Hi,
from what i've read there was a change in skill mechanics a while ago, which makes skillgains past 5k very slow.
I wonder if it will ever be possible to get close to level 100 in hit/damage profession and evade.
I scanned quite a lot of people so far, and those with higher skills were all older players (strenght 9) while i hardly saw any new ones above 30-40.
And unfortunately i start to feel that myself: i have around 3.6k in rifle now, in order to get 1 point, i need to shoot roughly around 1k ammo (using maxed isis 32L+ 105).
And together with Laser Weapon Technology, Rifl seems to be the skill growing the fastest, compare to all the other skills that contribute to hit/dmg profession (some of the attributes show almost no change after a 10k ammo hunt @ 2-3k).
So it takes hundred thousands of ammo-charges to get a level in the area close to 30 .... how will it be at higher levels ? Do skills like Serendipity, Coolness and Combat sense compensate the slowing down of skillgain so that it is still possible to get to the top levels, or will the skillgain get lower and lower, leaving a new character 0 chance to get to levels like 60-70, where an UL gun starts to be profitable ?
How much ammo/time does it take for 1 skillpoint in rifl (or other main weapontype) at levels 40, 50, 60 ?
Thanks in advance for any info on this issue.
from what i've read there was a change in skill mechanics a while ago, which makes skillgains past 5k very slow.
I wonder if it will ever be possible to get close to level 100 in hit/damage profession and evade.
I scanned quite a lot of people so far, and those with higher skills were all older players (strenght 9) while i hardly saw any new ones above 30-40.
And unfortunately i start to feel that myself: i have around 3.6k in rifle now, in order to get 1 point, i need to shoot roughly around 1k ammo (using maxed isis 32L+ 105).
And together with Laser Weapon Technology, Rifl seems to be the skill growing the fastest, compare to all the other skills that contribute to hit/dmg profession (some of the attributes show almost no change after a 10k ammo hunt @ 2-3k).
So it takes hundred thousands of ammo-charges to get a level in the area close to 30 .... how will it be at higher levels ? Do skills like Serendipity, Coolness and Combat sense compensate the slowing down of skillgain so that it is still possible to get to the top levels, or will the skillgain get lower and lower, leaving a new character 0 chance to get to levels like 60-70, where an UL gun starts to be profitable ?
How much ammo/time does it take for 1 skillpoint in rifl (or other main weapontype) at levels 40, 50, 60 ?
Thanks in advance for any info on this issue.