Entropedia.info Official Thread

..What if I have something that is listed as "missing" on Entropedia, for instance Imperium Pilot Scorpion Rank 5 (L) - I can't see how to edit it and add data.

..:

Just add it to the Weapons table. See the 'Add Item' tab at the top of the chart.
Once an item is added to Entropedia, it will be automatically removed from the Missing Items table.
IIRC the Missing Items table is generated automatically by comparing all items listed on PEAuction with Entropedia once a day (same time as the prices are updated). So it may take 24hrs for the item to come off the Missing Items table.
Also, note that occasionally, the item is only 'missing' due to differences in naming conventions, so it's worth checking to see if the Alternative Names table needs to be updated - eg with new armor sets.

Svarog said:
What decay value is used for mining finders - for 1 type of minerals (as a min possible decay) or both?
The decay should be for ONE type of mineral. See the note at the top of the Mining Finders table: "The finder decays twice as much when both ores and enmatter are selected."
 
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Done.

Btw people, how to edit "missing items"? What if I have something that is listed as "missing" on Entropedia, for instance Imperium Pilot Scorpion Rank 5 (L) - I can't see how to edit it and add data.

And I'm still waiting for an answer about finders :silly2:
Think you can just remove it from missing items, and add it as a new entry on Weapons chart.

Edit: Yep, a bit late i was, didn't know about the automatic removal, cool.
 
Thanks, Serica, can't give more rep yet :ahh:

Should read closely all fine prints :)
 
Is it possible to make "add planet" a must do when adding new items to charts?

more then once recently I don't find a new weapon or armor and I try to add it and when done "item is already in chart"
 
Is it possible to make "add planet" a must do when adding new items to charts?

more then once recently I don't find a new weapon or armor and I try to add it and when done "item is already in chart"

Some additions are done based on Discoveries and info in the ingame auction, which does not necessarily reveal the planet of origin.
If you filter by name for a particular weapon or armor (or even just a few letters of it), you should be able to easily find it in the chart, regardless of whether a planet is shown for it or not.
 
Just looted a neopsin 55 mindforce implant from a atrox and saw that its not listed on entropedia
 
Just looted a neopsin 55 mindforce implant from a atrox and saw that its not listed on entropedia

Add it then. Probably takes less time than posting here that it's not listed. I've done it, what was required was:

(i) Go to entropedia
(ii) Click Creatures
(iii) Find and Click Atrox
(iv) Scroll down to loots and Click Add Item
(v) In the resulting form, select Mindforce Implants in the Type dropdown, select NeoPsion 55 Mindforce Implant in the Item dropdown, select Extremely Rare in the Frequency dropdown, select 12.9 in the Last VU dropdown.
(vi) Enter the url of your post here in the Comments box.
(vii) Click Submit.
 
I tried adding 2 new items to "Locusta" on Entropedia and it had no drop down menu for clothes or w/e, checked them all though and couldn't find the 2 items that one of them dropped to me, was almost a global (which I did get later on). They drop Deluxe Bustier and Bodystocking... which is a bit weird. Also the spawn is Young to Alpha that I saw there, I added the danger level of the single lonely "young" I found there, only also found 1 mature too, a few alphas. The level of the young was correct BEFORE the recent change to mobs, so it might be different now.
 
I tried adding 2 new items to "Locusta" on Entropedia and it had no drop down menu for clothes or w/e, checked them all though and couldn't find the 2 items that one of them dropped to me, was almost a global (which I did get later on). They drop Deluxe Bustier and Bodystocking... which is a bit weird. Also the spawn is Young to Alpha that I saw there, I added the danger level of the single lonely "young" I found there, only also found 1 mature too, a few alphas. The level of the young was correct BEFORE the recent change to mobs, so it might be different now.

Someone in the 'trusted user' group will need to use the Chart Management tool and:
  • Select the Clothes chart,
  • In the Chart Properties on the right side, tick the 'Looted' box in the Flags.

Until that's done, looted clothes can't be linked to mobs.
 
Someone in the 'trusted user' group will need to use the Chart Management tool and:
  • Select the Clothes chart,
  • In the Chart Properties on the right side, tick the 'Looted' box in the Flags.

Until that's done, looted clothes can't be linked to mobs.

Seems I have that honour. Done, and added the loots.
 
