JohnCapital
Slayer
- Joined
- Jul 19, 2006
- Posts
- 9,831
- Location
- Colorado
- Society
- Freelancer
- Avatar Name
- John Teacher Capital
I have come up with a 6-month plan for MA to completely improve the Entropia Universe and guarantee at least a 200% increase in deposits and decay activity.
NOTE: this has nothing to do w/ yesterday's FPC VU, and all action under my plan is done (I believe) entirely on the MA side.
For 6-months, MA programmers should stick to this basic schedule:
That's it. Simple. However, I'll go over each part in more detail just in case there's any misunderstanding.
2 months: Work only on fixing bugs
For these 2 months, all programmers would do nothing but comb through support cases and code to remove/fix as many reported bugs as possible. All VUs coming during this time will be strictly bug fixes. Nothing new. Nothing old. Simply improved.
The bug fixes should come before anything, as they would adversely affect the following two projects should this part be skipped.
1 month: Work only on finalizing the initial ROCKtropia economy
RT is missing items and BPs that will finalize its initial economy. As it stands atm, too many items looted there is completely useless. Thus, far less potential players are playing on RT than there should be. It should only take 1 month of dedicated work to bring out the initial BPs, and items that will finish the initial economy cycle on that planet. It will be very close to the initial economy of Calypso years ago. Looted items from hunting, but other items in hunting and mining will be used in crafting other items hunters and miners will also use.
3 months: Work only on Reimplementing old systems
After tons of bug are fixed, and RT has a true economy set up, it's time to work on rebuilding the systems that used to be ingame, but are currently missing
There's a lot of work here, so I'm giving you fully 1/2 of the allotted time for this schedule. However I think if done right, this should be enough time to properly reimplement these activities back into the Calypso economy.
And that's that folks. If this program were followed, I personally feel that the activity rate of both current planets will be drastically increased, to the benefit of MA and the planet companies.
Please note this program says nothing about any complaints about "poor loot" or anything like that. If you wish to complain about how bad your last hunting run was or something, please do it in another thread. Do not pollute this thread with that stuff. This is all about improving game play and entertainment value.
If you agree with this program, please send a support case, pointing them to this thread.
If you disagree, please explain how you think this schedule can be improved.
Thank you for your support.
NOTE: this has nothing to do w/ yesterday's FPC VU, and all action under my plan is done (I believe) entirely on the MA side.
For 6-months, MA programmers should stick to this basic schedule:
- 2 months: Work only on fixing bugs
- 1 month: Work only on finalizing the initial ROCKtropia economy
- 3 months: Work only on Reimplementing old systems
That's it. Simple. However, I'll go over each part in more detail just in case there's any misunderstanding.
2 months: Work only on fixing bugs
For these 2 months, all programmers would do nothing but comb through support cases and code to remove/fix as many reported bugs as possible. All VUs coming during this time will be strictly bug fixes. Nothing new. Nothing old. Simply improved.
- the stuck left arm bug
- the radar bug
- the inventory jump bug
- technicians labeled auctioneers
- icon problems
- etc
The bug fixes should come before anything, as they would adversely affect the following two projects should this part be skipped.
1 month: Work only on finalizing the initial ROCKtropia economy
RT is missing items and BPs that will finalize its initial economy. As it stands atm, too many items looted there is completely useless. Thus, far less potential players are playing on RT than there should be. It should only take 1 month of dedicated work to bring out the initial BPs, and items that will finish the initial economy cycle on that planet. It will be very close to the initial economy of Calypso years ago. Looted items from hunting, but other items in hunting and mining will be used in crafting other items hunters and miners will also use.
3 months: Work only on Reimplementing old systems
After tons of bug are fixed, and RT has a true economy set up, it's time to work on rebuilding the systems that used to be ingame, but are currently missing
- taming
- beacons
- masks
- etc.
There's a lot of work here, so I'm giving you fully 1/2 of the allotted time for this schedule. However I think if done right, this should be enough time to properly reimplement these activities back into the Calypso economy.
And that's that folks. If this program were followed, I personally feel that the activity rate of both current planets will be drastically increased, to the benefit of MA and the planet companies.
Please note this program says nothing about any complaints about "poor loot" or anything like that. If you wish to complain about how bad your last hunting run was or something, please do it in another thread. Do not pollute this thread with that stuff. This is all about improving game play and entertainment value.
If you agree with this program, please send a support case, pointing them to this thread.
If you disagree, please explain how you think this schedule can be improved.
Thank you for your support.