Jimmy B
Indioni Jones
- Joined
- Dec 2, 2005
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- Oni
At the moment, it seems like the mobs do simply XX.X damage, and there are certain protections types of your armor taken into account when calculating the remaining damage done! (i.e. Cut, Burn & Electric for SEGs)
Doesn't that mean we aren't even able determine the distribution of damage types?
There can't be any working method, if other protections will lower the share of a specific damage, the whole % of damage types seems to be an outdated theoretical model now!
Well, the % of damage types generally gives a pretty good indication as to what the damage mob is doing. No-one wants to have to memorise the exact damage every maturity does.
An Atrax Young does 10 Impact, 13 Cut and 14 Stab. Every time it hits you it will do between 50% to 100% of that (with the damage types in the same proportions). We haven't tested higher maturity Atrax yet but I'd be willing to bet they do damage in roughly the same proportions.
And like Witte says, the plates thing only occurs in certain situations. And you can never protect against a damage type you don't have protection for. You can simply sometimes protect for more damage than the mob actually does of a type you do have protection for. This can cancel out some of another damage type but the other damage type is never actually absorbed.
Thanks for the info Jimmy...
2 questions;
1) Is there a thread somewhere regarding the testing of mob damage types versus maturity?
2) If not, how do you accurately test the damage types on a mob?
~Red
I'm planning on doing a little guide for (2) at some point but in the meantime there's plenty of worked examples in the thread John linked to:
https://www.planetcalypsoforum.com/forums/hunting/93047-mob-damage-studies-circa-2008-a.html