You do not have enough RAM to continue running this application

I'm wondering if its also because I have a 512 Meg graphic card as rmor also has one and experienced this bug whereas Rotrax has a 1 Gig card and has not come across it.

I recently had the bug again at the new look Port Atlantis which is busier than previously.


I'll see if Santa can get me an upgrade to 1 Gig, although the Radeon 5770 Vapor X 1 Gig (£125), although cooler and quieter doesnt offer any performance increase over my current 4870, and the 5870 Vapor X (£318) is a bit too pricey for me currently.

:)
 
I had the message (and its associated CTD) only friday evening during the mass suicide.
Exactly, after jumping from the tower, when the ground and its thousands textures were approaching to me. :D

I have 4 GB RAM and 1 GB VRAM, but I play in high details (no AA) with a 1920x1200 resolution, so I suppose than it may be related to texture cache, from HD to RAM or VRAM because if I run in new PA, it is ok (system has time to swap), but jumping seems too fast for the hard disks to load the content.


Its a bit sad that most of us have bought / built a "killer PC" and only one core and 2 GB (32 bits) can be used by EU. :(


Client stability would be highly improved when we have a multicore and x64 version. ;)
Hmmm, remembers me when the resolution changed from hardcoded 1024x768 to "any resolution", it was in VU7.x or 8.x, hehe I was so happy this day that I made my first deposit. :laugh:
 
As far as i can tell it happens to me if there are a big amount of avatars in radar range.
I had it during the Hydra event (took approx 15 to 20 minutes) en now in PA (less then 2 minutes).

Lowering settings helps to postpone it but does not solve it.

MSI GT628 laptop with Windows 7 32-bit
Intel® Core™ 2 Duo Processor
Intel® PM45+ICH9M
15.4" TFT-LCD Display
nVIDIA Geforce GTS 160M 3D Graphic Card with 1GB DDR3 @ 1680 x 1050
Memory Type DDR3 1066MHz (4Gb)

I suspect there is a memory leak with avatar clothing/textures.
I do not have this issue when i am in the field hunting and surrounded by hundreds of mobs.

Cheers
Siam
 
I suspect there is a memory leak with avatar clothing/textures.
I do not have this issue when i am in the field hunting and surrounded by hundreds of mobs.


Avatar clothing and armor are a good suspect, because this whole area is very slow (time needed to open storage armor page, or 3 sec empty loot window before the knight stuff appears...) and it seems to me the armor items are not optimised at all for CE2, like if the armor rendering old engine was bad fiddled with CE2 landscapes. :rolleyes:

Do you have issue as well in twin when it is full?
 
Avatar clothing and armor are a good suspect, because this whole area is very slow (time needed to open storage armor page, or 3 sec empty loot window before the knight stuff appears...) and it seems to me the armor items are not optimised at all for CE2, like if the armor rendering old engine was bad fiddled with CE2 landscapes. :rolleyes:

Do you have issue as well in twin when it is full?

I hardly ever come in Twin. But last few times i was there it gave no issues although twin was less populated then PA was in this release.

Also i only see people with NVidia cards complaining unless i am wrong.

Cheers
Siam
 
I have ATI HD 4870 PCI Express and get the same message over and over again in PA or Twin

:(
 
I still would suspect it is connected to the page file.
Never had this issue, even if I ran EU on my onboard graphics with just 128 MB for a test.
Even with lowering it down to 2GB RAM from the 6GB I have.
If you ever "tweaked" you system, it is very possible that the pagefile got set to a fixed size, which was a good thing with Win98/W2k but not with anything afterwards.
XP and upwards like to handle the pagefile on it's own, any tweaking makes your system unstable.

And buying a 5870 right now is a waste, better wait two weeks and compare how the new 6xxx are doing and costing.
They are supossed to be not much faster than the 5xxx, but should need less power and be a bit cheaper.
 
And buying a 5870 right now is a waste, better wait two weeks and compare how the new 6xxx are doing and costing.
They are supossed to be not much faster than the 5xxx, but should need less power and be a bit cheaper.

