FYI: Binomial Distribution, Loot, and you.

Spinage

Alpha
Joined
Jul 27, 2008
Posts
502
O.K so after reading and "debating" in far too many 'loot theory'/conspiracy threads, I have decided to try and give a basic and easy to understand probability lesson that directly applies to loot.

What I ask in this thread is that people read the OP (this one) carefully before commenting. Let's try to end all this nonsense and bickering now.

O.K, this will mainly be dispelling the old myth that some avatars are luckier than others. Now, already some of you who are ADAMANT this is true, are readying your typing fingers for a smart reply. Well, patience.. let me just try and explain how the logic fails completely, in every sense (business sense/mathematical/ethically.. anyway).

Let's start with the most important to MA:
Business
A lot of people claim that some avatars are created luckier than others to be used as a 'PR TOOL'. However, the general reaction to a noob looting high, or someone on a lucky streak, is extreme rage, jealousy, annoyance, and rage again. Lot's of people threaten, and some do, to quit everytime a low level person gets a huge loot. Often times these are big spenders, and often the 'noob' will also just take the cash and leave.

Word of mouth Advertising is very strong, but very biased. It is said that if you feel hard done to by a company, you will tell 30 people, if you feel thrilled by a company, you will tell 3, if you are content, you will probably tell no1. So per person they 'thrill' with a huge loot, they are potentially earning ~ three new customers who may leave within a week at the expense of loyal customers leaving along with bad word of mouth of a factor of 30 for everyone they pissed off.

It really doesn't make business sense, at least in an advertisement way (PR) to do this. It would make more business sense to restrict ubers from low lvl players, who probably feel like they are meant for ubers anyway and not feel hard done to. They do not do this however, which actually says something good about MA. They chose at the start to allow all players a chance a big loot, and they keep by it, despite the controversy it causes.

Next up, the cliche:
Mathetmatics

O.K, this can get complicated, but I will keep it as simple as possible and leave this link for people to 'start' further reading ino the topic if they find it interesting at all.

People try to 'prove' the theory that avatars are born luckier than others by mentioning how some people get nothing of note for years, but some players will get 2 ubers on mobs with less than 70 hp in 2 days, or some people will loot 20 sga items, whilst others will loot 0.

This leads people to belive the system CANNOT be random, theres just too much evidence against it right? Wrong.

This is difficult to explain in simple terms, but I will go as basic as I can without missing important points:

Let's say we have a bag full of 100 marbles, 10 black marbles, and 90 red. Each time a marble is removed, a marble of the same colour replaces it, thus keeping the probability the same at all times.

There is a 10% chance of taking out a black marble, and 90% chance of taking out a red one.

Let's say we give 200 people the opportunity to draw a marble 100times. This would mean, each person gets an equal 10% chance, 10 times, to get a black marble. This would, in most people's mind, mean that each of the 200 people will draw 1 black marble in the most likely situation (a total of 200 black marbles).

This is not true. In fact, 200 people getting 1 black marble each is actually the most unlikely event.

To start with, with 2000 draws total at 10% each, there is only a 2.9% chance of drawing an exact total of 200 black marbles (go higher than this sample [2000 draws at 10%] by a x10 factor, and it becomes ~0%.).

So even at the first hurdle, we see it is EXTREMELY unlikely that there will even be a total ammount of black marbles that can be distributed evenly, despite everybody having an "even chance" (or "all avatars are equal").

Now, we know that getting a fair ammount of black marbles is next to impossible, what about the actually distribution amongst the drawers? Well.. this becomes a bit more complicated, so I won't mind if you skip it, but for those brave enough to try and absorb:

To make it simple, let's assume the 2.9% probability of exactly 200 black marbles getting drawn (looted) in these 2000 draws somehow happened.

Each person had a 10 chances to get a 10% sucess. Using binomial distribution, this gives around 38.7% chance for one person to loot exactly one marble. Now, 38.7% must be multiplied by itself 200 times, for the 200 participants. so 38.7%^200. The resulting probability of this happening is :

"3.4849215320039630874714146191243e-81 %" which translates to:

"0.00000000000000000000000000000000000000000000000000000000000000000000000000000000035%"

And that is after the 2.9% chance of it even having this fair ammount of black marbles, so you would have to multiply it by 2.9% to get the probability of all this coming together.

