******WoF 2014******
RULES.
The
WoF is an
INTERNATIONAL TEAM HUNTING TOURNAMENT held on Calypso. Teams compete against each other by scoring points every time they global on the mobs listed for that hunt. Bonuses are available for various aspects of the event. The Winners become the
WoF 2014 Champions and recieve a selection of prizes both unique and useful.
This is the 7th
WoF.
Previous Winners:
2007: USA
2008: England
2009: Romania
2010: USA
2011: SWEDEN
2012: DACH (Germany,Austria, Switzerland Alliance)
FREE TO ENTER, OPEN TO ALL
TEAM-FORMING AND REGISTRATION:
Teams must be approved by
Hurrikane according to the Rules.
Teams must represent either
recognised Earth Nations or the two in-game Nations of Eudoria or Amethera.
Teams must elect or decide a
Captain.
Captains must decide which hunters form the
Main Team and which form
Support Teams.
The
Main Team is up to
12 of the best hunters who have registered.
The
Captain is not obligated to be in the Main Team.
Support Teams can be of any size and number, although the Support scores are
capped throughout the competition.
If no Support can be found then Main Team members can form a Support Team and hunt the Support Mobs (but must inform their Judge they are doing so). In order to score on Main Team mobs again they must change back to being the Main Team.
If you can find no-one to help you or members do not turn up on the day, Teams can form and/or hunt as
Solo Players. The Team is formed by teaming with a judge and we wish you all the best (Serbia qualified and won a match with one valiant avatar).
Solo Player Bonus is
20 points added to every hunt conducted that way.
Judges will be present when possible to
join Main Teams and remain at the
Start/Finish Point, tracking globals as they happen.
Support Teams are urged to provide a non-hunting member when possible to do the same, and help ensure accurate scoring.
Moblists will be made public at least 7 days before each Stage and each Stage will feature, as always, at least 9 completely different mobs.
Start/Finish Points will be announced along with the Moblists.
All of each Main Team MUST attend before a match and
register or Team with their Judges. A representative of each Support Team is
also urged to attend. We ask all members to show up
10-15 minutes early whenever possible to aid in starting matches on time. Some leeway will be exercised in the event of technical problems.
Team Names:
Main Teams MUST be named: WOF TEAMNAME MAIN .... personalise the last part if you wish.
Support Teams MUST be named: WOF TEAMNAME SUPPORT .... add numbers etc at the end in the case of multiple teams.
Team-naming is important as we use several methods of scoring, most of which rely on being able to clearly define which globals are valid and which ones are which. We need a uniform method of picking a LOT of valid globals out of the chatter. Your Judge should be able to tell you if your team-name is correct.
PLAY:
Points are scored by getting
Globals (of any value) on the mobs on the
Moblist.
Each type or maturity of mob listed scores a different number of points.
Point allocation is not as straightforward as stronger = higher (some are more tactically scored), but this is the general theme.
Main Team mobs score either
10, 9, 8, 7, 6 or 5 points each.
Support Team mobs score either
4, 3, 2 or 1 point(s) each.
A Bonus Mob is on each Moblist which can be hunted by
both Main and Support although can only be scored on
once per Nation per match. Only the
FIRST global is used for scoring. The Bonus Mob does NOT count towards the variety Bonus OR scoring cap (but does count towards the Sweep). The Bonus Mob scores
25 points.
Bonus Points are awarded for achievements during each match;
HoF: If a global is a HoF then that global scores double its usual amount.
Susan 113 Bonus: If a global pays
113 PED then that global scores double its usual amount. (In memory of Susan 113 Smith)
Variety, Main and Support;
The
Variety Bonus is an escalating Bonus that applies the number of
different types of mob killed (up to a maximum of 4 types for Main and 4 types for Support; Mobs split by maturity alone or Elite and "regular" mobs of the same type count as one type for scoring).
For both Main and Support it works like this;
Global on one type of mob = no Bonus.
Global on two types = 10 Points Bonus.
Global on three types = 25 Points Bonus
Global on all four = 50 Points Bonus. (Maximum total Bonus 50 Points, no adding of previous totals).
So if Main and Support each successfully hunt
all four species on their Moblist, the combined Variety Total would be
100 Points.
Sweep Bonus; The
Sweep is awarded to the Nations who manage to global at least once on
all Mob Types and all Maturities, both Main and Support,
as well as the Bonus Mob; they need to score a
1, 2, 3, 4, 5, 6, 7, 8, 9, 10 and 25 during the match. This awards
75 Points.
ATH: If a
Main Team global is an ATH as recognised in-game then the Nation's entire total score (at the end of the hunt) is doubled. If a
Support Team global is an ATH then the total Support Score (at the end of the hunt) is doubled.
In Competitive Matches (Any after the Qualifiers);
Loot Bonus: Highest combined loot total by a Main Team = 15 Points. If tied, Support totals are added.
Short-Straw Bonus (
Main and Support): Highest individual loot on both the
5 Point and
1 Point Mobs during a match =
10 Points
each. If tied, the loot for the 6 and 1 point mobs (etc) are used to decide.
