Developer Notes #11 - Loot 2.0

Rocket192

Stalker
Joined
Nov 16, 2012
Posts
2,132
Location
Michigan
Society
Apocalyptic
Avatar Name
Sean Rocket Connors
the overwhelming positivity in this thread is absolutely mind-boggling.. MA needs to take note and realize they've struck a key with players here..

I don't see any mentions of mining or crafting.. but not much you can do with mining.. crafting still needs an overhaul.

but seriously.. the happiness in this thread is unlike anything I've ever seen on PCF.
 

Evey

Stalker
Joined
Oct 7, 2006
Posts
2,203
Society
Freelancer
Avatar Name
Eve Everglades
I hope adding the new gear, weapons in particular, will be done gently, with an eye on the majority of hunters that have invested already in UL weapons. It would be a very bad move to have to throw everything into the trash to have to get other stuff.

Adding new ULs in loot should be done based on a number of players (active/new acts/acts that reach a certain level).

I hope you have something good in store for crafting too, so mining can also take off. Remove nano cubes from TT.
 

Sam_Panda

Provider
Joined
Oct 28, 2009
Posts
194
Location
Chicago
Society
Calypso Rescue Team
Avatar Name
Samuel Sam Panda
Settle Down People

Mindark is not going to reduce their revenues. Whatever they give with one hand will probably be taken away with their many many other hands that "balance" the system.
 

Dollymaus

Stalker
Joined
Jul 10, 2006
Posts
2,494
most stuff sounds really good, but as usual the advertisment looks better then the final result

[*]A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants.
No way in hell I believe in this, I learned to much about how MA works in last 10 years and that wasnt "they like to share their profits without selling something" :laugh:
Usually loot were worse after each "improvement" but hey they may have gotten back some hunters back for a while each time
 

Evey

Stalker
Joined
Oct 7, 2006
Posts
2,203
Society
Freelancer
Avatar Name
Eve Everglades
Mindark is not going to reduce their revenues. Whatever they give with one hand will probably be taken away with their many many other hands that "balance" the system.
No one is thinking that. No one that knows a bit about the game and has a little brain...
 

Larethania

Stalker
Joined
Jun 14, 2007
Posts
1,514
Location
Sweden
Society
SDW -= Elite =-
Avatar Name
Larethania
I think i read one line, and was in an awe until i realised it is still mindark that runs the game and they arent really famous for "not" cocking up things. but man am i hoping it is as good as it sounds.
 

Mac

Marauder
Joined
Feb 28, 2005
Posts
5,501
Location
USA
Avatar Name
Mannanan Mac y Lir
but seriously.. the happiness in this thread is unlike anything I've ever seen on PCF.
Seriously? You can go back and look at just about every post from MA or an MA employee and see it is full of fawning fanbois slobbering the MA knob :laugh:
 

Shin Tha Nin

Provider
Joined
Feb 9, 2007
Posts
138
Location
Finland
Society
Drop Zone
Avatar Name
Shin Tha Nin
interesting update,
maybe for the first time hence of 2006, seriously interested of tracking kill costs,decays,etc etc..
13 full ul armor sets waiting :eyecrazy:
 

Sam_Panda

Provider
Joined
Oct 28, 2009
Posts
194
Location
Chicago
Society
Calypso Rescue Team
Avatar Name
Samuel Sam Panda
Seriously? You can go back and look at just about every post from MA or an MA employee and see it is full of fawning fanbois slobbering the MA knob :laugh:
Hear, hear!
 

Xen

Mutated
Joined
Sep 10, 2005
Posts
10,134
Society
Payn-Inc
Avatar Name
Xendar Xen Xal
If there will be more loot for 98% guess where that money will come from.
 

Botchla

Old Alpha
Joined
Jul 24, 2007
Posts
895
Location
Florida
Society
cB
Avatar Name
Jack Captain Black
With MA's track record on brainstorming ways to squeeze its community, you all are in for a huge disappointment.
 

BBpunisher

Stalker
Joined
May 23, 2010
Posts
2,019
Location
OR, USA
Society
Freelancer
Avatar Name
BB BB Punisher
Sounds good.

I'm guessing ammo will be replaced by shrapnel.

Current high end weapons will lose value.

MA will release new stuff to bring in new waves of deposits

Just guessing...
 

SnowLeopard

Stalker
Joined
Jul 18, 2006
Posts
2,406
Location
Montreal, Canada
Society
Guess Who
Avatar Name
Gray SnowLeopard Felix
Seriously? You can go back and look at just about every post from MA or an MA employee and see it is full of fawning fanbois slobbering the MA knob :laugh:
Yeah, but this thread doesn't have a negative post (or three) to offset each fanboi post that other threads normally have.
 