Now, as you can see, it's basically impossible. Yet, when it doesn't happen like that, everyone goes in uproar; "omg he got 10 sga, and I got 0, rigged, corrupt, MA mole, PR!!!". Believe it or not, that is JUST MORE probabable than the system actually giving everyone equal loot, just because everyone has equal chance.

Also note that despite probabilities being so complex and useful, they are also a very vague guideline. Variance can be calculated, but I won't go into it, it's way too complex, but normal variance is way larger again than anyone without a maths background would assume. That guy who looted 3 eon sga pieces in one day; That is way within the realms of probability/possibility without any error on MA's part; it's not 'probable' but it is, far far far from impossible, which means it can and it will happen.

That example was extremely simplified... in EU there are so many variables that we don't even comprehend, that I doubt even the people who programmed it comprehend, because it is automated, unless you still belive that for some reason, MA officials sit in an office and import loot into there chosen fews folder.

So, when people claim that MA is rigging EU to give some people better loot, consider that if everyone WAS getting the same loot, this would be the only thing that makes MA corrupt, as they are clearly rigging the loot system they claim is dynamic to make everyone feel better. Again, the fact that they don't take this easy route says something GOOD about them. It must be frustrating to read the forums that accuse you of such low things on a hourly basis.

You are contradicting yourself by saying MA is rigging the system, because these things aren't turning out as you would expect (using preschool maths.. "we all all equal, why don't we all have equal loot"?). Probabilities goes a lot deeper than the average person would think, they aren't as simple as the majority think, and so conspiracies appear with very LITTLE factual information.

For anyone who is interested, here is a binomial calculator

Ethics
This bit is short and sweet:

It's plain unethical for a company to do what you people accuse it of doing. After this ammount of time, they would of been investigated, sued, and destroyed for half the stuff you accuse them off.

If you disagree with the system being random now after seeing this and would prefer that hard work got rewarded etc, then that is your opinion, but that means you want the system rigged, so what were you complaining about in the first place?
(I am aware that not everyone complains, but this thread is mainly aimed at the people who don't already understand)

I hope this helped shed some light on a controversial topic. :) If you feel I am wrong, state why, please don't turn this into a flame fest or conspiricy thread. Thankyou for reading patiently...:)
 
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Hehe, got through it eventually ;-)

I'm reminded of the two things that I used within some presentations I do about Statistics. The first is the Gambler's fallacy, which in a simple example is believing for example that because a roulette wheel has come up red ten times its more likely that black will be next.

Its one of those human weaknesses that Bookmakers and Casino's take advantage of to make money of the fish.

The second thing is the answer to the following question:

Suppose you're on a game show, and you're given the choice of three doors. Behind one door is a car, behind the others, goats. You pick a door, say #1, and the host, who knows what's behind the doors, opens another door, say #3, which has a goat. He says to you, "Do you want to pick door #2?" Is it to your advantage to switch your choice of doors?

The actual answer caused quite a bit of uproar at the time as it seems counter-intuitive.
 
Yes I know that one from the film 21.

Also gamblers fallacy doesn't apply here, it only applys after you have already made a "move".. ie

if you flip two coins, its 25% it will both land on heads, but if u flip a coin and its heads, it is only 50% chance it will land on heads.

This is because they are independant events, not effected by the last event. This doesn't change the fact that the probability of 2 heads coming up in a row is 25%, because that's the probability of that particular event (two heads).

Gamblers fallacy doesn't apply here because I am concluding the probability of a large 'sequence' of events and categorising it as one event.

PS: Oh! and I forgot to answer your question: It is beneficial to change to door #2, as originally you were given a 33% (1/3) chance of getting the correct door. Now you have the opportunity to take a 66% (2/3)chance as you know one of the other two is definitely wrong, and the two that are remaning has one wrong too. You effectively double your odds.
see this
 
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The actual answer caused quite a bit of uproar at the time as it seems counter-intuitive.

statistically, you stay with your original choice because it now has a ~67% chance of of being "correct" due to the elimiation of one of the doors - to pick again reduces your odds to 50%.

