R4tt3xx
I want to believe
- Joined
- Apr 10, 2005
- Posts
- 2,176
- Location
- South Africa
- Society
- Freelancer
- Avatar Name
- Alexis Sky Greenstar
This is an absolute no brainer and a testament to the STUPIDITY of all participants of this little game. It is not gambling and let me show you why. All three ingame resource producing systems do exactly the same thing and have the same mechanics.
Allow me to explain, in crafting we have a condition slider, ie a line. Mining we have x,y,z, oh look several lines, same for hunting. These lines are of a set length and only one single location can be selected in the above mentioned line at one time.
Here comes the crux of the system, a frequency generator. There was a TV series here that aired I think lats 70's early 80's called "Knight Rider" with a car that had an advanced AI. That vehicle had a very peculator feature on it's front grill. I am of course talking about the strobe light.
Imagine trying to guess where on the strobe light, the last light that is on, is. If you pick the same point, eventually after a set amount of pulses you will be correct, that is your frequency. Over all the average success rate for most of the professions is about 25%, ie you have a 1 in 4 shot of selecting the correct point where the system is going to pulse to next. Mining, hunting and crafting use the same concept.
Lets talk about the pulse a little bit, If I look at the edge of a 2d circle, I will see a straight line, send a pulse through the circle, the resulting strobe will, start at the beginning, go to the end half way through it's cycle and pulse back to where it started from. Exactly the same as Kitt's strobe light.
There are untold variations to this strobe idea, but here could be something interesting.
0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
1 2 3 4 5 6 7 8
Think of it as digital paper-tape.
One other possible circle variation could be that of a Lissajous curve. Simply put take the circle that I have mentioned above and put a twist in it. One could even take the circle and make it into a 3d square, try it, the elastic band from a new computer case does the job beautifully.
To summarize what we have in all 3 systems is simply put a frequency generator. That's the entire system in a nutshell.
Allow me to explain, in crafting we have a condition slider, ie a line. Mining we have x,y,z, oh look several lines, same for hunting. These lines are of a set length and only one single location can be selected in the above mentioned line at one time.
Here comes the crux of the system, a frequency generator. There was a TV series here that aired I think lats 70's early 80's called "Knight Rider" with a car that had an advanced AI. That vehicle had a very peculator feature on it's front grill. I am of course talking about the strobe light.
Imagine trying to guess where on the strobe light, the last light that is on, is. If you pick the same point, eventually after a set amount of pulses you will be correct, that is your frequency. Over all the average success rate for most of the professions is about 25%, ie you have a 1 in 4 shot of selecting the correct point where the system is going to pulse to next. Mining, hunting and crafting use the same concept.
Lets talk about the pulse a little bit, If I look at the edge of a 2d circle, I will see a straight line, send a pulse through the circle, the resulting strobe will, start at the beginning, go to the end half way through it's cycle and pulse back to where it started from. Exactly the same as Kitt's strobe light.
There are untold variations to this strobe idea, but here could be something interesting.
0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
1 2 3 4 5 6 7 8
Think of it as digital paper-tape.
One other possible circle variation could be that of a Lissajous curve. Simply put take the circle that I have mentioned above and put a twist in it. One could even take the circle and make it into a 3d square, try it, the elastic band from a new computer case does the job beautifully.
To summarize what we have in all 3 systems is simply put a frequency generator. That's the entire system in a nutshell.