Not until you present a SINGLE shred of evidence that event suggests even the slightest bit of validity in these claims.
Until you can present that, this entire thread is all just the product of a very over active imagination.
Loot is JUST LIKE an elephant with 6 legs which repair themselves over time. Check out these numbers to prove it!
0111100101101111011101010010000001100001011100100110010100100000011000010010000001100100011010010110001101101011
theres a gap in your binary. As for proof, think about it from all sides, both ingame and out of game. This makes more sense from an economic standpoint as real ingame mechanics.
Think about mmos in general and their level up mechanic, it is not a linear curve that most follow, its more like a log curve. Mindark wants to hook you into the game, so it starts cheap, VERY cheap, as you play and acquire skills you are forced to level, that levelling up, pushes you onto the next layer of the system, which just like the time it will take you to level again, IS LARGER. It is literally and mechanically a downward spiral, everything is running off of the same idea, take a business concept and make it virtual flesh.
Mindark is here to turn a profit and make money, but thats what they would want from their players, as well as hooking them into the system and making them fall deeper into it. At any time you can bail out, but after 300 days of inactivity, your character is wiped. All your investment and progress lost.
Mindark also stated that you have to balance your skills and equipment, if I do not have the financial resources to do that, then I cant balance my skills and equipment obviously. I can "chipout" my skills in order to restore that balance and get average returns. Its a tight balance between equipment, skills and time.
There are too many players here interested in deliverables in stead of what they should be looking for which is how does the process work, the process of loot, process of time, process of equipment, etc. Stop thinking short term...