Karmic

Stalker
Joined
May 21, 2007
Posts
1,847
Society
Agents of Entropy
Avatar Name
Karmic Karmic Nature
Thank you MA, this might make hunting way less boring..
Wondering what you'll replace ammo with.
Replace it with nanocubes, take nanocubes out of the TT
 

San

Elite
Joined
Aug 5, 2007
Posts
2,529
Location
That freaking cold place (in RL)
Society
OldTimers
Avatar Name
Sandal San Tolk

Kristoliquid

Prowler
Joined
Aug 10, 2006
Posts
1,248
Location
Québec
Society
Freelancer
Avatar Name
Kris
Well I guess I won't sell my armor after all.

Thanks you MA for working hard. Us true players have stuck with you for a long time and now its was all worth it.

Hopefully everything will go smoothly as planned.

May Lootius bless you!!!
 

Rocket192

Stalker
Joined
Nov 16, 2012
Posts
2,132
Location
Michigan
Society
Apocalyptic
Avatar Name
Sean Rocket Connors
Replace it with nanocubes, take nanocubes out of the TT
Before the recent updates and fore coming changes... I would've said no way in hell this will happen. Now they might just fix ep4... maybe just a little
 

Jhereg

Stalker
Joined
Dec 13, 2005
Posts
1,587
Society
Rangers
Avatar Name
Feng Huan SecretAznMan Zho
How will current items be affected?

I guess my biggest concern is how this will affect the gear I have invested in so far, if the system changes from DPP to this new 1-100 system, will my high dpp items still retain their advantage?

Would like more information, I bet some people are concerned how this affects their thousands of dollars of investment in high DPP items lol.
 
  • Like
Reactions: Mac

HardWrath

Marauder
Joined
Dec 8, 2005
Posts
6,038
Location
Wisconsin, USA
Society
Freelancer
Avatar Name
Max HardWrath Mayhem
I like what I see in Dev Notes 11.

I think that if implementation goes well this can provide a lot of good things.

Fixing loot problems, and making it truly dynamic will help aid with player retention.

It appears that armor will become more efficient and increase in functionality for those with high enough skills. Also it maintains existing functionality for those who don't have the new skill requirement which is very important because a lot of us wont. It will add a whole new profession. All of that sounds great and should give people additional reasons to buy unlimited armors.

But I also have some concerns...

Some of the other changes will affect market values of other items. There will be winners and losers and that should be considered and balanced. Existing items need to continue to be relevant in the new system.

I'd recommend that these changes be implemented in conjunction with a marketing campaign. Its an opportunity to bring back previous players, attract new players, and lubricate the player-to-player economy.

If you are looking for ideas...

There are other things can be done to lubricate the player-to-player economy as well as create new revenue points. For example, add a new tab at the auctioneer next to Offers and Orders titled Shops. In it allow anyone at the auctioneer to view all of the items listed for sale on that planet in any shop or shopkeeper. For a 1 PED transfer fee, I could buy the item right there and it instantly drops in my carried inventory. Otherwise for .50 PED I could purchase a waypoint to the item and go there to buy it. Since the auctioneer is by far the best way to get an item in front of a lot of people, the owner of the shop or shopkeeper would pay a .50 PED fee to cause the item to be visible in the auctioneer. As long as shopkeepers and not just shops have this ability, then the functionality and demand for all types of estates would increase. If we can view items that are for sale in shops on other planets through the auctioneer, it would give people an additional reason to travel, which supports space.

Also, why don't we have portable methods to view and interact with the auction from anywhere on the planet? Currently we have to stop cycling PEDs in order to interact with the auction. Why can't I loot an item, an ESI for example, and then immediately list it on auction? If that item sells while I'm hunting, I'll be more likely to use my portable Trade Terminal and my Portable Repair Terminal in order to hunt longer. Please introduce Portable Auctioneer (L). Not only will it help PEDs move through the game but it will create a new decay point and also supports mining and crafting. Also, introducing unlimited terminals could supplement hunting and event loots. It would be great if I could browse the auction and buy items while grinding it out hunting or mining. The transaction would cost me a few PEC in decay on the Portable Auctioneer and I could collect the item from storage later or have the option pay to .50 PED additional decay and have the item instantly delivered into my carried inventory. I'd pay that .50 PED just because I'm too lazy to walk from my apartment to the auctioneer.
 
