Get skills and hunt big mobs!

Optima

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Great Optima Dane
Sorry for the sarcasm of the title but i got so severly pissed last night i thought id make a little post on it today ;) This is not to be seen as "whining" although im sure it will be, but merely as a little "info" as to how bad a hunt you can actually have in PE regardless of equipment, teamsize, length of hunt and skills...

AoW set out for a little team expedition last night to CND, we went to hunt some Daspletors hoping for some shits and giggles and a few hofs/globals but no we didnt expect to profit (last part is kinda important when it comes to this story)

Most people that hunt big mobs on a regular basis in PE knows your utterly f*cked unless you get a few good loots along the way, and since Daspletors is about as extreme as it gets we went up 5 people with an ehrm "descent" total skillcount, using modmercs, impMkII's, doaRJ, jungles etc to get a good killspeed. I.e. not really undermanned or underpowered or with shit for skills (imo atleast...) We spent approx 7-7.5 hours hunting them (started around 17 hours and finished around midnight ingame ) Spending a bit over 10000ped ammo (+ amps etc) in total. Basically what id call a "proper" hunt even for as big a mob as this :)

End result? Well we lost about 1k peds per person in average, we got a few small globals along the way (5 or 6 i think between 140-3XX) and ended up about "1.000.000 short on inspiration" to do another hunt like that anytime soon like a teammember said.

Like i said we didnt expect to profit on the hunt, has little to do with that (need a huge hof for that on a mob like this usually atleast), we did a similar hunt on falx a few days ago, lost 150peds per person or so but had a few descent loots and alot of fun which was just fine. I dont know if people know "what im getting @" but this just seemed so over the top for me i felt like posting it. We "did it how it was supposed to be done", and still lost so badly its silly :p

I guess what gets to me the most was the lack of good loots over all... To make it even more extreme i know that there was 2-3 more teams up there last night and still no HOFs on dasp during the whole time we were hunting. Meaning that if you "choose the wrong day" it doesnt matter wtf you do you will loose yer ass off and that annoys me, since this is supposedly a "skillbased game", not a "timebased" one (as in a whole day-timebased if you get me)
 
that does seem a lil extreme tbh :(

it seems as a few ppl have been blasting away at those mobs lately.

the way i look at skills is that it allows you to hunt bigger mobs which have a bigger chance of HoFing than say an exo etc but never guarantee profit etc :p (i know you didnt)

but i must admit i have been getting increasingly annoyed at the many many hofs and globals lately that are on the 'lower' mobs... i think as in mining it takes a certain amount of skills and or eqpt to even have a chance of finding the decent ores and enmatters , (I personally also think the amount a lower skiled player can get should be limited i.e not an ath)

I think that should be applied for hunting and crafting too, ie mobs like exo daikiba etc etc should not be able to HoF for above 10k (i have seen it in the past)

would mean then that all those hard hours spent skilling to try and work your way up to those kinds of mobs would seem to have a reward... when at the moment it seems like the best way to go is to grab yourself a nice cheap weapon and go kill argo's for the rest of your life..

Rip
 
EU it is a dynamic game, so if AoW and the other teams didn't get "the reward" by now, I guess an ATH is very close :D

P.S. I won't kiss a fish with wings ;)


Sorry for the sarcasm of the title but i got so severly pissed last night i thought id make a little post on it today ;) This is not to be seen as "whining" although im sure it will be, but merely as a little "info" as to how bad a hunt you can actually have in PE regardless of equipment, teamsize, length of hunt and skills...

AoW set out for a little team expedition last night to CND, we went to hunt some Daspletors hoping for some shits and giggles and a few hofs/globals but no we didnt expect to profit (last part is kinda important when it comes to this story)

Most people that hunt big mobs on a regular basis in PE knows your utterly f*cked unless you get a few good loots along the way, and since Daspletors is about as extreme as it gets we went up 5 people with an ehrm "descent" total skillcount, using modmercs, impMkII's, doaRJ, jungles etc to get a good killspeed. I.e. not really undermanned or underpowered or with shit for skills (imo atleast...) We spent approx 7-7.5 hours hunting them (started around 17 hours and finished around midnight ingame ) Spending a bit over 10000ped ammo (+ amps etc) in total. Basically what id call a "proper" hunt even for as big a mob as this :)

End result? Well we lost about 1k peds per person in average, we got a few small globals along the way (5 or 6 i think between 140-3XX) and ended up about "1.000.000 short on inspiration" to do another hunt like that anytime soon like a teammember said.