I think it's called variable odds, but I'm not a mathematics person.

and, yeah, it seems really counter-intuitive until you realize that the advantage to your original choice is due to "memory" - which you would discard should you choose to pick again.

most people don't have a problem understanding that the elimination of two doors results in a 100% chance of your original choice being "correct". I guess it just difficult to get one's head around the intermediate step between ~33% and 100%.

it's like that guy, schrödinger, and his cat.
 
Very well written! :thumbup:
I enjoyed reading this, and I wish that a lot more of the posters here would readthis :) Let's hope some of them will and hopefully see that avatars are, indeed, made equal ;)
 
About the PR stuff. Everybody who whines keeps on playing (me = proof).
So it seems like everybody is freaking out that say Stormer gets another ATH, but actually everybody wants to become stormer and keeps on playing.

Your point about telling people is true, but not the consequences. For a game like this it doesn't matter that 30 people are put off (they were most likely not gonna play anyway), but those 3 new are very important.
EU is very much like a piramidscheme in the sense that nobody just takes it up and puts alot of money in it. They need some persuasion.

About the math stuff.
Yes there are bound to be "outliers" and it's hard to see the big picture without all the fact, but the tracker gives a nice impression.

Now ofcourse there are differences. If you see the top hunters and their total global lootscores, some have way more per global than others. And this is with the biggest sample we can take. So surely with a smaller sample, the differences are even bigger.
Still some things are just too rare, for the samplesize (only about 30k active hunters). I think that double superuber without getting a smaller sized global is just insane. I can't imagine the odds, but that must be 1 in 100 billion or so (while we only had about 400k users?).

Sure it's all possible, but if you play poker (normal 5 card stud) and you opponent had a royal flush three times in a row doesn't it seem a bit odd?
 
statistically, you stay with your original choice because it now has a ~67% chance of of being "correct" due to the elimiation of one of the doors - to pick again reduces your odds to 50%.

I think it's called variable odds, but I'm not a mathematics person.

and, yeah, it seems really counter-intuitive until you realize that the advantage to your original choice is due to "memory" - which you would discard should you choose to pick again.

most people don't have a problem understanding that the elimination of two doors results in a 100% chance of your original choice being "correct". I guess it just difficult to get one's head around the intermediate step between ~33% and 100%.

it's like that guy, schrödinger, and his cat.

Ahhhh, sorry but your wrong, that is the logic most people choose to go with, but remaining with your same choice ACTUALLY gives you 1/6 chance of getting the car. Check out the link http://en.wikipedia.org/wiki/Monty_Hall_problem. It has a probability tree that will explain it better than I can.
 
This is a very well written post about what the Dynamic system on Entropia Universe is. It's un-ethical and very bad PR to rig the loot and make certain people get the good end and other people the pointy end of the stick.

I couldn't agree more with what you have said here mate. :thumbup:
 
So 1 person losing 20K ped and not looting a single SGA item during the whole period of the event even tho this person hunted 3-10 hours almost everyday during this time just has bad luck?

I find that extremly hard to believe. While others can loot 20 sga if not more.

And another thing, sometime i feel when all the loot changes no matter what I do everything goes right. 6 globals on one hunting run on 500ped aprox and straight after that I go mining and then global on the first bomb.

So yeah I still think its rigged and they can change the loot just by the press of a button. And until I see some changes I still believe this.

Your math is just the probabilities of the loot, not any acual proof that its not rigged.

But I do like the read alot and it was very well written. And if I would trust the company I would look at this with happier thoughts and less anger and misstrust.
 
Fun to read ... and most of it makes sense ;)

I'll take 1 subject, because I like marbles ..

- Statistics & gambling does not take into account my history.
- Statistics does not make me loose 400 ped to be able to loot a 400 ped item

What I am saying is ...
If I am having a bad run on some mobs or on some day, I know that I will be compensated on the next day or next mob to get may average % return back up.

That would not happen with the marbles ...

Atami
 
About the PR stuff. Everybody who whines keeps on playing (me = proof).
So it seems like everybody is freaking out that say Stormer gets another ATH, but actually everybody wants to become stormer and keeps on playing.

Your point about telling people is true, but not the consequences. For a game like this it doesn't matter that 30 people are put off (they were most likely not gonna play anyway), but those 3 new are very important.
EU is very much like a piramidscheme in the sense that nobody just takes it up and puts alot of money in it. They need some persuasion.