Ah so the 6xxx are coming out, that will inevitably bring down the 5xxx price down somewhat. :)
 
Your computer doesn't actually run out of memory. There is something wrong with how 32bit systems are working with EU. It seems Eu is unable to use the available memory stored in cache or the 32bit operating system is unable to recognize EU as a Program to distribute some of its cache. I solved my problem by upgrading to windows 7 ultimate 64Bit.
I am still running the computer with the exact same specs and now I am able to play on maxed settings ( Very High) with no problems for my whole session (abt 8 hours). It does not crash in atlantis or Twin Peaks when heavily populated or anywhere so far and I have not gotten that stupid "not enough ram" messege anymore lol.

{removed}
 
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If you ever "tweaked" you system, it is very possible that the pagefile got set to a fixed size, which was a good thing with Win98/W2k but not with anything afterwards.
XP and upwards like to handle the pagefile on it's own, any tweaking makes your system unstable.

if you arent using all main memory, you dont need a pagefile at all. XP doesnt handle memory any differently than Win2k in this regard as far as im aware. i'd hope Vista/Win7 where more intelligently desgined to not need a pagefile in the days of 64bit and 2GB+ ram.

i'm thinking alot of these out of memory issues are the GPU memory often. i dont get the memory issues with no page file and 1GB GPU but then im running medium/high mix for improved fps, rather than quality.
 
This problem is likely due to the 2G memory process limit in windows 32 bit operating systems.

Note im using the term memory to specify the amout of data a process keeps track of. I am not talking about ram.

There are multiple memory limitations one has to worry about. The first is the physical limit that a 32 bit integer can address. A 32 bit value can only address 4 billion possible bytes of data. So the hard limit there is 4G. (note some oses use some hardware trickerly to get it somewhat higher then that, it has certain practical limitations tho, but thats pretty much only old server oses and out of the scope of this).

Next one has to consider how hundreds of threads can interact with the physical memory at once. In all modern oses they use a layer of abstraction between the memory that a specific program will see and the real physical memory. Each process lives in its own virtual copy of the memory space. So every thread can allocate data at address 0 or address 12345 or whatever at the same time, and the memory manager then maps those virtual addresses into physical addresses that are stored in RAM or in your swap file. This allows the computer to use many times more memory then its physical ram.

After that one has to consider how the virtual memory space is allocated. Microsoft choose to split the memory space into a user space and shared system space. By default its split evenly into 2G user and 2G system. Tho on some windows oses you can change the split to a max of i believe 1G system and 3G user. The system space is shared among all processes, when a program is run it doesnt allocate any data in this process space. The operating system uses it to keep track of the processes, for drivers, all that sorta stuff. The user space is where the program lives and allocates its data and is unique(at least virtually) to every process.

Beyond that, that 2G is only a theoretical maximum allocation of memory. A processes memory space can become fragmented just like a hard drive. When you do lots of large allocations and deallocations you might end up with fragments too small to satisfy the next allocation and it will fail even tho you have enough free space total. A programs memory space is a clean slate every time it starts up, but as it runs the space will get fragmented. For most programs it doesnt matter that this happens, it only matters when you a program uses large amounts of memory in large chunks.


And then there is the 3.4G physical limit for windows 32bit to worry about as well. But this isnt the one that matters in this case.


------------------------

In areas of entropia with a lot of avatars on very high settings ill have entropia crash when im using about 1.7G. Ill still have about 1G free ram, and tons of free swap. But none of that matters if the program cant pass the 2G limit. (note 1.7G < 2G but its likely failing a memory allocation due to memory space fragmentation, thats just an guess, but not a blind one)


------------------
(deleted how to alter the userspace/system space allocation in windows. Look it up yourself i you want to try it. But it makes my system unstable, and is incompatible with a few programs i have loading at start up. So not gonna leave how to do it here and have people blame me for their computers crashing)
 
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But even a 64bit system has the same limitation when running a 32bit process, which EU currently is, yet many of us experience much better performance.

Having upgraded to Win7 Pro 64bit I was recently playing Crysis and the native 64bit version was crashing and by that I mean I'd load a save point and within 30-40 seconds it would ctd on the final boss in max detail, only turning the detail level down made it stable. Yet I had upgraded from 2Gb to 4Gb.

It might be a function of the graphics drivers to use system memory to cache textures and on high res it's causing systems to become unstable.