Like i said we didnt expect to profit on the hunt, has little to do with that (need a huge hof for that on a mob like this usually atleast), we did a similar hunt on falx a few days ago, lost 150peds per person or so but had a few descent loots and alot of fun which was just fine. I dont know if people know "what im getting @" but this just seemed so over the top for me i felt like posting it. We "did it how it was supposed to be done", and still lost so badly its silly :p

I guess what gets to me the most was the lack of good loots over all... To make it even more extreme i know that there was 2-3 more teams up there last night and still no HOFs on dasp during the whole time we were hunting. Meaning that if you "choose the wrong day" it doesnt matter wtf you do you will loose yer ass off and that annoys me, since this is supposedly a "skillbased game", not a "timebased" one (as in a whole day-timebased if you get me)
 
Som have to loss to alow other to win....
Sadly the balance between loss and win is way large.
Opti , you know as me (since you was allready old player when i started mate) , more the time go , more the general loot go down , more the big loot go up.
Need a lot of people to lost a lot of ped to pay for those ATH and Uber we see all day long.
The player base is too low to fill up those big hof so the loot have to be ever lower.

And for those that will come with the ads myth , it will take at least 1 month before Massive pay as much as what optima loss in 1 day...
 
(...) we went up 5 people (...) Spending a bit over 10000ped ammo (+ amps etc) in total. Basically what id call a "proper" hunt even for as big a mob as this :)

End result? Well we lost about 1k peds per person in average, (...)

From these numbers, it seems that your average loot return was around 60% (average expense of 2.2-2.3k per person, and 1k lost per person).

I think that this is not uncommon, kind of the expected return when a mob is looting poorly.

/jdegre.
 
From these numbers, it seems that your average loot return was around 60% (average expense of 2.2-2.3k per person, and 1k lost per person).

I think that this is not uncommon, kind of the expected return when a mob is looting poorly.

/jdegre.

Thats kinda my point... How the hell can we "accept this as a normal run" considering the facts of a hunt like that? And yes i know "some need to loose" for the big ones to happen, and yes i know playerbase is small compared to the size of the superubers we see from the "big" mobs. Again thats my point... Why get skills to hunt the big stuff ingame if you "basically cant win" (atleast not in the long run) unless you get the superuber? Again im stressing that im not pissed about loosing the 1k peds. Im aware of the risks with big mobs ive hunted big mobs 90% of my time ingame (most that know me will testify to that lol) and ive lost more 50-60% on big stuff before and a helluvalot more than 1k in a day when ive had shitty luck. Reason for this post is the system itself im getting more and more tired of... Atm with close to 300k skills, modmerc, modfap and 220ish hps... only "stuff" i can hunt without a gigantic loss (unless i get lucky...) is baby mobs... how is that a skillbased game?...
 
Sucks to have lost 1k each (so total of 5k?) but look at it on the bright side, you have made one person slightly richer by paying for 1/7th of his loot (bah btw:p)
 
Ive been playing a little over a year now... I use to play an dplay changing areas hoping for the tide of loot to change, sometimes it did and sometimes it did not... Like you stated its time based the right day at the right moment. So now I no longer do this... I log in say my hellos joke around with my friends go out and try a few shots a few bombs if I do not see a return of 75% or better right away in like 1 hours time I log see ya the next day was fun.... Anything less than 75% loss in my eyes is unacceptable for the amount it takes to play... I miss the old days. And I never really understood why people complained back then they were making skill had to loose some peds, now that things have gotten way out of hand as far as ped loss now theres more complaining than anything... In some ways I dont really blam MA for changing the loot, maybe they are trying to make people reallize just how blessed they were before when you were able to almost break even and still have countless hours of fun and skill gain of off 10-20 bucks a month, now its more like 50-300 per month or more depending on play style....
 
sorry for that Optima, but I guess it is what EU is nowadays. For me it has turned into a uber expensive chat room, where everything costs too much I can afford.

