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- Mar 15, 2006
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- ViaDolorosa
How many parts does the DNA require? Any info about the full recipe?
Several were looted recently so what is still missing?
We want FURORE![]()
And when you least expect it, they do a double-hit on you, 2 hits in less than a second - keep that health fapped up!
And when you least expect it, they do a double-hit on you, 2 hits in less than a second - keep that health fapped up!
I did some quick tests which seem to suggest that they do Impact and Acid damage, though I'm not yet sure of the amounts of each type.
There is no indication of why they do acid damage though, unless they sweat acid or something
- Deathifier
There is no indication of why they do acid damage though, unless they sweat acid or something![]()
today i decided to run some tests on the furor dmg potential. and i decided to test this using a simple known. i went unarmored.
after about 45 min of running to the same Thief mob, i had coected the following data. (i couldnt continue, people started kiling all the mobs!)
this was on the thief maturity mob.
thief:86.7, 85.1, 101.9, 62.7, 100.3, 73.5, 75.7, 66.0, 78.5, 82.2, 96.3, 111.6, 114.4, 93.9, 104.9, 88.8, 88.5, 89.7, 91.0, 90.5, 116.1
this data shows that in 21 hits, the thief maturity will average 90.39 dmg per hit.
since the minimum i was hit was 62.7 and it's maximum was 116.1, and the known fact that ma likes to round dmg to the next whole "5" for minimum's and maximums, for easier math. this means there most likely minimum dmg is 55.0 and there maximum is 120. (the minimum is taking into consideration deathifier's data)
To me, the Furor is a lot inspired from the 1st King Kong made in 1933.
I'm trying to think of a good way to use that info to get a fix on the exact damage amounts. Deathi am I right thinking you have a Sentinel set? That could be very useful here.
It does look like using Gremlin + 5B is a pretty cheap combo, though taking on rouges in it might cause problems.
since the minimum i was hit was 62.7 and it's maximum was 116.1, and the known fact that ma likes to round dmg to the next whole "5" for minimum's and maximums, for easier math. this means there most likely minimum dmg is 55.0 and there maximum is 120. (the minimum is taking into consideration deathifier's data)
Gatherer: 43-77
Nice testing though. Possible ranges are 58.5-117, 59-118 and 59.5-119. Depending on how Deathifier rounded to 59 we might be able to eliminate the last of those, and possibly even the last two.