See first half of my OP. I tried to see a logical way of personal loot theory working without the median loot being very blatantly different.
You misunderstand the idea of personal lootpool. That would work as a personal balance with the system in which you get registered with any expense, and something is payed back overtime, from various activities.
What has to do individual mob loot with such? We're talking rebalancing over hundreds of thousands of kills.
There's one big salad of asumptions there, will try to specify what got my eye:
1. ""My TT% will be loot=Expenses - Decay"
Eh? Why? And why is this tied ombilicaly with existence of personal loot pool? MA can take a % of your total expense nomatter if personal loot pool exists or not.
And if the TT result over these great guys who keep logs show 90% over the board, doesn't exactly this mean that loot is sensible to expense, not to a static cost/kill?
2. "Using arbitrary mob hps to generate cost to kill and assuming loot was different depending on what you spent on the mob (aka personal loot) in ammo (ie -decay) I saw that you would be getting consistent 1ped differences in each loot event between using a maddox and opallo on a 1khp mob"
And why is THAT hard to believe you do have differences between various guns in what regards value of loot? Obvious you can't test 100% accurately this because each looting event is unique and irrepetable.
Again same problem with difference between ammo and decay. And check JimmyB's thread on killing ambu with weapons with different speed, there are some obvious differences there between different guns.
And your argument with "If personal loot pools existed, I concluded, we would know already, indefinitely" is just lolable, with all sympathy considered.
"We" who? 99% of active population has maximum 2-3 years of activity. Dinosaurs from beta period or gold can be numbered in the dozens which is nada over 20-30k active users.
Each player after getting 1 year old will think he knows how it works and won't be interested in experience of those "older". Your threads, as much interesting as them are, will get forget within less than 1 year. That happens with
any kind of knowledge inside EU, save for stuff registered on websites, like wiki.
Besides, most of active players are intoxicated with SIB, they don't understand that SIB didn't existed since always and we had times when the weapons had only as visible stats just the TT and the maximum dmg. Go guess the reload with autoclicker, go guess the maximum possible minimum damage and actual minimum damage, etc.
You need this perspective to understand why some players are so loyal to some ways of thinking which might look mystic. We had to grow like that, finding "our" ways. As an application to your thread, some of us "know" that lootpool exist, while others "know" that eco works, while others "know" that dmg/sec works.
For me, it worked like personal loot pool, minus last year. It got to the point that I don't care how it actually works, the costs to continue could just not be justified vs. my wallet.
On the other side, apply your theory to mining