About the math stuff.
Yes there are bound to be "outliers" and it's hard to see the big picture without all the fact, but the tracker gives a nice impression.

Now ofcourse there are differences. If you see the top hunters and their total global lootscores, some have way more per global than others. And this is with the biggest sample we can take. So surely with a smaller sample, the differences are even bigger.
Still some things are just too rare, for the samplesize (only about 30k active hunters). I think that double superuber without getting a smaller sized global is just insane. I can't imagine the odds, but that must be 1 in 100 billion or so (while we only had about 400k users?).

Sure it's all possible, but if you play poker (normal 5 card stud) and you opponent had a royal flush three times in a row doesn't it seem a bit odd?

In that double uber thread I summarised it, and using very low guestimates of how often you would uber (i said one in 20k kills) it came to about 1 in 44k kills, it's not measured in people, but kills, as these are the 'events' im sure 44k kills of snarkshot and snable if he was to only kill 99 more mobs since his first uber have happened, and i mean total, it would be another equation to work out how likely one guy would get it, but with the low numbers I used I said it is viable that you could expect it to happen multiple times a week with just 1% player base than what plays the lottery..., ofc we have probably like 0.01% of that in player base, so we don't see it like 3x a week, we see it every now and again.. too rare to be common, too common to be a fluke.

That's without considering variance, where it could happen once a day for a week and still be within the realms of feasible probability considering how long EU has been running(guestimate).

Also, a royal flush probably has less odds than getting an uber on a snarkshot.

Oh, and about your "less over the long run" comment... that is both true and untrue... a big misconception.

Variance is reduced over the long run.
E.G flip a coin four times, you might see 100% heads 'Y' ammount of times. Flip it 8 times and you will see 100% heads '<Y' times

The effects of Binomial distribution are increased..ie it is more unlikely to see the exact 'predicted outcome' come true over a large sample.

E.G

Flip a coin four times, it's 37.5% chance that you will get exactly 2 heads and 2 tails. Flip it 8 times it's 27% chance.
 
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Ahhhh, sorry but your wrong,

yes I noticed. I did it backwards - a usual problem that I have. I knew that the odds changed I just didn't follow the events through properly. right idea but the wrong method.

sigh.
 
Very nice (and long) post, though the marble part was confusing. think you forgot to keep track of some of the colours..

Anyway, here goes:

1. I don't believe that any avatar is luckier than other avatars. Well I do, but not in a sense that MA has anything to do with it.
2. No matter how you reason, you can never conclude that luck is not a factor which differs from avatar to avatar, simply because of the fact that you do not know. Though it wouldn't make much sense, MA could very well have included a variable luck factor.
3. I'm sure I had something else to say, but I'm even more certain that I've forgot what it was.


As for the "make the math easy to understand" part, it is still rather complicated. I think maybe a simpler example explaining that thing aren't always the was you should think, but not the entire concept, would have been more suitable. Well, I'm going give it a try with my limited knowledge ;)



Take a dice, with six sides and all. We know that the probability of hitting a specific side is 1/6 = 16.67% so it would stand to reason that is you throw the dice 6 times in a row, the probability of the dice landing once on every side is 6*16.7% = 100% this, however, is very untrue. The actual probability of that happening is in fact 1.54% (If I'm not mistaken. As I'm a tad tired right now, it may be.)

This is all quite simple, though somewhat complicated to explain, but I dare promise that anyone who put his/her mind to it, can come to an understanding without much trouble.


Best regards.
 
Business:
What you say makes a lot of sense. However, that does not mean a business will always do the "right" thing. I'm sure you can yourself find examples of businesses even after knowing what you said go ahead and do the contrary.

Why would MA/FPC do something that is damaging to itself? I'll answer this at the end of this post.

Mathematics:
Essentially you've just explained how everyone can be equal and how the loot behaviour can be accounted for under the hypothesis that everyone is equal.

That doesn't provide a rigid proof that is indeed how they programmed it. Again I'll answer how it may work below.

Ethics:
So your argument is if they were behaving unethically they would have been found out. Again no proof as to this is how it actually is.



My version or explanation:
For the ethical part I think your right and MA/FPC have indeed acted ethically. However, I think you have a lot to learn about how the system actually works.

