News: Entropia Creators Club Initiative

Might be the time you should visit one. 😏

Living in own happy bubble or remaining silent wont fix problems either.
PCF is a terrible place for those who don't play the game, or have long since left, complaining about how awful it is.

I often liken it to if I started a new hobby, lets say golf. Invested in the gear, equipment, lessons, green fees and what not, then decided I don't like it. For whatever reason. I am not going to hang about golf forums telling people how terrible a game it is! Sell the clubs and move on.

Constructive feedback is of course always helpful, but in this thread here we have MA launching a new initiative to help advertising the game whilst supporting players in the process, and there's the same old " too little too late" " Why bother" " You messed this up before" BS that people spout on repeat.

Not aimed at you Arthur, just in general :)
 
I am always for MA trying new things and launching things like this Creators Club Initiative. I think it might help organize what is already out there and inspire others to add to the body of the work. I am curious about what they consider part of the "creator space". Will it only be Twitch streams and EU-centric Youtube videos or will the Creators Club have a much wider umbrella to encompass other content creators. There are lots of fan based creations and sites that are done to help other players in an altruistic nature. It would be helpful if MA supplied some type of framework on what they expect, it can be a flow chart of some type of road map. That would give everyone something concrete instead of just yeeting an idea on the forum and hope it all just organically works out.
 
I think this thread has proven why there is a need for new blood in this game.

Best way would be to ignore every one of us here and just invest in real marketing at UE5 launch.

Invest in our current community with 150 viewers top, arguing with each other - Or put a few hundred $ and reach 40k new gamers?

Easy choice to be honest.
Best comment I've seen, and I realize the irony of my putting my 2 pecs in.
I'm all for MORE of EU in pretty much any way.
That said - we do have a community manager that I've seen do very little until maybe the last few months or will go in bursts of activity. I know that isn't the same, but I see when MA does try and implement outreach or advertising and it's half-baked at best.
The other thing they do is always seem late to the party... compet for example, then crypto, AI I'd say they weren't as late. Twitch and game influences have been around a long time and MA are just NOW thinking of doing it. They only in the last couple years have done anything on social media and I've been impressed with it actually. However I see a post and it gets 5 likes, maybe.
Remember the initial point of land deeds was to get capital to invest in getting new players in, and I'd argue that never materialized much.

I can't help but feel that this sounds great, but will not lead to much as I've seen countless times in the past.
 
PCF is a terrible place for those who don't play the game, or have long since left, complaining about how awful it is.

I often liken it to if I started a new hobby, lets say golf. Invested in the gear, equipment, lessons, green fees and what not, then decided I don't like it. For whatever reason. I am not going to hang about golf forums telling people how terrible a game it is! Sell the clubs and move on.

Constructive feedback is of course always helpful, but in this thread here we have MA launching a new initiative to help advertising the game whilst supporting players in the process, and there's the same old " too little too late" " Why bother" " You messed this up before" BS that people spout on repeat.

Not aimed at you Arthur, just in general :)
oops that is literally what I just did. I don't know how not to when I never see the constructive feedback go anywhere. They need actions not words at this point.
 
I am understanding. There are a lot of things I don't like either. Bitching about them non stop on the forums is the last thing that could move things 1inch in a right direction. Or pointing out the list of the bad things over and over with every update. It's just not doing anything for anyone including for the people doing this. It's just amplifies the toxicity in their lives and in the sapce.
I disagree... As long as people act complacent and just accept the things MA do, the more they will think they are doing things right and in the end it's going to hurt the business. I believe it's better to get the raw feedback to see how and how many people are unsatisfied so they can best choose the path forward. And this needs to constantly happen. For it to just stop happening shortly after, to them, sends the message that the complaint wasn't that important as it's already forgotten.

This is how change happens. Change doesn't happen because people just accept things as they are and "shut up and fuck off", or quietly express the issue once. It happens because they take a stand and vocalize what is wrong repeatedly until it's changed.

Yes, excessive negativity and bitching without any sort of suggestion of a path forward isn't as productive but it does show the number of unsatisfied customers and the trend of what they don't like. And this suggested attitude of "if you don't like it, leave you won't be missed" is exactly how you send a business (especially one that honestly is pretty light in the paying playerbase to begin with) rocketing to failure. I guarantee these people will be missed as the most unsatisfied ones in game are the ones funding your own success. And without them the game ends.
 
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On topic:

The attempt to draw in new players in the OP is exactly what game needs imo, in short new blood in game.

The "elephant in the room" is that most if not all EU streams viewership is to a high degree current players......

