This is a very good point. The entire game is based on PVP in one way shape or form. I can try to sell items at far inflated prices from the mean and they probably will not sell that well.
But where I disagree is with an algorithm. I do not think that such a thing even exists anymore, there is too much randomness going on. The only variable that is being distributed is the actual tt value of loot.
Here is an extremely simple model and fun little guessing game.
You and a couple friends sit around a circular table and select a number from lets say one to one hundred. The number is placed face down as a card in front of each player. The objective is to predict each others card. All players reveal their numbers in a random order. If a newly revealed number matches a previously revealed number, the player that revealed the number last, takes all cards of that number.
Numbers that are not matched at the end of turn, get placed on a discard pile. The next turn is the same as the previous, except that when a pair gets matched, all cards that are in the discard pile, go to the winner.
Thats EU. A game of deception, manipulation and general social networking. The trick with EU is that we are not told what impact out actions are having on the rest of the participants. It is only as chaotic as we perceive it to be
I am not taking any comments on this forum seriously, and same goes for my own comments, please do not take them seriously, if they make sense to you, good. If not belittle and tell me how much of a jerk I am, just no swearing though, doubt the forum admins will allow that.