From MA/FPC's perspective they can say all avatars are equal. Think about what that means and how it can be implemented. If all the rules apply to everyone then everyone is indeed equal, right.

Wrong! The rules can apply equally to everyone and everyone is using the same program. So in that sense they can offcourse say everyone is equal and they wouldn't be telling a lie. It's the truth.

That's on the surface. If you look at it deeper, you can have rules that favour one set of avatars than others. Hence, this is where unequality starts appearing. Let me explain with an example. Like you did. For example say the system is programmed in such a way that if someone chips their skills out they are given a bonus multiplier to increase their chances of achieving better loots. Now because that rule applies to everyone. Everyone can indeed chip out and get the bonus multiplier. So in that sense everyone is equal. In reality not everyone will chip out and hence they would be at a disadvantage.

So you can have rules that give advantage to some players and disadvantage others and at the same time say everyone is equal.

The game is based on many such layers of rules. They are devised to advantage and disadvantage some players.

Ethos of EU
Have you ever played a role playing game like dungeons and dragons? Where you have a gamesmaster and roll dice to decide on an outcome? Well EU borrows much of that kind of philosophy. Instead of rolling a physical dice it's a computational random number generator. So simply put say when an avatar is born, there are a set of variables that define you and will be used throughout your future EU life. Now these variables could be allocated a value via a random number generator. MA/FPC can say we are all equal and indeed we are we all start the same. We all have the same number generator applied to us. In that sense we are all indeed equal. However, what if those values for example dictated things like the frequency of uber loots. So some avatars may have a higher frequency and others a lower one. Now are we still equal?
 
Very nice (and long) post, though the marble part was confusing. think you forgot to keep track of some of the colours..

Anyway, here goes:

1. I don't believe that any avatar is luckier than other avatars. Well I do, but not in a sense that MA has anything to do with it.
2. No matter how you reason, you can never conclude that luck is not a factor which differs from avatar to avatar, simply because of the fact that you do not know. Though it wouldn't make much sense, MA could very well have included a variable luck factor.
3. I'm sure I had something else to say, but I'm even more certain that I've forgot what it was.


As for the "make the math easy to understand" part, it is still rather complicated. I think maybe a simpler example explaining that thing aren't always the was you should think, but not the entire concept, would have been more suitable. Well, I'm going give it a try with my limited knowledge ;)



Take a dice, with six sides and all. We know that the probability of hitting a specific side is 1/6 = 16.67% so it would stand to reason that is you throw the dice 6 times in a row, the probability of the dice landing once on every side is 6*16.7% = 100% this, however, is very untrue. The actual probability of that happening is in fact 1.54% (If I'm not mistaken. As I'm a tad tired right now, it may be.)

This is all quite simple, though somewhat complicated to explain, but I dare promise that anyone who put his/her mind to it, can come to an understanding without much trouble.


Best regards.

Ill scan through and change any colour mistakes I made.. I have editted several times now already coz of my spelling mistakes.

As for your example, rolling a die 6 times and getting a 6 each time should be calculated as 16.7%*16.7%*16.7%*16.7%*16.7%*16.7%* or 16.7%^6. That isn't binomial distribution exactly, but plain odds and probability of a sequence of events. It doesn't really relate to this.

As for it being complicated, I could give a simple example, but it simply won't be enough to explain what I'm trying to get accross. I realise lot's of people may not get it fully, but a lot of people will. I feel as though I've explained it in as simple terms as I can.... I mean.. if you get into it, that little essay doesn't even dint the icing on the cake.
 
This would, in most people's mind, mean that each of the 200 people will draw 1 marble in the most likely situation (a total of 200 black marbles).

This is not true. In fact, 200 people getting 1 marbles each is actually the most unlikely event.

Dude, look.
If I have a bag with 200 marbles, and we are 200 friends and each one draw a marble form the bag, one after another, we will all end with one marble for sure.
I am struggling to understand your theory hypothesis, I am not an native English speaker, can you rephrase if you want to be understood by everyone?
 
Business:
What you say makes a lot of sense. However, that does not mean a business will always do the "right" thing. I'm sure you can yourself find examples of businesses even after knowing what you said go ahead and do the contrary.

Why would MA/FPC do something that is damaging to itself? I'll answer this at the end of this post.