Only way to get new player traction i can see is to hire a succesful streamer with good viewer count to look at game and MA to pay them to do so. It needs a streamer with thousands of viewers not already in EU imho.

In order to get new players attempts need to be aimed outside the echo chamber.
 
Yes! Bring new players, 2k new players!!! 20k or even maybe 40K new players!!! Great and I'm all up for that, since loot 2.0 happened that I feel that the game to work properly would need at least 3x the current player base.

But then, we also need to ask. Can a server (map square) even have 400 players playing at the same time? I m sure not, unfortunately.

Some people here is blind by their own reality. Everyone pointing fingers at each other and forget the limitation of the platform and the uniqueness of the REAL CASH ECONOMY.

Who in their right mind would watch a Entropia Stream if they aren't already playing or with intentions to play? Pew Pew for 5 hours at the same location, how much people you think the stream will attract?
 
PCF is a terrible place for those who don't play the game, or have long since left, complaining about how awful it is.

I often liken it to if I started a new hobby, lets say golf. Invested in the gear, equipment, lessons, green fees and what not, then decided I don't like it. For whatever reason. I am not going to hang about golf forums telling people how terrible a game it is! Sell the clubs and move on.

Constructive feedback is of course always helpful, but in this thread here we have MA launching a new initiative to help advertising the game whilst supporting players in the process, and there's the same old " too little too late" " Why bother" " You messed this up before" BS that people spout on repeat.

Not aimed at you Arthur, just in general :)
I like your example about golf and it really gave me pause to rethink the situation and how it applies to my own relationship with EU and I figured I'd try to articulate it using the the same analogy.

So, what if you did what you said above but you loved the game of golf? What if you had a burning passion for it in fact and played it all the time and champion for it as well. But then, they started making changes to the game of golf (many that were never really asked for).

Suddenly, you couldn't just use the clubs you bought - you had to keep buying new ones every year or so that cost more and more because the changes in the courses they were making demanded new special "efficient" clubs that were required just to make par. Sure, you could still use your old clubs but it was going to cost you significantly more just to play using them and par was essentially impossible. Then they stopped maintaining the courses and greens as well as they once did. The updates to the layout of holes slowed and were less about new hazards and exploring new ways to play through the courses and were more about ways to require you to have to invest more just to play at the same level and for the same amount of time you once did and ways to make it easier (and more heavily encouraged) to just pay for another round. Then they implemented tools that essentially let you automatically hit the ball where you wanted just by pressing a single button on your club and made the whole concept of acquiring skills (chipping, putting...etc) trivial and essentially pointless to have. Then, instead of even having to play in tournaments at a chance for a cash prize you could just buy shares that paid out a percentage of all green fees collected. And not just that but you could buy shares in the canteen, pro shop, cart rentals and everything else to get a cut of those profits too without having to do anything but hand over your credit card. And on and on this goes where every new announcement of changes are made to sound like it's going to be a step in the right direction but they are either never followed through on or turn out to just be another continued step in the opposite direction disguised as an improvement.

So here you sit - while you still love the core of what the game essentially is and have a buried passion, you don't like all their "improvements" that you find ruin the game. You love the game, you don't want to just walk away from it - so you hold on to possible hope that if it was possible for the game to have changed to what it is now it's possible that the game could go back more towards what it was. Especially if you're not the only one that feels this way and you continue to vocalize it for the game creators to see and to show others that they too can voice their desire of the direction the game should be going in as many simply don't have the courage to be the first to speak up.

Anyways, the thing with using golf as an analogy is that it's static and doesn't really change. You try it, you don't like it you walk way. But, EU however is dynamic and is dramatically different than it was 15 years ago. Sure, the typical pew pew pew mechanic is the same but a lot of how the game operates in terms of overhead, loot structure, returns, content and just the general approach to the game has changed (and not all of it for the better). You liked it, they changed it to something you don't like (and could change it again to be better), so you walk away? I don't think it quite fits.

And that's where I am in this...

Yes, I may bitch about the stuff they're doing (or not doing) but it's because there's still a passion there and I haven't given up on the possibility of this game getting back on track and reaching its true potential (one day before it goes belly up).

But it's definitely frustrating to see when many of us are screaming about how simple changes could vastly improve the game (or the marketing for the game) and we're desperately telling the creators what we want to be sold as a product - we've all got credit cards in hand begging to be sold what we're asking for and they could easily provide. But instead, the creators have the "we know best" mentality with every move they make and continue to announce business moves that could be compared to "We recognize that we need to reach more players. So we changed the color of the ads for the business we've got hanging in the bathroom".
 