That is why I have been spending more time in *******, other real life universe game, at least I can afford nice things there.
 
Thats kinda my point... How the hell can we "accept this as a normal run" considering the facts of a hunt like that? And yes i know "some need to loose" for the big ones to happen, and yes i know playerbase is small compared to the size of the superubers we see from the "big" mobs. Again thats my point... Why get skills to hunt the big stuff ingame if you "basically cant win" (atleast not in the long run) unless you get the superuber? Again im stressing that im not pissed about loosing the 1k peds. Im aware of the risks with big mobs ive hunted big mobs 90% of my time ingame (most that know me will testify to that lol) and ive lost more 50-60% on big stuff before and a helluvalot more than 1k in a day when ive had shitty luck. Reason for this post is the system itself im getting more and more tired of... Atm with close to 300k skills, modmerc, modfap and 220ish hps... only "stuff" i can hunt without a gigantic loss (unless i get lucky...) is baby mobs... how is that a skillbased game?...

with no skill and no good item you could not loss that much because you could not stand more than 10 sec in front of dasp ...
Its skill based , more skill you got , more you can go loss if you wish :D

To resume , all your point is you dont like the balance of the system , thats years a group of player dont like it , it still go on that way.
Wait to see som concurence to come , and the balance of PE will get better.
when i was noob i could hunt all day long for like 200 ped loss , now i have lost those 200 ped before i reached my hunting spot...

But people like to see ATH .
And i cant complain , lots of people who win the big , go buy som clothe...
 
Last week I did 3 hours shooting cornoanterions (I was alone in the dome)without even 1 global -> I lost 700 peds

Normally I expect to get a global sooner or later on those bigger mobs, and I leave after a while if it isn't the case. For once I kept shooting to see where I would end up at, and I can say I have learnt my lesson :laugh:
 
I have felt this as well and well its getting a bit booring and predictable, doesnt it? Either u loose really bad in periods or u go into such good periods u start to wonder if ur avatar is bugged. There is a lack of stability and the good vs bad seasons makes the experience of the universe less intresting imo. At least when it comes to hunting, mining and crafting.

Would be better to make the place more random than it is I would say.

Hmm im not sure anyone agree on my wiew here or if I have missunderstood the essence of the topic but hay some space for me, jam jam.
 
Sad day. :p

Well, unfortuantly, I've noticed this same thing. :rolleyes: And it suck, so I feel for you.

There was a day not too long ago when I could do "proper" hunts and actualy break even and magicly make a lilte profit with trade value. But recently, even hunting small stuff, no matter, I get no more returns than about 80% at best, and most times about 50% returns.

This brings up the question, "How does MindArk make it's money?". I think this is not s light question, and maybe MindArk needs to do some rethinking (Wich I doubt my post will influence it). I, like many people, have deposited lots of money, I've done over 6k USDs at this writing. What does MindArk do with our money? Do they take it and invest it like a bank would? And then the money grows and they can then profit? Or do that take some of ore money and concider we just bought some entertainment from them and we get less money in the end?

If MindArk were smart, and wanted everyone to win, they would take our money and play the role of a bank, Swedish bank ;) and make the money grow, thus having some extra and maybe giving the player base a lilte back. The advertizing thing was a genious idea IMO as it would add a bit of money onto of things and thus give a lilte back to the playerbase. But in my opinion, I've seen lilte or no returns to the player base from it, enless you count some guy trapping a spider and getting $8k USDs, But even that is not much, with all the money we have put into this game, MindArk should be able to get much more interest off it and have some to spare. :scratch2:

As I'll be around for a long time, like the people in here and all, I do hope that things improve, kinda hard to keep having fun at those expences.

my :twocents:
 