Jimmy fixed it for me~ and me and me and bapbapbaaaaaaah~

oh wait, maybe I shouldn't sing that anymore :smoke:
 
Can't update creature loot

I get the error message "Oops... something went wrong" when clicking on the "Add item" tab.
 
h
Let me recant and bring the discussion here, because I believe there's currently an error in the weapon chart formula for effective damage and am not sure anyone monitors that discussion. Here's that formula

effective_damage_formula.gif


EffectiveDamage = AverageDamage * (0.8 + HitModifier * 0.1) + MaxDamage (0.01 + CriticalHitModifier * 0.01)

Where AverageDamage = (MinDamage + MaxDamage) / 2

The last term is the point in question here. It adds MaxDamage, which is the extra damage of a crit hit (a crit is a normal shot and a maximum damage together), to between 1% and 2% of shots (depending on the value of CriticalHitModifier, which is CHA/10).

I believe this is wrong because it seems that crit hits are only possible if a shot is already a hit. If we look at the proportion of crit hits for maxed weapons, we get a nice 2% of hits, not of shots (taking for a single but typical example narfi's huge dataset from the THING hunt: crits are 2% of hits but 1.78% of shots). If we assume that the nice round 2% number is because crits are only found among hits, we can conclude that:
  • accuracy enhancers should increase crit hit rate without increasing hit rate (if this has been found to not be the case, it would be a good counter-evidence to this)
  • crit contribution to damage must be scaled by hit rate (which it currently is not)

The correct final term of the effective damage formula would then be:

+ MaxDamage(0.01+CriticalHitModifier*0.01)*(0.8+HA*0.01)
(where CriticalHitModifier is also known as CHA/10)

Thoughts? I thought I had seen some data where Accuracy Enhancers increased hit rate, but it was a small sample. It seems much tidier if the enhancers just increase the fraction of crits among hits.

Anyone have data to counter this hypothesis?

Posted the following in the Talk tab of the weapon chart:

The skill-based weapon chart no longer accurately calculates the HitModifier. The baseline HA is no longer 0 for non-SIB weapons. In essence i think HA starts at 6 now and progresses at the rate of 0.4/10 levels (Hit) professional standing, instead of starting at 0 and progressing at 1/10 levels (Hit). The exact numbers have been confirmed on PCF, i am merely mentioning it so that someone who can alter the code can follow up. This gives very different results on the weapon chart.


As it is now, the weapon chart is inaccurate for non-SIB weapons when using the avatar data to find HA. Is there any active developer for Entropedia who can make this simple change?

Also, to reiterate and clarify my previous posts, there are two much smaller errors in the EffectiveDamage formula, first that it doesn't compensate for misses in calculating the extra damage from crits, and second in that the coefficient in the term for the crit percentage must be ~0.02 for data from Accuracy Enhancers to make sense. The simplest adjustment is to make the constant (0.01) equal to 0 and the coefficient to 0.02. If someone has measured a significant crit rate at very low CHA, this could be disproved, but it is the best fit for the data i have seen.

So the best formula is:
EffectiveDamage = (0.8 + HitModifier * 0.1) ( AverageDamage + MaxDamage(CriticalHitModifier*0.02) )
 
Is there any active developer for Entropedia who can make this simple change?

I'm not sure the 'Trusted User' group members have access to do that, although it would be helpful if one of them would confirm it.

Last time I contacted him, Witte said he was working away from home and had no access to his database toolset.
He will respond if you contact him though via the Send Comments link. Perhaps he can give you a timeline for when he'll be available.
 
Hello!

First im a big fan and user of entropedia. So thx alot for all the work.

Now this last time i have come over some things that are either missing or stats wich are wrong. Cant say im suprised with all the new things and changes in this game. So thats why i would like to offer my help, whenever i come across something thats either missing or needs update.
Like im currently located at Arkadia, and decided to try a few big Kadras. Entropedia says they do imp, cut and pen. And stalkers hit 182 max dmg.
But i didnt find any of that info to be true. Propably due to the change of kadra i gues.

Cheers
:sweat:
 
Hello!

First im a big fan and user of entropedia. So thx alot for all the work.

Now this last time i have come over some things that are either missing or stats wich are wrong. Cant say im suprised with all the new things and changes in this game. So thats why i would like to offer my help, whenever i come across something thats either missing or needs update.
Like im currently located at Arkadia, and decided to try a few big Kadras. Entropedia says they do imp, cut and pen. And stalkers hit 182 max dmg.
But i didnt find any of that info to be true. Propably due to the change of kadra i gues.

Cheers
:sweat:

Details of my damage tests on Kadra are at http://arkadiaforum.com/showthread.php?2011-Kadra&p=41730&viewfull=1#post41730

Impact/Cut/Penetration was correct at that point but I didn't manage to get the proportions so 33/33/33 is only a guess.

Testing was done before the mob change so max damage is most likely wrong now. I don't think (just going from memory) that attack types changed but it's possible.

If you look at the History tab on Kadra you should find a link to my original tests. If you find info you think is wrong it's best to check the history first to see if you can locate a source for the information and you might then be able to improve the data.