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Having more video content, whether a live stream or more edited content, could get people to try the game who have only otherwise read an article or so. However, the content needs to be attractive and halfways viable for those new players if they ask questions about it.
If the real idea is to try out a few things BEFORE UE5 is implemented, so that content creation and spreading can be done well when the time comes, then ok. However, I don't have much faith in the traction of this as things stand, and for the reasons stated in my last post, it might even be better to reach as few people as possible this time round if it is indeed groundwork that is being laid.

I don't do streaming, but have occasionally taken good screenshots over the years. Most are now lost, and I didn't enter a recent pp competition, but I saw that the quality of entries was quite high. Long ago I was a helicopter pilot teamed with a cameraman on board who recorded one of the 3-vehicle challenges up at New Switzerland covering water, air and land. Those were fun times for everyone I think, and it would be great to 'recapture' that - if we have the strength/willingness etc.

I've just been upposted by a long story about the golf example. I'll end here for now and read that above ^^.
Edit: OMG, what a great post! That really hits it for six, or an eagle :p
 
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Who in their right mind would watch a Entropia Stream if they aren't already playing or with intentions to play? Pew Pew for 5 hours at the same location, how much people you think the stream will attract?

Why do you think gaming companies pay big big $$$ to streamers to show their games on release?

Not only does it reach huge audiences looking for games, it will Also cause ripple effects with new viewers who in turn will start streaming the game.
 
Why do you think gaming companies pay big big $$$ to streamers to show their games on release?

Not only does it reach huge audiences looking for games, it will Also cause ripple effects with new viewers who in turn will start streaming the game.


True, however MA also need to consider EU is not a new game but perhaps new engine should create new interest. Vids showing off the new engine i think would start to create some traction, and would be the point on release (if good release, remember Cryengine?) to approach larger streamers.

Also to consider is why would a streamer with thousands of viewers on minecraft, new games or whatever risk viewers on a game with little traction on twitch. I guess payment may do so, i wait and watch as is way above my EU pay grade :) .

I love Entropia and still play, however i admit that watching someone else play EU is boring as hell for me at least. Another thing to consider with streams is that more interesting "content" is at higher levels of play. So people who are drawn into EU via stream content quickly realise that without a kings ransom their life in game will be low end hunting or whatever, and eventually the amount of turnover (hunt) needed to even up returns or see interesting stuff in loot. This ofc is way EU works for most players, and they love or hate it.

Question to ask I would say is on getting people to play, what content/play/expected costs/outlay can they expect in first few months :).
 
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Don’t mean to disrespect anyone, but it’s easier to step over issues, and adapt and accept them, when you are making money playing.
or when your circumstance requires you to make money in the game to survive....
 
I just don't think exposure or getting new players is the issue here....'Player Retention'. Why is this important aspect always ignored? It's always been the Achilles heel of EU imo.
What use it is ploughing investment into streamers etc when the real problem is the same as it always was? I've never had an issue getting people to try the game but getting them to stay once they see what it's actually like is impossible 99% of the time.

I think this would be a fantastic initiative, but after actually fixing the core issues.
 
I just don't think exposure or getting new players is the issue here....'Player Retention'. Why is this important aspect always ignored? It's always been the Achilles heel of EU imo.
What use it is ploughing investment into streamers etc when the real problem is the same as it always was? I've never had an issue getting people to try the game but getting them to stay once they see what it's actually like is impossible 99% of the time.

I think this would be a fantastic initiative, but after actually fixing the core issues.
So as the story goes - you can't clean up the water damage in the house if the water is still on in the bathroom.
 
PCF is a terrible place for those who don't play the game, or have long since left, complaining about how awful it is.

I often liken it to if I started a new hobby, lets say golf. Invested in the gear, equipment, lessons, green fees and what not, then decided I don't like it. For whatever reason. I am not going to hang about golf forums telling people how terrible a game it is! Sell the clubs and move on.

[...]

Bloody brilliant analogy, it's just spot on and works really really well in this case. Love it! :love:(y)
 
so does this mean that in game screens will now be able to to be linked to online videos like on youtube, etc. (something that bink came close to allowing with video uploads that the game engine after that removed)...
 
Mindark doing something about Media is not the problem, people not being professional about delivering Media is the problem.

Mindark can runn theyr own ads, but THEY did choose to offer THE EXISTING PLAYERBASE the oportunity to be a PART of it.

I consider this a very good move, and i am very positiv that this will impact the game for the future in a good way.

Now there is a reason to do good content For a content creator, not just the usual
Sweat 50 years and grind nova/blazar to buy a Cheeseburger bs thats out there for ages.

Basicly mindark did deliver everything the community did ask for, maybe its just time to stop asking and start playing ?
 