Last edited:

Flash

Stalker
Joined
Nov 3, 2006
Posts
1,507
Location
Sweden,GBG
Society
Deagleteam
Avatar Name
Blixt "Flash" Gordon
At last it seems that high skills will be worth something .. other than high HP :yay:
 

Toprez

Old Alpha
Joined
Dec 19, 2012
Posts
941
Location
Vancouver, Canada
Society
☯Hunter☠Hunter☯
Avatar Name
Ivan Top Holmes
Welcome back. I think you want a Portable Auctioneer (PA) there. :)

Also, why don't we have portable methods to view and interact with the auction from anywhere on the planet? Currently we have to stop cycling PEDs in order to interact with the auction. Why can't I loot an item, an ESI for example, and then immediately list it on auction? If that item sells while I'm hunting, I'll be more likely to use my portable Trade Terminal and my Portable Repair Terminal in order to hunt longer. Please introduce Portable Auctioneer (L). Not only will it help PEDs move through the game but it will create a new decay point and also supports mining and crafting. Also, introducing unlimited terminals could supplement hunting and event loots. It would be great if I could browse the auction and buy items while grinding it out hunting or mining. The transaction would cost me a few PEC in decay on the Portable Auctioneer and I could collect the item from storage later or have the option pay to .50 PED additional decay and have the item instantly delivered into my carried inventory. I'd pay that .50 PED just because I'm too lazy to walk from my apartment to the auctioneer.
 

Eli

Prowler
Joined
Jan 5, 2006
Posts
1,269
Avatar Name
Elissia Eli Talor
Still waiting...

Still waiting...

For mining.... and or crafting update. Either one would do. I'm not picky... really... just... something...


Anything....


x.X
 

Atrax

Old Alpha
Joined
Jun 3, 2011
Posts
916
Society
Guess Who Academy
Avatar Name
Mutant Atrax Stalker
wow this seriously gives me mixed feelings.

if I can't use my gremlin properly, or my opalo, I'm going to be pissed.


I played a long time. I'm already not a hunting grinder, but sometimes I go out all eco and kill a couple hours just grinding easy stuff, and sometimes I like to throw on some "big boy toys" and go splurge a little.

Honestly I can see this forcing things into a channel like so many other MMO where you just have to do EXACTLY the right thing or you're penalized into uselessness. It's not cool if there's only one level of armor you can use 'properly' so you need to get new armor every 5 - 10 levels and new weapons as well to keep up, in an RCE.

it's alos not going to be cheap if every other level (for instance) 20 - 25 hunter on the planet needs exactly the same amor that you do, and will also have to dump it in a few levels when you do.

I'm ok with realizing that there's a little cost to inefficiency but throw the words "penalized in loot' on there and basically, this could be the update that ensures I quit trying to hunt. Since crafting and mining are in such shape, not sure about this at all.

I don't know, I feel like I'm often positive about the game and I'm surprised to see so much positivity here, when I'm absolutely in shock and very concerned that this will turn entropia into the same cookie cutter grinding game as any other cheap MMO, but with the added 'spice' of RCE and decay where +100% returns to move you along the required upgrade chain cannot possibly be sustained.

Also many of the 'secrets' and 'tricks' of EU (like loot waves) are equally available to all players who take the time to understand them. Not so when you are 'penalized' to sustain the improved loot for the few that can afford endless grinding to develop the new (required) skills ahead of the curve.

It sounds like with the new professions and specialties and various penalties it might finally be what so many have hoped, that an uber bankroll can skill to the point where regular grinding is profitable, on the backs of all the midlevel depositors.

I guess I would say I'm cautiously pessimistic at this announcement. I hope for the best, but will prepare to get screwed.

:confused:
 

Piotr

Elite
Joined
Mar 24, 2010
Posts
2,572
Location
Hungary
Society
BAHQ
Avatar Name
Iveline Ivi Stockhouse
Its a make it or break it. The "extra" loot, the armor update, the skill being counted into loot, the overhaul of the fkd up wave system... all promotes more turnover... finally. If armor decay decreased by the factor of 5... i might just go n shoot bigass mobs that i wouldnt before because of extreme defense cost
Now if only MU would return to hunt...
Interesting times ahead, and migra is just around the corner too... curious about new/removed wave system with ELM in loot
 

DavinFelth

Stalker
Joined
Aug 3, 2009
Posts
2,342
Location
Chapel Hill, NC
Society
Natural Born Killers
Avatar Name
Davin Trooper Felth
HOLY CRAP the actual one thing that I care about they will improve (or fix)
YES
yes

AMEN!!
 

atomicstorm

Marauder
Joined
Aug 21, 2013
Posts
7,366
Location
Tennessee, USA
Society
Entropialoot.com
Avatar Name
MeLoveYou LongTime FiveDolla
Might be good changes. Reducing armor decay.. more transparent about people using garbage weapons or unmaxed weapons.. additional revenue streams pumping into loot (though this was tried and abandoned), more emphasis on eco and efficiency.. although much of these notes just clears the air about all the loot theories and speculation.. much of what is said is already how the system works today.

Hopefully makes the system less volatile.
 
Top