Mathematics:
Essentially you've just explained how everyone can be equal and how the loot behaviour can be accounted for under the hypothesis that everyone is equal.

That doesn't provide a rigid proof that is indeed how they programmed it. Again I'll answer how it may work below.

Ethics:
So your argument is if they were behaving unethically they would have been found out. Again no proof as to this is how it actually is.



My version or explanation:
For the ethical part I think your right and MA/FPC have indeed acted ethically. However, I think you have a lot to learn about how the system actually works.

From MA/FPC's perspective they can say all avatars are equal. Think about what that means and how it can be implemented. If all the rules apply to everyone then everyone is indeed equal, right.

Wrong! The rules can apply equally to everyone and everyone is using the same program. So in that sense they can offcourse say everyone is equal and they wouldn't be telling a lie. It's the truth.

That's on the surface. If you look at it deeper, you can have rules that favour one set of avatars than others. Hence, this is where unequality starts appearing. Let me explain with an example. Like you did. For example say the system is programmed in such a way that if someone chips their skills out they are given a bonus multiplier to increase their chances of achieving better loots. Now because that rule applies to everyone. Everyone can indeed chip out and get the bonus multiplier. So in that sense everyone is equal. In reality not everyone will chip out and hence they would be at a disadvantage.

So you can have rules that give advantage to some players and disadvantage others and at the same time say everyone is equal.

The game is based on many such layers of rules. They are devised to advantage and disadvantage some players.

Ethos of EU
Have you ever played a role playing game like dungeons and dragons? Where you have a gamesmaster and roll dice to decide on an outcome? Well EU borrows much of that kind of philosophy. Instead of rolling a physical dice it's a computational random number generator. So simply put say when an avatar is born, there are a set of variables that define you and will be used throughout your future EU life. Now these variables could be allocated a value via a random number generator. MA/FPC can say we are all equal and indeed we are we all start the same. We all have the same number generator applied to us. In that sense we are all indeed equal. However, what if those values for example dictated things like the frequency of uber loots. So some avatars may have a higher frequency and others a lower one. Now are we still equal?


As I said in OP, no loot theories please. This post just is to illustrate how every player can actually HAVE AN EQUAL chance, fairly, mathematically, and yet it would be completely rigged if everyone did actually get equal loots/items etc.. or even close to equal.

As for the chipping bonus, heard it before. Seems as unsubstantiated and silly as the rest. Again there is no real reason MA would implement it, and there is too much evidence against it. If it was definite and equal for all players, it would happen to all players who chipped out. It doesn't.
 
I have seen about 5-10 threads about the same thing, yet Mindark or FPC has not commented on any of these threads about this matter.

Either they dont care, or they already have undercover posters on this forum to turn others to their advantage so that other dont start doing so called "whining threads". Because they obviously dont want them to speak their mind.
 
Dude, look.
If I have a bag with 200 marbles, and we are 200 friends and each one draw a marble form the bag, one after another, we will all end with one marble for sure.
I am struggling to understand your theory hypothesis, I am not an native English speaker, can you rephrase if you want to be understood by everyone?

There are 100 marbles in the bag, 90 are red, 10 are black. After one is taken, it is replaced by the same colour. SO there is always 100 in the bag... meaning you always have 10% of taking black, 90% of taking red.

It was just a pretty way of saying.. if you all had and equal 10% of doing this an equal ammount of times.
 
Funny Spinage answered all posts but my first one. :scratch2:
 
Dude, look.
If I have a bag with 200 marbles, and we are 200 friends and each one draw a marble form the bag, one after another, we will all end with one marble for sure.
I am struggling to understand your theory hypothesis, I am not an native English speaker, can you rephrase if you want to be understood by everyone?

Your missing also that the 1 marble you take also gets put back so after you pick it up next person does not have to choose from 199 marbles but 200 again.
 
Funny Spinage answered all posts but my first one. :scratch2:

I was typing whilst You posted, as u can see, the replies are coming quite fast and my responses try to adress their points.

Are you implying I'm som MA/FPC spy guy? If so, that confirms all my belives on the general psycology of the people who believe in loot theories. I don't like to have prejudisms, so don't prove me right.

Anyway, MA/FPC don't commen on any loot thread unless in a very mystical ooooo kind of way. Because they like the hype. People thinking there is a system, think the system can be beat... because systems like what you want to exist, can be beaten. So if they can just sit back and allow people to think there's a system to beat, why not?

