blue your on the right track, this is what the post is about ;)

Green, correct, people do not go into investigating the workings of a service offering (modeling the blackboxed technology), they just see things at face value and see it as a direct cost, which is what is intended.

I refer to those who model the system from an investigative/observation/experimentation/piecing hints given by MA staff members (in the real world media & on forums over time) perspective to find out what is really going on. (Or as close as possible with a working model)

To put things in a better light for you, relating to the post you quoted.

Let us say there are 2 service offerings which are as equally good as each other in the context of an operating RCE environment (Remember hypothetical)

In the simplest form:

Service 1 charges you nothing to list and charges you a set fee only if a sale is made.

Service 2 charges you a fee just to list, wether you sell or don't. And then tells you, hey don't worry the fees come back in loot. But keep in mind this is also a system we make money on too.

Think about it ;) Which one would you choose when working in the context of an economy involving real life money?;

Keeping in mind that this is the central system that the majority of participants use as their main method of trade in a system (Entropia) where 80%+ of the loot acquired in active participation has very little necessary dependancy attached to furthering their own or others active participation.

Granted there are many suckers in this world, yet really it is a no brainer.
MindArk/FPC has little history to work with to provide a foundation for trust to be issued by the participant at this point in time.

Other than that, go through every post in this thread:

So far I have record in my own due diligence,
72% think the service is too expensive,
57% think it is a casino or reflects casino like properities,
79% think the distribution mechanisms are way off as far as providing an environment to generate & distribute wealth in a healthy manner to bolster the strength of the economy and participation within.
Addition: and a mere 19 posts out of 460 counted have not mentioned the above or equally damning frustrations, only small aesthetical/interface/logistical improvements.

Staying as objective as one possibly can under the circumstances,
I actually do feel for Marco atm, honestly !
He has a HUGE task ahead of him.

Marco has balls I will give him that,
as this is exactly what he did, and on the day of a full moon too.

...Wow, you want to open this can of worms on a Friday, Marco?? ;) :laugh:
 
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  • Loot distribution function too wide and heavy-tailed. A tighter function where the median is closer to the mean would be much better.
  • Lag that sprouted up at VU 9.0 and can delay feedback on dmg by up to 2-8 seconds each shot as well as cause "this item is busy" msgs.
  • Remove the equipping tax on armor
  • Loss of chat focus when new windows popup
  • Insufficient friend-list and messed up mentoring system
 
This is my no1 issue throughout almost every system in EU, and I can sum it up in 3 words: "Too Many Clicks!!!"

Hire a usability expert will ya ;)

So many unecessary clicks in a lot of interfaces.

From small things like elevators (why not just have 4 buttons to directly select AND televate to a floor in a shopping mall? For tall buildings, maybe a tree structure is good, with 10 in each level, you can go to any floor in a 1000 floor building in 3 clicks!)

To big things like the shop system.
Do you realize it takes about 15-30 clicks to place and price _one_ pile in the shop?
 
Soo many posts, have to admit that i didnt read all (no time atm)...nway from my side:
* Better auction browsing or some kind of search engine for it.
* Less video lag (especialy in pvp4).
* Laser sight red dot again visible.
* Seeing others laser sights and amp equiped on weapons.
* AND LOOT DOES SUCK :D well average loot at least i think many(if not majority) would like to have better average return instead of huge ass ATH`s and HOF`s...sry couldnt helped :D
 
My wish list:

* Reduce lag (sometime i miss 3 to 5 times in a row with 10/10 weapon, or after i change weapon the 1st shot is always missed). Or refund amo/decay when EU detects a lag (i know sometimes it happens, but it's not happening often). And the possibility to have a message which shows why the miss has happened (lack of skill, not aiming properly, lag, ...).
* Finish or expand existing profession (mindforce, taming).
* Correct existing bugs (and prevent to make them come back).
* More info when we scan an avatar (date of arrival, most dangerous creature killed, famous place visited, etc).
* More advertisement in-game so the players can have more return in their activities.
 
Dunno have it been written there already ... thread to long and me to lazy to read all but ... recent thing ...

Remaining attempts not visible for (L) bp if it`s 10+ in book and also in crafting machine .... visible only when it come to 9 or less.

Giving a custom name to book holding limited BP`s would be great ... i know there is coloring option but custom name would be perfect thing :)
 
Mine are:

* Not being able to remove oneself from another persons friend list

* multibeams while sweating att neas, not as bad as before but still not right.

* Specific radar colour for disciples. They can be hard to find sometimes

* Why do we have to remove an amp from a weapon to keep firing..should be enough it just stops working and delivers a message.

* I know its not an irritation, just a wish but...i would like a clearer message when a society member globals or hofs, it should stand out more.

*To be able to invite ppl to drop items and pick them upp in my apartment / house etc.

Txs :)
 
- Don't remove chat history if you already typed something and then switch to a different channel. In the past you kept your words written, nowadays they vanish.
- Categorize Estate deeds. They have a value of 0,01 ped, but if you lookup market history, you get an average of all types of estates sold. That should be splitted in appartements, houses, shops, booths, Land Areas, Sheds, Outback land Areas etc..
- If you build a control bar yourself, you use items that are in your inventory. If you remove the item from your inventory and put it in storage or an estate, it vanishes from the control bar. As long as you own it, it should stay in the control bar and a message "You don't carry this item at the moment" should appear when selecting it. Else you have to build up your control bars over and over again.
- Fix lag during events, it still sucks to much when it's really crowded. Overall lag however is reduced alot during last years :wtg:
- Don't introduce to much new (L) items anymore for a year or 1-2. It has been enough for a while, they don't add much more to the gaming experience imo.
 