Thats kinda my point... How the hell can we "accept this as a normal run" considering the facts of a hunt like that? And yes i know "some need to loose" for the big ones to happen, and yes i know playerbase is small compared to the size of the superubers we see from the "big" mobs. Again thats my point... Why get skills to hunt the big stuff ingame if you "basically cant win" (atleast not in the long run) unless you get the superuber? Again im stressing that im not pissed about loosing the 1k peds. Im aware of the risks with big mobs ive hunted big mobs 90% of my time ingame (most that know me will testify to that lol) and ive lost more 50-60% on big stuff before and a helluvalot more than 1k in a day when ive had shitty luck. Reason for this post is the system itself im getting more and more tired of... Atm with close to 300k skills, modmerc, modfap and 220ish hps... only "stuff" i can hunt without a gigantic loss (unless i get lucky...) is baby mobs... how is that a skillbased game?...

While I agree that hunting big mobs there should be some risk involved since they "should" tend to drop better items and there is a chance at hitting a really big ATH hunting them. In the last year this has not always been the case. I have seen great loots coming mostly from medium sized mobs (except during the Eomon event) There should always be a good mix of mob types and maturities and resource types on the HOF list same goes for crafting items.

Now I ask myself this all the time what incentive does this give me to hunt big mobs if I can do better on medium ones or just wait until the next event? Now if I don't have incentive to skill up and gear up to hunt the next biggest thing then that affects my drive in the game which will ultimately affect MA's bottom line since I know I am not the only one who thinks this way I see lots of disgruntled posts all the time most of which hint at the same thing.

Now I understand not everyone will win thats just EU(PE) but even when we are loosing its nice to feel like you are making some headway like "gee yeah I lost a little today but I noticed my loots where getting better on those damn hoggies and I know the more I work at it one day I might pop a nice loot"

That progression got lost somewhere along the way and I am not sure why. I used to work and skill like mad to find that next rare resource or use my weapon more efficiently so I could hunt longer and accumulate more loot. At certain points in the past I would hit skill plateaus and I would notice a difference. Lately its getting more and more diluted where our skill base in EU and outside the EU matter less than some timing algorithm MA has put in place.

My personal opinion is its about "give and take" MA if you make EU fun with achievable goals I don't mind forking over some cash to play. If you make it less fun then I don't have incentive to fork over cash to play. We all have goals we would like to achieve and at some point it would be nice to know all the time spent in EU would give us a chance a realizing some of those goals instead of being in the right place at the right time when the planets align and my dogs farts his rendition of the "Star Spangled Banner"
 
Yep, that hunt really did suck. I left after 3 hours having lost 500 peds.

I have to say that if you get 5 or so people that well skilled and equipped killing one of the baddest mobs in game you should get a bit back for it. Otherwise what is the point of investing in that kind of skill and gear? I guess Opti you are suggesting the same kind of thing. At the moment we try hard to progress and what is the reward? Well, at the moment it seems all you get is better efficiency, yes you can hunt bigger stuff but you will most likely be worse off if you do. You don't even seem to get nice skill gains killing this stuff, better to get more kill bonus skills from smaller mobs.

Not only was the loot bad but nothing even interesting dropped. I don't mean uber armor or weapons but something even slightly unusual would be nice. After 3 hours on these I had like 5 wool, the rest was oil and ammo (yawn).

I get far better returns from hunting medium mobs like trox but it does get boring wading through them day after day again getting the same old loot items every time.

I just hope it's not always going to be this way.
 
some gr8 posts here :D

I think MA would go a long way if they were to introduce MORE events such as bot attacks and LG (possibly a different kind of thing but something socs can do none the less?)

This way there would be more of a reason to skill up and stay skilled but at the moment if they rely on ppl wanting to hunt bigger badder mobs as the reason to skill then it'll get real old real fast at this rate :(

Rip
 
Items

Seems to me the only reason to hunt bigger mobs is for the better items, apart from this element the % return should be the same across the board (probably is) this was my incentive to skill up but that has taken a blow due to recent changes (skills more expensive to trade, less attractive to buy) and the long running (16 months) inability to loot anything that is useful to my avatar, all armour pieces (f) of type I would have used (WTF...Why is this unnecessary frustration still part of the game?!)
Loot is shit after a VU cos MA's running expenses are higher (see additional overheads/new faces to ease Marco's job). The $1/hour is bollocks except it eases MA's conscience when they turn the loot % down - the rest of the time they are happy to only take your decay so you will play longer and incur further decay.