This thread is NOT bout loot theories, I really don't want it to go that way. It is a simple tutorial on binomial distribution and reasons why this makes avatars being luckier than other avatars more improbable.

As many people say, nothing can be proved either way short of a raid on MA. I'm just pointing out how there is so much more 'substantial' evidence for the argument that Marco is telling the truth when he says "All avatars are equal". The other argument is based on bad experiences and short sighted perception.
 
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Dude, look.
If I have a bag with 200 marbles, and we are 200 friends and each one draw a marble form the bag, one after another, we will all end with one marble for sure.
I am struggling to understand your theory hypothesis, I am not an native English speaker, can you rephrase if you want to be understood by everyone?

It's not a 'theory hypothesis' it's just an application of maths.
 
As for your example, rolling a die 6 times and getting a 6 each time should be calculated as 16.7%*16.7%*16.7%*16.7%*16.7%*16.7%* or 16.7%^6. That isn't binomial distribution exactly, but plain odds and probability of a sequence of events. It doesn't really relate to this.

The goal was not to roll six 6's, but to six different sides. In any case, you're right, it may be too simple, but as the goal goes, to prove that things are not always as they seem, I think it'll do.
 
It's not a 'theory hypothesis' it's just an application of maths.

Spinage, I hereby declare you MA spy!
All of us players believe in a loot pool and your theory is the only one I saw which starts with the assumption that there is no loot pool. Same as MA! :)
 
Spinage, I hereby declare you MA spy!
All of us players believe in a loot pool and your theory is the only one I saw which starts with the assumption that there is no loot pool. Same as MA! :)

I have been caught. :( I made this account over 1 year ago for the sole purpose of converting some ppl to the dark MA side 1 year later :)
 
I was typing whilst You posted, as u can see, the replies are coming quite fast and my responses try to adress their points.

Are you implying I'm som MA/FPC spy guy? If so, that confirms all my belives on the general psycology of the people who believe in loot theories. I don't like to have prejudisms, so don't prove me right.

Anyway, MA/FPC don't commen on any loot thread unless in a very mystical ooooo kind of way. Because they like the hype. People thinking there is a system, think the system can be beat... because systems like what you want to exist, can be beaten. So if they can just sit back and allow people to think there's a system to beat, why not?

This thread is NOT bout loot theories, I really don't want it to go that way. It is a simple tutorial on binomial distribution and reasons why this makes avatars being luckier than other avatars more improbable.

As many people say, nothing can be proved either way short of a raid on MA. I'm just pointing out how there is so much more 'substantial' evidence for the argument that Marco is telling the truth when he says "All avatars are equal". The other argument is based on bad experiences and short sighted perception.

No I never said you where, but I am really intressted why they dont even care about this issue. So that is the 2 conclutions I could come up with at the time. And this is not about a loot theory its a theory about game being rigged and that all avatar dont have the same % to loot stuff.

Sorry if you took it the wrong way, but try and see what I am saying.
 
This thread is NOT bout loot theories, I really don't want it to go that way. It is a simple tutorial on binomial distribution and reasons why this makes avatars being luckier than other avatars more improbable.

Your a hypocrit. You say it's not about loot theories then you go onto say "why this makes avatars luckier than others".

Face it your binomial distribution touches on loot theory. Yet you don't want to discuss that as if it's some evil.

You can't have a sensible discussion under those circumstances. Indeed any constructive comment made I think you'll just dismiss...

I said what I wanted to say in my earlier post. I think you'd be wise to read it again and other peoples views. Seems to me your a very opinionated and stubborn. Relax, every issue has many sides to it. It makes sense to discuss the issue from various angles. Why dismiss some points of view?

Anyway, nothing personal against you. Just offering some constructive advice.
 
I think that one of the things that is trying to be said in the OP is:

a) The chances are higher for 1 player to loot 3 SGA items than for 100 players to loot 1 SGA item each.

or (another example)

b) There are more chances for 1 player to hit 2 big HOFs than for 100 players to hit just one single HOF each.

I'll have to agree. On the other hand, what most people seem to 'complain' about (I lack of better word here, sry), is that that '1 player' is always the same guy (kind of :D)
 
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