If you want to repeat my tests or similar ones we could try to work out the correct information. I would suggest the thread on Arkadia forum is the best place to discuss the specifics of that though, not here.
 
...
Now this last time i have come over some things that are either missing or stats wich are wrong. Cant say im suprised with all the new things and changes in this game. So thats why i would like to offer my help, whenever i come across something thats either missing or needs update.
Like im currently located at Arkadia, and decided to try a few big Kadras. Entropedia says they do imp, cut and pen. And stalkers hit 182 max dmg.
But i didnt find any of that info to be true. Propably due to the change of kadra i gues.

Cheers
:sweat:

Hi silas, always good to see someone interested in helping keep Entropedia up to date :)
Just a few words of caution before you start:
Before you make any changes, it's a good idea to read thru the help page there: http://www.entropiawiki.com/Page.aspx?page=Help
Before updating mob HP, please read the guidelines for that too: http://www.entropiawiki.com/Page.aspx?page=General+guidelines+for+confirming+data

As far as what you say about Kadra in particular:-
I see from the History tab for the mob, that the damage types were estimated by Oleg based on his post on Arkadia forum: http://arkadiaforum.com/showthread.php?2011-Kadra&p=41730&viewfull=1#post41730
Confirming damage %'s is a bit of a specialised field, but if you have a range of different armors/plates to help with testing, you might want to make a similar post here with your results and have an expert (like Oleg, Gypsy, Immortal etc) look over your calculations before you update the wiki.
As for the max damage of Stalkers, I see the last update was done by Strkyer. If you have screenies confirming different max damage, I'd suggest you add a link to them if you change the value in Entropedia.

(Oleg types much faster than me too!)
 
Hello!
Like im currently located at Arkadia, and decided to try a few big Kadras. Entropedia says they do imp, cut and pen. And stalkers hit 182 max dmg.
But i didnt find any of that info to be true. Propably due to the change of kadra i gues.

Cheers
:sweat:
The stats haven't changed because the looks changed, answered by the A-team in some interview I think it was.

Also check here:
Creature: Kadra
 
Details of my damage tests on Kadra are at http://arkadiaforum.com/showthread.php?2011-Kadra&p=41730&viewfull=1#post41730

Impact/Cut/Penetration was correct at that point but I didn't manage to get the proportions so 33/33/33 is only a guess.

Testing was done before the mob change so max damage is most likely wrong now. I don't think (just going from memory) that attack types changed but it's possible.

If you look at the History tab on Kadra you should find a link to my original tests. If you find info you think is wrong it's best to check the history first to see if you can locate a source for the information and you might then be able to improve the data.

If you want to repeat my tests or similar ones we could try to work out the correct information. I would suggest the thread on Arkadia forum is the best place to discuss the specifics of that though, not here.

Ah yes ofcourse i only just see the history tab now :)

I have no idea how to do propper dmg test. how do you figure out by knowing the decay, how much dmg it reflected?

I was doing them in grem+5b and stalkes hit from 1-40 or something. Naked they hit around 80. That why dmg for sure is wrong, and the reason for me to believe they might not be doing Pen.


Hi silas, always good to see someone interested in helping keep Entropedia up to date :)
Just a few words of caution before you start:
Before you make any changes, it's a good idea to read thru the help page there: http://www.entropiawiki.com/Page.aspx?page=Help
Before updating mob HP, please read the guidelines for that too: http://www.entropiawiki.com/Page.aspx?page=General+guidelines+for+confirming+data

As far as what you say about Kadra in particular:-
I see from the History tab for the mob, that the damage types were estimated by Oleg based on his post on Arkadia forum: http://arkadiaforum.com/showthread.php?2011-Kadra&p=41730&viewfull=1#post41730
Confirming damage %'s is a bit of a specialised field, but if you have a range of different armors/plates to help with testing, you might want to make a similar post here with your results and have an expert (like Oleg, Gypsy, Immortal etc) look over your calculations before you update the wiki.
As for the max damage of Stalkers, I see the last update was done by Strkyer. If you have screenies confirming different max damage, I'd suggest you add a link to them if you change the value in Entropedia.

(Oleg types much faster than me too!)

Oh yes i would never edit anything before asking and double checking with someone. But its possiple for me to edit? i just have to make account to do so?

for instance Loots would be np for me to edit in if i found any change :silly2:

The stats haven't changed because the looks changed, answered by the A-team in some interview I think it was.

Also check here:
Creature: Kadra

ill just + rep you :) thx
 
Ah yes ofcourse i only just see the history tab now :)

I have no idea how to do propper dmg test. how do you figure out by knowing the decay, how much dmg it reflected?

Read https://www.planetcalypsoforum.com/forums/showthread.php?94684-How-Armor-Works

As Serica suggested, it's not an easy thing to get your head round.

