Testing testing, 1, 2, 3, Testing Testing, and more Testing.. else you'll have a 'Katrina' on your hands.
And yet you did.. oh the irony. While I agree that this should have not made it out of testing and was premature.. and also agree that they should do shorter sprints.. it is what it is. Make your statement, doing it respectfully, don't go out on 1000PED hunts (or more) on a BIG patch day (read: foolish venture), and go read a book or play real life for a bit.
Too many of us are wound up.. if the fact this game isn't working right now gets your panties in a twist, you might have some priority issues.
Well first off this wasn't premature.. It was stillborn from the moment it got implemented..
I mean this is really a travesty when you think about it. Many players want to play and not sit on the sidelines while a game company works out bugs..and of course for each bug found there are probably 10 or so that are not found.
Now if this was a gmae that was made here in teh states, they wouldn't ahve released this VU until it wa correct and fuctioning .. and of course this would involve a lot of testing.. and time..
Now the interesting thing is (and I have to question it), is that from April (when the last update occurred) until now, (A total of 5 months), MA had a chance to test this.. I mean we're talking 150 days to work out all the kinks and issues with implementing this system. Yet look at what we got for this time.. (and I'm betting that this is really nothing more than maybe 60 days actual time spent o ths project.. the other 90 days wer efor vacations and time off. (After all programmers nee to get away from teh stresses of Programming every day..
(t's also ironic to note that while in Sweden they get a full 90 days off, here i the states we get 14 days of time off for vacations and sick leave. Now considering this, if this was an American made game, then the time off would have left over 4 months of testing and debuggintg to solve..
But the flip side to this is perhaps the number of programmers that were put on this project... and again I'm just guessing here, but at most we're talking maybe 1-2 dozen programs at best to solve a problem that should take 4 months to solve and implement and test correctly..
I mean tis smacks of Hurricane Katrina in 2005. The forecasters gave the People of New Orleans 3 full days
72 hours, to evacuate the city in a calm and orderly manner. Now while some headed the order , some decided to wait it out, and got caught in the storm when it fingally hit.. But what wa most disturbing in that event wa that the city of New Orleans management knew about this storm and did nothing for almost 2 full days before asking people to evacuate, by then the storm was literally ontop of them and there was no way for people to get out safely. and well, you know what happened.. 1500 people died..
But in the case of this game, they had 5 months to plan this out, and to implement it, they had 5 months to test for bugs, and solve the issues in the programming, they had 5 months to get this VU ready and yet it wasn't until the last 30-60 days before this idea was shown to the programmers, in order for them to implement it..
The end result is the piece of bad programming we have.. plus not to mention the crashes to desktop, the lagging that is so bad, taht this game is unfeasible to play..
A word of advice to MA, get test servers, get decent programmers who know how to program, and above allgit irt right before you release a product..
But then wwe all know why game companies release games.. It'sin order for them to make money, pure and simple. They want us players to invest into their game or their idea, so that we as players can have fun doing what we c want..
But when a product like this is cranked out in a rush and is implmented so fast that there isn't time to solve th issues, the end result is the same thing as any disaster .. it happens, and it will be a lasting memory in the minds of people who are playing this game, and to those who want an enjoyable experience..
It's kind of ironic.. The reality is.. if MA had to follow their own rules, they're right now violating their own TOU and EULA. which states that no one should be allowed to interfere with the enjoyment and the experience that is called Entropia Universe.. and by NO one i mean players and game developers..
If you can't produce a decent product, then expect people to go elsewher to spend their money on other things.. but take your time, and don't rush it the next time.. Your programmers had 5 months to solve this issue.. So my question is.. why did you bring a disaster to this game in the first place?
And that's all I have to say about this.
Benjamin Ben Coyote (Callsign "Coyote")
a.k.a. "The Blind Sniper"