I just don't think exposure or getting new players is the issue here....'Player Retention'. Why is this important aspect always ignored? It's always been the Achilles heel of EU imo.
What use it is ploughing investment into streamers etc when the real problem is the same as it always was? I've never had an issue getting people to try the game but getting them to stay once they see what it's actually like is impossible 99% of the time.

I think this would be a fantastic initiative, but after actually fixing the core issues.
This 100%.
 
I've never had an issue getting people to try the game but getting them to stay once they see what it's actually like is impossible 99% of the time.
I think you might have a higher chances to convince them if you show them the amount of money is possible to make/month if you play the game to the fullest extent.Money always motivate people to work harder than they imagine.
 
I think you might have a higher chances to convince them if you show them the amount of money is possible to make/month if you play the game to the fullest extent.Money always motivate people to work harder than they imagine.
Unfortunately most of the player base only have countless losses to show :LOL:

And as you said money motivates people to work harder than they imagine so when you show people how much and how fast they can lose said money to the game... it is a big turn off. I do understand both sides and unfortunately I don't know what the solution is...
 
Everyone is fully aware of that.You can't make money unless others lose money.Now pick your side.
Gosh this feels like some sense getting slapped onto me...when you put it this way it seems so simple :LOL:

I like this no-BS attitude and putting your money where your mouth is... I, and many others, should probably take example :)
 
Who in their right mind would watch a Entropia Stream if they aren't already playing or with intentions to play? Pew Pew for 5 hours at the same location, how much people you think the stream will attract?
True. It's boring to watch a crafting-only stream or where a hunting bot is doing its work for hours. The most annoying part is when a mob dies outside the auto-loot range. So I sit there and watch that dead mob just lying there. In my thoughts I'm yelling "walk over there, loot it!". Nope, nothing happens until the mob disappears. A crafting-HOF remains unheard and dissolves into silence...

And the Twitch-chat usually is pretty much dead. The pounding background music is another issue, but basically that's how Twitch works. I mean if the player would actually be playing with their mic on it can be entertaining. So the question is how to make more streamers play actively and interact with the viewers.

I know that some streamers actually do that, no worries! :) The question is how to increase that number.

Streamers of other games frequently have an event or a defined goal as the topic of their streams. In earlier days there were EU-streams where the streamer invited chatters to join the game and hunt (bigger) mobs in a team. What I mean is that it doesn't have to be an event or topic that is coming from MindArk like a Mayhem. At other times some were playing with voice-chat on with other players, so the viewers could really learn things. No idea why that ended years ago.
 
Uuuhhh...

No.

Hurry up with Unreal already...
 
True. It's boring to watch a crafting-only stream or where a hunting bot is doing its work for hours. The most annoying part is when a mob dies outside the auto-loot range. So I sit there and watch that dead mob just lying there. In my thoughts I'm yelling "walk over there, loot it!". Nope, nothing happens until the mob disappears. A crafting-HOF remains unheard and dissolves into silence...

And the Twitch-chat usually is pretty much dead. The pounding background music is another issue, but basically that's how Twitch works. I mean if the player would actually be playing with their mic on it can be entertaining. So the question is how to make more streamers play actively and interact with the viewers.

I know that some streamers actually do that, no worries! :) The question is how to increase that number.

Streamers of other games frequently have an event or a defined goal as the topic of their streams. In earlier days there were EU-streams where the streamer invited chatters to join the game and hunt (bigger) mobs in a team. What I mean is that it doesn't have to be an event or topic that is coming from MindArk like a Mayhem. At other times some were playing with voice-chat on with other players, so the viewers could really learn things. No idea why that ended years ago.
Prolly too much time and effort for such small gains.

Small community and all that.

Still idea is entertaining and i do hope some current streamers or future ones "bite" on it.

All the best to those who try! 👍👍👍
 
All this marketing is quite irrelevant when new players see that there is no way to even dream for profit in hunting unless they either spend 20k+ USD for gear or skill up for thousands of hours to get your looter level up with low losses.

Loot 2.0 killed hunting for anyone that is <40 looter.

The only way to sustain yourself is swunting / sweating or doing small missions that reward 10%+ of your kill cost of said mission. And thats just not very attractive for players, which is why hardly any new players stay.
 
Loot 2.0 killed hunting for anyone that is <40 looter.
Don't forget why loot 2.0 came and remember that everyone started with 0 looter skills.
All had same equality of chances but whoever lost in 1.0 lose in 2.0 because in the end who choose to win will win.
Even when the game forced the difference between upper class and lower class Mindark can't do more and put money onto your pocket, you need to do your investment/effort on your end.
 
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