I was doing them in grem+5b and stalkes hit from 1-40 or something. Naked they hit around 80. That why dmg for sure is wrong, and the reason for me to believe they might not be doing Pen.

They can still do Pen with those results, though it does sound as if the max damage has been substantially reduced. As I said, best discussed at the Arkadia forum, you will get more meaningful input there. I don't think I've even seen a Kadra since I did my test so I can't really comment on the changes.
 
The stats haven't changed because the looks changed, answered by the A-team in some interview I think it was.
When I think more about it, I think it was that the damage types didn't change but the damage done and speed it hit got lowered, but As Oleg said this is what the threads over at Ark forum is for so lets discuss over there you got the link 3 times already hehe
 
I have no idea how to do propper dmg test. how do you figure out by knowing the decay, how much dmg it reflected?

Read https://www.planetcalypsoforum.com/forums/showthread.php?94684-How-Armor-Works

As Serica suggested, it's not an easy thing to get your head round.

I planned to write a guide, but I guess I never got round to it. This thread has a lot of documented tests and in conjuntion with the How Armor Works thread probably has enough worked through examples to give the general gist.

I'd say the process in general is something like:

(i) Work out what damage types are done (by elimination - find armours/plates that don't decay when hit, eliminating all the damage types the piece protects against). For instance, if Kadra don't do Penetration (nor Burn), 6A plates won't decay when hit.
(ii) Find maximum damage mob can do (stand naked in front of mob until you have enough data - min hit rounded down to the nearest 0.5 should be equal to half of the max hit rounded up to the nearest 1.0).
(iii) Determine damage percentages. Easiest way is to find an armour piece that protects a lot against one of the damage types the mob does, and not much against the rest. Then the decay formula in How Armor Works, and some logic/maths can get you the result.

Stuff to watch out for:

(i) Armor has a min decay, so taking hits too small won't tell you anything useful (and will waste you loads of time until you figure out what's happened).
(ii) UL armor pieces lose protection once damaged, so for the decay formula need to be used fully repaired.
(iii) A few mobs gain extra damage types in the high maturities. Some new mobs have more than one attack.
 
Trying to add a new tier but dropdown list in Item column doesn't fill up with weapons. Tried with Firefox, Chrome, IE. Worked ok a month ago when I did it last time.
 
I tried to add a "Shop" to my apartment. Well a Shopkeeper Pad and it shows up in the table but when I click to add stock or view it, I get an error that says "Invalid Page"...maybe it does not exist. Any ideas? Other shops seem to be working.

Here is my Avatar page (the shop is listed on it): http://www.entropiawiki.com/Info.aspx?chart=Avatar&id=3313
 
I tried to add a "Shop" to my apartment. Well a Shopkeeper Pad and it shows up in the table but when I click to add stock or view it, I get an error that says "Invalid Page"...maybe it does not exist. Any ideas? Other shops seem to be working.

Here is my Avatar page (the shop is listed on it): http://www.entropiawiki.com/Info.aspx?chart=Avatar&id=3313

The whole 'Trading' section is giving an 'Oops' message. I'll undo your addition and see if that fixes it.
..
Nope, it didn't. Witte's not looked in at the forum here since January. Last time something broke he more or less said to leave it 24hrs and the wiki should 'auto-fix', but I'll send him an email to let him know in case this is something more serious.
 
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To the unregistered user who decided to remove all the loots from a couple of mobs, because that particular item hadn't been looted in the last two VU's ...

Thanks for nothing :mad:

And incidentally, I've undone the changes you made. I've can find better ways to spend my time though.
 
I'll update and upload the new Calypso map (for the Corinth area changes), in the morning.

-----------------------

6Nov: The map is done, but I'm having trouble getting it to upload to Entropedia. I'll try again later this evening.

------------------------
6Nov: Revised map now uploaded. I'll spend tonight's session ingame checking the existing locations for all revives/TPs etc.
 
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Hey,


Each time I visit this site with Google Chrome I get warned I should not browse this site since it have bad malware...

The message is get:
"Google Chrome has blocked access to www.entropiawiki.com .
Even though you've visited this site without problems in the past, it is very likely that your computer is affected by malware if you visit it now.
Malicious software leads to, among other things, identity theft, financial loss and permanent file deletion."

So, is there something fishy going on?
 
Does anyone know the policy regarding extracing data from the databases on entropedia and using it for making other tools?

What I have done is that I used the .csv feature to extract all weapon data and I then imported everything into my own sql database. I'm in the process of making a web page where I then can search for guns that I can use at my level. The Idea in the future is to make a script that exported the info from entropedia and updated my sql database each night (to have it updated at all times) but I can't find any legal info regarding this.
 
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