Starting from safe mode and adjusting settings up one notch at a time until a system becomes unstable might be best approach to work out whats best for each persons system rather than starting at the top and working down.
 
But even a 64bit system has the same limitation when running a 32bit process, which EU currently is, yet many of us experience much better performance.

Yep this is true. The user space for a 64 bit process windows 64 bit is 8TB, but its still 2GB for 32 bit process on a 64 bit version of windows.

Im not positive that entropia is running into the process limit. But i think its a good possibility.
 
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Your computer doesn't actually run out of memory. There is something wrong with how 32bit systems are working with EU. It seems Eu is unable to use the available memory stored in cache or the 32bit operating system is unable to recognize EU as a Program to distribute some of its cache. I solved my problem by upgrading to windows 7 ultimate 64Bit.

I've considered upgrading to Windows 7 64 bit for either my current or my next pc, but some games refuse point blank to run and one of my favourites, C&C3 (not 4 thats just appalling) apparently wont run full stop in windows 64.

And there may be many more old games that I'm fond of that wont play in Win64, and like my games, I'm getting old now.


:)
 
if you arent using all main memory, you dont need a pagefile at all. XP doesnt handle memory any differently than Win2k in this regard as far as im aware. i'd hope Vista/Win7 where more intelligently desgined to not need a pagefile in the days of 64bit and 2GB+ ram.

i'm thinking alot of these out of memory issues are the GPU memory often. i dont get the memory issues with no page file and 1GB GPU but then im running medium/high mix for improved fps, rather than quality.

Running XP and upwards can work some times but the system is simply not stable. With stable I mean to have it run for a few weeks and no error occuring.
Without a pagefile you run out of mem as soon as something wants to offload something out of RAM, the program are written to do it that way and the systems are not designed to handle it any other.I you use only 2-3 apps and nothing else, especially no games, you might be lucky and it can run smoothly within 2GB without ever reaching its peak limit.
On Vista I have a 2GB pagefile used out of 8GB it reserved and I don't see it slowing down my system like it was in the Win98 days. It does not use it as a virtual mem like in those days but saves stuff in it, you might be using soonish but are a waste to have in RAM.

And as already mentioned...I can run EU in any setting just with my onboard graphics and 2GB RAM without problems, it is just not playable (unless one is on dope and does not mind the 0.25 FPS)
 
I never had this problem until checking out the new PA..
I am running a x2 6000+
Radeon 5870 HD 1GB
3 GB of ram
Vista 32

All other places in PE runs fine on high settings but i crashed 3 times in 30 minutes while visiting PA.
 
I crashed without that report today...

strange bug, just like the increased lag in busy places is strange.
 
Running XP and upwards can work some times but the system is simply not stable. With stable I mean to have it run for a few weeks and no error occuring.
Without a pagefile you run out of mem as soon as something wants to offload something out of RAM, the program are written to do it that way and the systems are not designed to handle it any other.I you use only 2-3 apps and nothing else, especially no games, you might be lucky and it can run smoothly within 2GB without ever reaching its peak limit.
On Vista I have a 2GB pagefile used out of 8GB it reserved and I don't see it slowing down my system like it was in the Win98 days. It does not use it as a virtual mem like in those days but saves stuff in it, you might be using soonish but are a waste to have in RAM.

And as already mentioned...I can run EU in any setting just with my onboard graphics and 2GB RAM without problems, it is just not playable (unless one is on dope and does not mind the 0.25 FPS)

No matter what we can do to counter this problem, it is not our responsibilty to fix the flaws of MA/FPCs product.
 


Almost a year on, nothing has been done about this problem. I had been hunting for 90 minutes, and it took less than 3 minutes for this to appear after visiting Twin Peaks on a Monday evening (hardly peak time).

Ram: 4 Gig
Graphic Card: 1 Gig



Amount of people at SDS / MA that care : 0

If you dont click "OK" nothing happens, if you click it, you are dumped back to desktop. Nice coding.
 
It`s happening to me constantly on RT all of a sudden. All of a sudden meaning since I went there this past week. It happened a couple of times each log on on NI. But that would happen when I used a teleporter only. On RT it`s happening when teleporting and when going into graphic intense areas. But for me it either crashes or freezes. No continuing to play here.