Things to improve

Item changing versus the cycling time for item use a.k.a "This item not currently available"

Worst example is charging a TP chip and then when you get hit having to wait for the chip to cycle before equipping a gun/FAP. I can understand having to wait for the chip to cycle before charging it again, but not changing to a different class of item

The auto-arrange feature in storage/inventory merges items of the same kind

Im a pack-rat, I end up storing most valuable materials to stack to a decent amount for auction or store materials I might need later for crafting after each hunt, now I have to drag the item from my inventory across and then scroll around looking to see if I have it already and drop it on the same item. Much easier to drag drop everything, hit auto-arrange and it merges my existing 80 Wool with the 30 Wool I just dropped in etc.

Sorting by column in auction

So you can sort all auctions by more than just time left. Sort by name, opening bid markup, buyout markup.

Not being able to use your gun, because your scope broke

When a scope/sight/amp breaks just drop the bonus off the gun but allow us to keep firing please. Running with two guns is a waste of weight, and unequipping to detach attachemnts and then reattach working ones before being able to fire again is tedious and allows the mob to regen while continuing to damage you

Remove attachments one at a time

When you right click on a gun it has a detach option for each seperate attachment

i.e.

Info
Equip
Detach Amp (if you have an amp)
Detach Scope (if you have a scope)
Detach Sight (if you have a sight)
Unequip

Not having to remove attachments in order to repair them

If you drop your gun into repair, the attachments don't get repaired. You have to detach them and add them in seperately. Sometimes I drop my gun to full repair and rush out again only to have my Amp break 3 mobs later. The same applies to armour plates.
 
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Mine are:

* Not being able to remove oneself from another persons friend list

Not sure you can do this in any MMO to date unless you delete your avatar.

You mean, an ability to filter/ignore/block incoming PMs/chat from nominated participants.
 
* Need much bigger Friends List.

* Need to have alliances(like in top 50 list this society is friendly towards this society) and have an extra chat where alliances can chat(like society chat)

I want these two as well. They would be very helpful and are very demanded.
 
No timer on entering an area with an event, show teleporter selection map instead or disable entering.
This is annoying especially on CND because if there is an event it takes some time to go back to the tp and than you find out that the next one is also not available. Just a msg with "The current area is not available" would be better b4 teleporting there.

Also that option of a teleporter from CND back to the planet like on CP would be good, maybe the decay/oil cost from a ship could be lower to compensate the pilots for this.
 
wow what a great thread, here is some of mine:


1. Auction needs an update. i want a very good filter in the auction. say i go to lyst and there is 17 pages i want to be able to find the cheapest bo directly. i also wanna be able to say no more then x ingots and no less then z ingots etc etc. searching through natural materials for say thin wool or molisk buttons or whatever is also a real pain.

2. updated day-to-day gameplay features. i dont think alot of people whould have this one on their list but i think its a very important one tbh. as it is now eu is very repitative, but it stays fun because of the huge depth with loot and skills etc. but tbh, how many players would play entropia and say for example go hunt atroxes if loot and skills and the social part didnt exsist? simply, to make the best game out there it has to be FUN whatever you do, AND it needs the depth. atm entropia got the depth only.how to improve this i dont know, but i might have a few ideas. the fights for example shouldnt be the same every single time. make more random ai behavior and perhaps add a need for pvp? (maybe we could be able to build and destory our own "oilrigs" in pvp zones digging up various ores, others could capture or destory these, and you would be able to search for them with scanners?)

3. visuals. Doesnt have to be earth braking but they have to be perfect for what they are. sometimes when the ground is changing colors the ground gets a huge line green on on side and purple on another, and sometimes trees arent stuck down in the ground, and why do we stand a foot up in the air? all these things reminds me its a game im playing and i dont like it.

4. for crafting i want a "craft all" option, and a notebook.

5. all those minor stuff goes in here. like for example when in a team and moving items in inventory you push the teamlist behind it. very annoying. same for armor plates repairing. you know what i mean :D also i really really really want to be able to have a list in-game of my items. its very anoying to have over 1000 items like i do and they always disappear from inventory and sometimes you have to relog several times to finds those dam lyst ingots. if we just had a lyst or a search for our own items and i could remove the lyst from storage with typing instead of finding the icon that would be epic.



very good idea here marco, i put my best effort in this and i hope you will aswell. this thread is EXACTLY what i think entropia is needing atm and was always needing, from day 1. gj
 
Many deposits and very few loot's to counter these same deposits... summarizing the loot window suck's :mad:
 
I have said a few things before ... will repeat myself a bit.

> Offline PM feature neeeded

> Remake sweating visual effect .... Use thin beam instead of tube

> Do something about bars ... those are untapped resources

> Ability to turn off ALL loot messages (HoFs disturb the chat the same as globals)

> Ability to turn off avatar visibility in 3rd person
 
I wish to thank everyone who has contributed. I also want to say I am very happy with the content in the thread - very constructive and very little "off-topic".
The thread will now be closed.

What happens now is that my design team will gather a list of issues to fix for the future. Once 10.0 has stabilized we will allocate resources to fix things from that list, together with MindArk. Some things could probably be fixed quite quickly, some will take a while and some will probably not get fixed at all. Others will disappear when older systems are remade as well.

I think we should have a thread like this every year or so, to keep the momentum going. Again, thanks for your contrubution and effort put into making Planet Calypso into a nicer experience.
 
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