Just to be clear, I never said
all attribute rewards will be removed, because they wont. They will however be harder or easier to obtain depending on the mob, it makes little sense to award 1 strength for 100 Merp and 1 Strength for 5000 Kreltin. Most people also seem to vastly overestimate the usefulness of attributes vs skills even for higher level players. But yes I know it's cool having 100+ agility.QUOTE]
Bottom line here is attributes are the one thing we can not buy. skills can be bought, attributes cannot. Attributes do work toward other game effects such as carry more weight, run faster, health regen more?, hp gains, and how effectivly we skill.
If this is not the case and they are not so useful then why are we changing it at all?
Now also what must be considered is the solidification of a gap in skilling within the playerbase. There will be those who can NEVER achieve the same in attribues as older players no matter how much they play or what they do. Firstly because older players started with more attributes upon creation than later players starting with 1 stamina vs 10. That gap is permanent and cant be closed. Now you are further increasing that gap.
This is not even taking into consideration old syle skilling before the nerf or removal of acid pools ect. Which further increases the gap.
Since the skill system overhaul a while back there has also been a permanent gap between new and old players, this coupled with initial attributes given changing and mission rewards being reworked nerfed changed ect. has created a largely unsatisfied playerbase who, to be frank, dont trust anything MA says anymore.
If you continue to create solid gaps or castes between the players skills in this manner it will ultimately demotivate many from aspiring to be the best. The reason is once they feel the goal is unobtainable, then why try? Please keep that in mind.
Time can be valuable to.
I know a lot of people now see it as the ubers back in the days used to get 10 agility in a week just for free doing nothing, but that really isn't true. Yes it was easier back then, but they did work really hard for those points. Does it really matter? No not really, except for something to show of.
Well in this case the change will benefit the newer players since it will be easier to get skills instead of attributes that barely do anything. So it's the opposite of what you are saying.
So my question is..... if attributes really are worth less than skills, then why are they so much harder to obtain and untradable? Note: consider when you a rewarded an attribute point it is not given the way that other skills are currently given. If I as lv47 evader chip in 100ped tt of evade, I might get lucky and go up 1 level,, maybe. if a level 3 evader chips in 100ped tt he will jump up maybe 10lv or so. yes the benefit is obvious there for him. But with attribute points as rewards, the reward benefit is the same for both.
Me as a planet partner am in charge of this re-balancing project but since I have seen a couple of people ask some stuff about MA (or me) that I though I may as well answer to some degree.
Yes, I played back in that time and I know people used to "fap fish" "fap flies" etc, back in the days only to skill agility (granted the cost doing this with a mod fap weren't that high but still it was a 100% loss to gain some agility and doing this for weeks did add up). I started playing PE in september 2003, and have played it since with a couple of breaks here and there. My avatar is 99% naturally skilled (chipped in 10ped FA back in 2004 to max the fap-50), I have played on a very low budget for all this time. Yes I have completed several Iron missions, pretty much all missions up to 1000 and 1 bronze mission.
My question is this. Why were the acid pools ever removed? This was a constant source of income to the benefit of MA and the player. It created a huge gap in attributes differences for those who decided to do it.
My suggested solution
Can you bring back the acid pools? Those who want to just skill, or tier up gear would happily use them. Dont you want us to spend our money on what makes both MA and the playerbase happy?
In many cases, rewards for particular missions will improve considerably under the new guidelines, which can hardly be considered a nerf.
It seems those of you expressing anger or frustration about this announcement have overlooked or misunderstood the most important part of the announcement-
Many missions currently offer a reward that is much too small for the effort required. A few examples would be the 5K Atrox, Araneatrox, Feffoid and Warrior missions. Those missions will most certainly receive the opposite of a nerf.
As for the rebalancing efforts regarding creature loots, we have listened closely to the feedback received from players in this area over the years and have plans for a major overhaul of creature loots that will result in a system that is much more exciting and fair, and that will allows all participants the ability to loot useful items for their profession and skill levels, on a wide variety of different creatures.
I must ask this, since we seem to never get an answer. Can old school gear such as Ancient MM, foeripper, imk3 imk2, Mod dar, armors, amps, mod fap ect still be looted?
I see you said the ability to loot items for their professions and skill levels, is that implying that people can in the future have a chanse to loot what they need and not expect that the ubers WILL loot it and then sell it to them (for a reasonable price) as has been alot or most of the cases in the past?