In Competitive Matches (Group Stages Only);
Win Bonus: Winning a match in a
Group Stage adds
100 points to that Team's
Stage Total.
Trophy Bonus: In some stages (not all), there is the possibility of much larger "event" mobs spawning at or near the hunting grounds.
These are not intended to be part of the scoring; this is an ongoing invasion and they are part of it. However, if one were to spawn near a team and attack them, there should be a reward (if it globals)for
successfully defending themselves. This Bonus can only be granted
ONCE per Nation, per match; any further globals on the same mob score
0. Trophy mobs do
not count toward the Sweep or Support Cap and can be won by either Main or Support. Trophy Bonus is
40 Points.
Notes; A 113 PED HoF (rare) would score double, then double again. HoFs on the Bonus Mob (not so rare) score 25x2= 50. A HoF on a Trophy Mob would score 80.
Other Features;
Wild Card Mobs; in certain later stages one mob on the list (usually the Bonus Mob) may be listed as a
Wild Card. What this means is during a competitive match, Teams may global on
any unlisted mob for those points. The first team in a match to do so
sets the mob for the second team to get. For example, if the
5 point mob is a
Wild Card, and Team A global on a
Hiryuu (and Hiryuu are not on the Moblist elsewhere),
then Hiryuu are the 5 point mob for that match and Team B must hunt them for 5 points too. This will only apply to the two teams in each match. Any team found to be using land area privileges or other methods to prevent an opponent access to the Wild Card selection they designate will be considered to be cheating and
forfeit their entire score for that match.
MIA: The penalty for not returning to the Start/Finish Point in full has been stopped. Now only the Captain or one of the team should return within a reasonable time (15 minutes max) to hear the scores, although for the spirit of the event it's always nice to see you all back winding each other up about the scores. If no-one returns due to technical problems or other reasons then the team concerned will have to check their scores on the Forum later.
PK: If teams find themselves in PVP areas we ask them to refrain from killing other Teams while they are shooting at mobs, especially larger mobs. The same goes for kill-stealing or TP trapping.
Repeated screenshot or video evidence of such activity may lead to disqualification of individuals or teams from the Tournament.
HOW A WoF HUNT WORKS
No match starts until the Head Judge on the day says
"GO GO GO."
Hunt for 3 hours and watch chat for score updates and time calls from your
Judge.
Scoring continues until the Head Judge on the day says
"STOP" at the
Start/Finish Point in
local chat. This will be 3 hours from the start.
"STOP" is then posted in team chat or by PM as quickly as possible. Any globals that appear after the STOP in local chat at the Start/Finish point will not be recorded. Judges should be able to provide some sort of
countdown to this moment depending how fast the globals are coming in.
Support Caps:
Qualifiers: 100 points
Group Stage A: 100 points
Group Stage B: 100 points
Semi-Finals: 150 points
Final: 200 points
These are
RAW SCORES and do not include Variety Bonuses or the Bonus Mob score (although HoFs and Susans are included). Trophy Bonuses and Support's part in the Sweep are also not included.
Main Team: Hunting Team Sizes:
Qualifiers: 4 members
Group Stage A: 4 members
Group Stage B: 4 members
Semi-Finals: 5 members
Final: 6 members
(These are Maximum sizes, teams can hunt with less, even 1 player (see Solo Player Bonus above).)
Team Changes:
Main Team members who have taken part in a
WoF 2014 hunt as part of the Main Team
cannot join another Nation's Main Team. They are able to Support whoever they like. (This does not apply to members of Main Teams who did not Qualify.)
Any changes to the Main Team must be applied for
at least 6 days before the next hunt, if the new member wishes to hunt as a Main Team member.
Within Teams,
the Captain has the final word (so elect carefully
).
Main and Support Teams should be
listed prominently in the Team Threads and any changes updated there too.
Support Teams are free to support whoever they choose, with the permission of the Nation concerned.
Support Teams can form and join in any match at any time, for any team,
but MUST first send a representative to the Judges at the Start/Finish Point to
register your participation and
validate your team name. If you do not do this your scores will NOT be counted.
Support Teams
are encouraged to keep the same names throughout the tournament wherever possible to allow statistical comparisons and score tables to be made (and possibly prizes awarded).
Whenever possible, Support Teams should send a non-hunting member to stand with the judges and light up when they score, to assist scoring.
The quickest way to pass on Team Names and member lists to your Judge seems to be by PM. The Judge can then note them down during or after the hunt.
Screenshots:
All Teams are encouraged to log
EVERY global by means of a screenshot showing
date, time, team list and location. In the event of a dispute these are invaluable. No need to post them all, but each team should designate an archivist to keep a file of every score. If the other team has screenshots and you do not, it won't help your argument.
Anything else? Well, keep tuned to PCF for news, instructions, Moblists and Start Points, please maintain your Team Threads (and provide Team Lists), PLEASE respond to Time-Slot requests promptly and recruit recruit recruit.
Oh and have
fun
Hurrikane