But it must have a interesting way to be programed.
The most interesting programs are the simpler ones, and I think that what sledge is saying would be the dirt cheap solution to server data flow control, btw Immortal, I think you got a bit confused while reading what he wrote, or maybe i did too and did not see the contradiction, but I think sledge means that on low activity, there are less globals, but less no loots, on high activity times, for the server to unload calculations, it awards more globals and more no loots.
It makes sense to me, but what Immortal also wrote makes sense. In any case, if you consider how MA has been working for the past.... well, since ever, you know, aswell as I do, that the solution that sledge just posted would be, and again, its my opinion, the course of action to go.
Do not forget they balance player needs, investor needs, aswell as other parties involved, therefore, if they can take more revenue from something that is their own fault, and nobody acknowledges it, either due to lack of experience with such things (which is only natural, not everybody knows how informatics work to a certain depth) or simple ignorance (read "not caring about it") they'll just keep getting more and more revenue, while maintaining the servers stable (barely, might i add
) and since revenues increase, stockholders and investors will be satisfied.
If it were me, I would do it just as sledge explained: Server is laggy? Ill reduce the load with a no loot feature, in which if the package is lost abound, when the client asks for info again, it brings out an "error" message
*grins and cackles*
It kinda sounds a bit selfish and reckles in my honest opinion, but im not a professional programmer, therefore I do not need the same ethics as MA staff would require (which by the way, they seem to lack a lot).
But, its fucking MindArk, what did you expect? Its been more than 7 years since release guys, you either take a hint and continue playing or take a hint and get the fuck out
If you say the loot system is unfair, and that you want to crack it, either for the fun of it or to not lose so much, it doesn't really matter, because in the mean time, you're spending money to do such things, otherwise you have to resort to second parties to do the spending for you, nonetheless the house still wins.
Then again, there are players here that have been playing since before release, so that tells you that theyre either filthy rich
or that the loot distribution might not be as unfair as most think. But since MA isn't transparent about most things, because they're afraid they might get their system cracked (either due to being too "fragile"(read simple, as i stated before) or because it's simply rubbish and full of patches and mendings, afraid that programmers would find big breaches in security and yada yada yada) and thus lose stockholders, investors, and ultimately players, we can only assume things work a certain way, and without any sort of information from their end, variables used could be hair colour, height, dick size, weapon used, feet armor decay and if you have a pet or not, it could even be the number of players in the area count, or in twin peaks at certain times of the day. Who knows? I sure as hell dont, and neither does any of you, no matter what you tell me, you do not know. You simply cannot say which, because they are way too many, and none of them have been disclosed by the designing and programming staff. If Im wrong about the variable bit, ill gladly swallow my pride a bit, but im not an information monster when regarding games, specially this one.
Of course, im being a bit extremist with the variables. Maybe. But polite guesses that the variables used are ammo type, weapon used, armor used, decay spent are just as farfetched from a programmers point of view, although, as stated, more polite and dedicated guesses of course
If MA wont become more transparent, if they can overcome the issues i stated above, then its anybodies guess... If you know how it works, you hit the jackpot, for real. Don't try to play the actual game called jackpot because your ticket was up already.
Also, If you know how it works, why state it on a forum that is read by almost every single player in the game? (Not directed at you sledge, and definitly not directed as an offense to anyone might I add, just a fact) Want it to go out of business and lose your cash cow? Bad entrepreneurial skills right there
Oh but maybe you want to be renowned? Either way, you're once again hanging yourself by the neck, they'll just monitor your activities and if they can't (because you think youre a smart ass and decide to play on another character) they'll just make the variables change for a couple weeks or months, loot will change, people rant about it, a couple quit, you lose all your credit for cracking it, be called a charlaton, and MA has a big grin on their faces at the extra revenue nobody seemed to care about, due to the non transparency, oh, and at your futile attempt to succeed, then change their variables back, or not, and move on to the next guy that cracks it
In conclusion, one can only guess, for all I care right now, we could have a monkey with a number pad stuck to a pc clicking numbers all day, and thats your loot calculator
But sledgehammer's post did make me realize something i didnt even consider at all
thank you for that. And plus rep for everybodeh! At least to those efforting
P.S.: fuck me for using so many
's :O