...oops told a lie. I looted a 27 PED Korss that I saved until after the VU when I knew the Opalo105 combo was toast, that was a bad loot spell (post Vu, 1 before last) so it just helped me lose PEDs faster than normal.
 
Seems to me the only reason to hunt bigger mobs is for the better items

Agreed.
Thats should be the case but since items are actually usually easier to loot from low maturity mobs that one isnt there either... Leaving yet one less incentive to hunt the big stuff.
 
Thats kinda my point... How the hell can we "accept this as a normal run" considering the facts of a hunt like that? And yes i know "some need to loose" for the big ones to happen, and yes i know playerbase is small compared to the size of the superubers we see from the "big" mobs. Again thats my point... Why get skills to hunt the big stuff ingame if you "basically cant win" (atleast not in the long run) unless you get the superuber? Again im stressing that im not pissed about loosing the 1k peds. Im aware of the risks with big mobs ive hunted big mobs 90% of my time ingame (most that know me will testify to that lol) and ive lost more 50-60% on big stuff before and a helluvalot more than 1k in a day when ive had shitty luck. Reason for this post is the system itself im getting more and more tired of... Atm with close to 300k skills, modmerc, modfap and 220ish hps... only "stuff" i can hunt without a gigantic loss (unless i get lucky...) is baby mobs... how is that a skillbased game?...

This is disconcerting. I have worked towards gaining better skills, weapons, armor, fap, etc progressively being able to fight bigger mobs that supposedly drop bigger loots and better items. I had hoped that "if" I ever got to the point where I owned uber items and skills that I would be able to more hunt some of the uber mobs so a chance at the big loots and big items. Hoping that eventually the tide would turn and I would be in that elusive uber club that can profit hunting by hunting the big stuff.

I understand that there are some days that you're gonna lose on hunts -- trust me I know that -- and I imagined that this happened to ubers too. But those are some big losses. Losing over 100 US is ridiculous. It just really puts into perspective that my mid-lvl items and skills that I have mid-lvl gains and losses. At uber status you make and lose at uber lvls. That sucks.

All I can say is GL in the future. I think I'm gonna skill crafting :)
 
Welcome to Project Entropia! (Yes it´s still a unfinished project)


Skrattar hela vägen till banken :wtg:
 
Optima get ready for your uber,thats all what i could say,and i believ that it is on his way:yay:
 
i donno since an uber posts a whining thread nobody yells and tells them to get over it and stop whining but if a noob decided to post one, the whole EF will turn against em
 
not sure its seen that way slaytin.

What Optima has said and others have agreed with is that there ppl always look to try and improve there skills 1. to have a better, easier and possibly more economical hunt and 2. to try and hunt the bigger mobs to have a better chance (not guarantee) of a better loot?

If this is not the case whats the point in investing in skilling up your avi and buying beter eqpt?

As i said before if the appeal isnt there to hunt bigger mobs then theres no point doing hardcore skilling and we all may aswell hunt snables or worse still leave?

In this case there was a number of big losses through a LONG hunt which imo shouldnt be the case, yeah ppl expect to lose some but atm losses are beginning to frequent for ppl
 
i donno since an uber posts a whining thread nobody yells and tells them to get over it and stop whining but if a noob decided to post one, the whole EF will turn against em

Like i said in initial post i knew this was gonna come across as whining, which is the reason for me stressing several time in the post that im not complaining about the loss i had on that hunt as such (more than that im off course pissed to have lost alot of money, as did my socm8's but thats hardly revolutionary news...).
Main reason for the "story" of that particular hunt was to show a trend in the "kind of loot" big mobs have (Still not doing a great job explaining my point am i lol) and like other posted that i think its wrong the way the system works...

