andy5579
Elite
- Joined
- Oct 10, 2006
- Posts
- 2,801
- Location
- England
- Society
- Freelancer
- Avatar Name
- Richard Frankenberry Adams
With the recent inclusion of vehicles, it won't be long before MA/FPC delves into the realm of aircraft.
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Personally I would quite like to see both planes and hover vehicles/jetpacks. Imagine soaring over Calypso, skimming hill tops, able to find spots to land and regroup with team members-without the risk of teleporting into mobs and enemy pvpers! These would be able to go straight up without a run up or time to gather speed, and would use one of two control mechanisms.
The first would be where the player presses a predetermined button to unleash fuel and the jet forces the craft or player skywards, while the player then uses WASD to angle the craft, and mouse to turn in midair.
Second could be more simple, with two buttons e.g. G and B used to increase height/decrease height and WASD to move the vehicle or player like the car-but in midair.
IMO I would much prefer the first option to give the real feeling of flying for example with the jetpack, but the second option might be better for a hovercraft.
Next, in regard to planes, It would be interesting to be able to use a joystick ingame if you want that option, but also the option for a normal keyboard and mouse layout. This could use buttons on the keyboard to increase/decrease throttle and the mouse or keyboard to control pitch/yaw and flaps. I would quite like to see a more realistic version of flying if we we able to have planes, the player dying and having to respawn if the landing is bad, having to have a clear area to start flight and get speed up e.t.c.
I don't see any easy way of being able to do proper dogfights in the game, but it would be interesting to see how others would develop this. Missiles? Turrets that you can attach onto the plane? Would you like to see planes flying over a claim marker on the landgrab, soc members jumping out of the cargo bay? Or would you prefer to see bombs raining down?
What kind of customisation would you like for planes? It would be interesting to be able to make custom planes e.g. buy engines, different wings e.t.c. which all have different stats in a way that someone couldn't just buy the most expensive parts and have the best plane-but a thoughtful person would be able to buy modest parts and have a plane able to do a certain job well but others not so well-e.g. a lightly armoured scouting/transport plane-not able to take many hits, but is able to scout out areas quickly to report back to other team members, and is able to transport members fast across land.
What do you guys think should be key things to think about in regards to aircraft? And if you could have an ideal aircraft in EU-What would it do, and how would it work?
Frankenberry
- What do you think the current problems are with the cars?
- And how can we avoid those problems with flying vehicles?
- What kind of things would you like to see for flight in the future?
- And what kind of mechanisms would you like to see in terms of controlling the vehicles? Joysticks? Simple mouse control?
- How realistic would you want planes to be in terms of gliding and landing e.t.c.?
- And what kind of roles would you like to see aircraft playing in the future?
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Personally I would quite like to see both planes and hover vehicles/jetpacks. Imagine soaring over Calypso, skimming hill tops, able to find spots to land and regroup with team members-without the risk of teleporting into mobs and enemy pvpers! These would be able to go straight up without a run up or time to gather speed, and would use one of two control mechanisms.
The first would be where the player presses a predetermined button to unleash fuel and the jet forces the craft or player skywards, while the player then uses WASD to angle the craft, and mouse to turn in midair.
Second could be more simple, with two buttons e.g. G and B used to increase height/decrease height and WASD to move the vehicle or player like the car-but in midair.
IMO I would much prefer the first option to give the real feeling of flying for example with the jetpack, but the second option might be better for a hovercraft.
Next, in regard to planes, It would be interesting to be able to use a joystick ingame if you want that option, but also the option for a normal keyboard and mouse layout. This could use buttons on the keyboard to increase/decrease throttle and the mouse or keyboard to control pitch/yaw and flaps. I would quite like to see a more realistic version of flying if we we able to have planes, the player dying and having to respawn if the landing is bad, having to have a clear area to start flight and get speed up e.t.c.
I don't see any easy way of being able to do proper dogfights in the game, but it would be interesting to see how others would develop this. Missiles? Turrets that you can attach onto the plane? Would you like to see planes flying over a claim marker on the landgrab, soc members jumping out of the cargo bay? Or would you prefer to see bombs raining down?
What kind of customisation would you like for planes? It would be interesting to be able to make custom planes e.g. buy engines, different wings e.t.c. which all have different stats in a way that someone couldn't just buy the most expensive parts and have the best plane-but a thoughtful person would be able to buy modest parts and have a plane able to do a certain job well but others not so well-e.g. a lightly armoured scouting/transport plane-not able to take many hits, but is able to scout out areas quickly to report back to other team members, and is able to transport members fast across land.
What do you guys think should be key things to think about in regards to aircraft? And if you could have an ideal aircraft in EU-What would it do, and how would it work?
Frankenberry
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