JohnCapital
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In the https://www.planetcalypsoforum.com/forums/armor/91842-armor-decay-testing-results-vu-9-1-a.html it's being noticed that mob damage type and percentages are not quite right, which many of us knew. Caudatergus & Daikiba are listed as 100% impact, yet their attack animations show them gouging us with horns and teeth. Always thought that was strange.
I propose a new batch of testing. Thus this thread is created.
Here's a few things that will help with the testing.
Assumption #1: Mob attack animation hints at dmg type. Drones firing at us most likely don't do stab damage.
Assumption #2: Most mobs do more than 1 dmg type. We have a large list of mobs that we consider 100% impact only. I suspect this is simply due to lazy testing. Also, based on assumption #1, many mobs have more than 1 attack animation.
Hypothesis: all maturities do the same dmg type in the same %s. (This theory needs to be confirmed or busted.)
Data needed:
Mob:
Maturity:
Armor:
Plates:
Max dmg: (try to get hit at least 5-10 times)
Min Dmg:
Armor decayed: (Yes/No)
Plates decayed: (Yes/No)
Amount of decay on each: (Please only use 100% repaired armor, or (L) armor)
Most likely dmg: (what % of which dmg do you think this mob did, based on this data?)
Problems: Testing different dmg types requires a lot of different armors. Often rare armor pieces are needed. Some armor pieces that might help are:
The problem is some of these armors are rare, so if you have these, and others available, please help out.
You get the idea. We need multiple plates/armors on the same mob to help narrow down the results.
An ideal selection of armors/plates may be:
With these in certain combinations, we can separate cut, stab, impact, penetration, burn, and perhaps cold and acid.
Let's see what we can learn folks.
I propose a new batch of testing. Thus this thread is created.
Here's a few things that will help with the testing.
Assumption #1: Mob attack animation hints at dmg type. Drones firing at us most likely don't do stab damage.
Assumption #2: Most mobs do more than 1 dmg type. We have a large list of mobs that we consider 100% impact only. I suspect this is simply due to lazy testing. Also, based on assumption #1, many mobs have more than 1 attack animation.
Hypothesis: all maturities do the same dmg type in the same %s. (This theory needs to be confirmed or busted.)
Data needed:
Mob:
Maturity:
Armor:
Plates:
Max dmg: (try to get hit at least 5-10 times)
Min Dmg:
Armor decayed: (Yes/No)
Plates decayed: (Yes/No)
Amount of decay on each: (Please only use 100% repaired armor, or (L) armor)
Most likely dmg: (what % of which dmg do you think this mob did, based on this data?)
Problems: Testing different dmg types requires a lot of different armors. Often rare armor pieces are needed. Some armor pieces that might help are:
- Polaris (L) - high cut/stab, but 0 impact
- Vampire - small Stab, 0 cut/impact
- BodyGuard - penetration but 0 burn
- 5D plates - cut/stab 0 impact
- 6A plates - penetration but 0 stab
The problem is some of these armors are rare, so if you have these, and others available, please help out.
You get the idea. We need multiple plates/armors on the same mob to help narrow down the results.
An ideal selection of armors/plates may be:
- Goblin
- Kobold
- Vampire
- 5Ds
- 6As
With these in certain combinations, we can separate cut, stab, impact, penetration, burn, and perhaps cold and acid.
Let's see what we can learn folks.
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