In short: We all strive to get "better" @what we do ingame skillwise imo, and most hope to sooner or later be able to take up "new challenges".
Again imo: In hunting "new challenges" = bigger mobs
Bigger mobs;
a) Have ALOT lower average loot than small ones.
b) Drops items less frequent. (Used to be the other way around way back since items couldnt drop unless a certain % of full tt, i.e. you needeed a 600ped+ loot to get an imp28 for instance since it "couldnt drop" as 1ped tt as a "lootrule"..)
c) Dont drop "normal ubers" (as in 1-4k loots) like they once did (atleast very very rarely) meaning actual loots over 1k drop very rarely to pay for the bad hunts leading to...
d) ...Drop "superubers", usually after screwing over almost everyone hunting em leaving only one person/team to claim the jackpot, and the others poor.
e) You can never come close to breaking even or profiting on big mobs unless you global/HOF, whereas small mobs often do if you use the right gear, have good skills etc and hunt long enough.

Im sorry if the initial post sounded whiny, like i said i wrote it still being pissy about the hunt so maybe i wasnt to ehrm... clear? ;), hope this one makes it more clear what im "attacking", i.e. the actual difference between loot on big mobs and small mobs.

And yes i know the big loots give publicity, and id be a flaming hypocrit if i said id loathe a 50k loot off course id be flipping happy if i got one. But id rather have the skills that i worked soooo hard to get to mean something like i said earlier (besides the fact that it makes me able to kill bigger stuff without dying...)

P.S. My definition btw being that big mobs always drop "something", small ones can have "yellow text" to clarify...
 
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Som have to loss to alow other to win....
Sadly the balance between loss and win is way large.
Opti , you know as me (since you was allready old player when i started mate) , more the time go , more the general loot go down , more the big loot go up.
Need a lot of people to lost a lot of ped to pay for those ATH and Uber we see all day long.
The player base is too low to fill up those big hof so the loot have to be ever lower.

And for those that will come with the ads myth , it will take at least 1 month before Massive pay as much as what optima loss in 1 day...

Just wondering, so do I have to wait a month for that stupid Wendy's commercial to start paying me for my attention?:scratch2:

I have been blasted out of my skin countless times, well for at least a month now, and I believe I should get a fat hof or two here pretty soon. :yay: One can only hope and pray to lootius I guess.
 
I see it as whining.
We all lose, but we don't all expect to throw money into a game and get great rewards because of that.

If you hunted with me with the same equipment you'd do better than me...that's the skill element. the rest is pure luck and little good judgement.

At least you can hunt the bigger MOBs with good skills and gear, I have a long boring time ahead of me building up skills to be able to do that, and expense that goes with it.

If after all that time and money I am only going to be whining and losing more..I wonder why I should bother at all? Not much to look forward to really have I? It's hardly "fun" is it?

No wonder new players quit....

Personally I think MA would rather like more people to craft, I see a lot of shops appearing and half the HOFs and Globals seem to be crafting now..the items selling in shops will need to come from somewhere, and it don't look like from looted animals. I think maybe encouraging crafting by discouraging hunting is the plan maybe?

Don't blame you for whining....in fact it's good that you posted the story.
It's how things really are ...and it's not good for anyone.

t
 
Optima has valid point that is widely known by high-end hunters, yet oblivious to the rest of the population, so it was a good eye opener.

I have been hunting them for 11 days straight now, and my highest has been a 1,234 loot. This sounds gravy, but when you understand that two 1k ped runs using a maxed out Mod Merc + a106 yielding 0 globals will result in a loss of about that much, it doesnt seem so great.

Having only played for (almost) 2 years, and only the last 6 months or so with a top-notch setup, I missed the opportunities and benefits that hunting large ATH-capable mobs were all about. The last one I can remember, aside from the eomon event, was when SEG were regularly dropping Supremacy Harness'.

I worked my way up to be able to hunt any mob I wished, in hopes of having a decent chance to be able to enjoy looting these high-end items, yet for the most part now we may have 1 or 2 known Uber armor drops per month.
The mention that the future of EU is heading towards (L) items is even more disheartening :(

Im a firm believer that there should be higher rewards for hunting the hardest mobs in game. People do need reasons to skill up, especially after the new skill nerfs, where now any skill at or above 5k creeps :cdevil:
 
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