Quad Core Radeon 4350 and 8 gigs of ram. Just yet another impediment to play.
 
Just yet another impediment to play.

You can make the most beautiful cake in the world, but if its got rat droppings on the top of it, people lose their appetite.


Why? Why is this still happening? Its bloody ridiculous.:bomb:
 
have it many times - it begins few updates earlier............
 
ths happens you get to place with other players more players = youll get it faster on the other hand if you go i dontknow explore alone ai could be online for even 8 hours without getting dat massage
 
Out of Memory - Wistrel's solution

Right!

I think I have FINALLY solved this!

I was finding Rocktropia near the Megaplex almost unplayable. OOM Crash within a few mins unless running on lowest settings (can normally run at max). Since fixing I've CAN'T crash it now whatever I try. =D (tp'ing back and forth between "crash" locations, using vehicles, pushing memory up and up. In the end gave up and decided it was fixed :tongue2: Just need to go to PA and Twin and survive and then I know for definite. Anyhow...

Specs: Windows 7 - 32bit, 3GB RAM, GeForce 260 - 800MB.

Situation: EU was crashing at around about the 1.3GBs use of memory mark with there still being at least 800mb of system ram still available (according to task manager). Typically at PA, Twin or the Megaplex on RT. ie anywhere there were lots of players or RT's "human" mobs. (Calypso mobs were fine).

Solution: Open a command prompt and enter: bcdedit /set IncreaseUserVa 2560
press enter, type exit, press enter, reboot.

Note: I did do something else also but I don't think its relevant/made a difference but by all means ask.

Afterwards: I really tried hard but couldn't get the Out of memory error any more. Sometimes I had low frame rate in one or two areas (where there was literally a sea of red dots [Rocktropian person mobs] on the radar) but I suspect thats literally graphics performance. Occasionally I got a bit of chugging where memory was probably being shifted about. The highest I could get the EU used RAM to go was around the 1.8GB mark but as I said, no crash.

I worked the solution through from reading these websites if anyone is interested in the details:

http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=9583842&linkID=9240697
http://msdn.microsoft.com/en-us/library/ff542202.aspx

I should also say my friend from Crytek told me about windows and the "user memory" issue which sorta sent me on the right path.

I hope this can help someone else. I was really really getting frustrated by this problem after so long.

Good Luck
Wistrel
 
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Wistrel i will give this a try, :)

Solution: Open a command prompt and enter: bcdedit /set IncreaseUserVa 2560
press enter, type exit, press enter, reboot.

thanks for info:)

Well every time i fly to space before without relogging first i got out of memory and screen just freeze.
Now i only tried once going to space after doing the cmd lines above,,, and it worked, no out of memory or screen freeze :)
But I have to test few more times before I can be sure, i dident have very long online time before I went to space, anyway it looks promising:)
 
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Solution: Open a command prompt and enter: bcdedit /set IncreaseUserVa 2560
press enter, type exit, press enter, reboot.

Tried this with Window XP, and Windows cannot find "bcdedit"
 
i have 3 pcs... all run win7

1 with 8gb ram 2gb video card ddr5
1 with 16 gb ram 1gb video ddr5
1 with 24 gb ram 2gb video ddr5

never have i had any ram issues :)

if u got a ram issue install more ram :)
ram is super cheap now... go buy some! :)
 
i have 3 pcs... all run win7

1 with 8gb ram 2gb video card ddr5
1 with 16 gb ram 1gb video ddr5
1 with 24 gb ram 2gb video ddr5

never have i had any ram issues :)

if u got a ram issue install more ram :)

Makes no difference if you are running on 32 bit operating system. 4 Gig ram is the limit. I dont want to switch to 64 bit as C&C3 doesnt run on 64 bit.

Seriously I can play Entropia elsewhere for 4+ hours without a hitch but I'm lucky if I can manage more than 5-20 mins on the new islands. Therefore the new islands have been coded differently or optimised badly.
 
Didn't read all the pages but did you try increasing virtual memory?

Right click on "My Computer" > Properties
Advanced tab > Performance > Settings
Advance tab > Virtual Memory > Change

Doesn't look good anyway :( but yeah, RAM is so cheap and the compatibility with 64bit is so much better.
 
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