This idea sux.
PKers invest already too much in PvP - armor, gun, vehicles, enhancers, amps... Why making them invest even more? 5 ped for toxic shot is ok enough. 105 ped guaranteed loss per dying is waaaay too much.
I don't really get the idea of this thread. To make the PKer's life even harder and more expensive? To help "poor" PvP4 miners in their "escape with the loot" efforts? Why?
If you don't want to be looted - just don't enter lootable PvP zones. It's as simple as this.
100 ped was just a number thrown into the place, several reasons for it though (for example, to speed the discussion a bit)
the 5 ped for the toxic shot i dont count, as everyone who goes there has one, so its the same "base risk" so to speak
harder it prolly wont get, it may actually increase your targets
more expensive, well, since all pkers are hot shots they always win, dont they, so they dont lose either
(ok, that was sarcasm)
lastly, i dont see what it has to do with miners or saving them, they arent even touched by the idea
i dont see how it makes miners saver, or hunters
or how it affects being shot as such
it effects the loot of a pker, but also just to that part, that he had to risk something himself
what i say, is that it pkers should risk something as well
yet again, as it doesnt seem understandable
say you are a miner and dont hunt other ppl, you wont need 100 ped at all
but this miner risks the resources he got during the trip plus the toxic shot
the pker goes in to hunt other ppl and risks nothing but the toxic shot, as it would be fairly stupid for him to get in there with resources which could be looted atm
do you see my point there?
5 ped+loot<5 ped
so the suggestion, dont hang yourself on the 100 ped, it was just a figure, is that the pker, if he wanted to loot anything, should risk something as well (5 ped+something)
this doesnt put the miner saver in any way (as he usually wont fight)
it wont get the hunter saver in any way (same)
however, the pkers (who are, as we already learned, are all about thrill and risk) may become a target to -now the punchline- other pkers as well!
pretty much any arguement brought by the ppl against this idea (prolly pkers) so far, can be turned in favour to this idea
"have you ever tried to kill a miner? did you even see one?"
so, with pkers suddenly risking something too on their prowl, other pkers may find them
so you may actually see MORE targets as pker (ofc, you are now a target yourself, which sucks ofc)
"its about thrill and risk"
so what, you risk LESS as pker than other people!
now to increase thrill and risk, it helps to risk something (risk something=more risk=more thrill, no?)
ofc, you risk something them all of a sudden, which sucks ofc
"but they paid a shitload for their pk gear!"
and as we already learned, you basically dont see any people in the poor empty pvp zone to shoot (at least not those, who dont shoot back and would be -compared- fairly easy pray)
so having pkers to risk something themselves could suddenly put the pk gear into use! (at least into more use)
"but we are poor pkers and dont want to risk anything, but you suck cause i have bigger guns"
now other ppl with big guns may come after you, which could allow you to prove that they suck!
the other problem is, i dont just speak about pvp4, its about lootable zones in general
the point is simple
if you want loot from other ppl, risk some yourself
not more
not just pvp4, not to make miners saver, nothing like that
it is a point of suggested fairness
so it is more like making pkers as save as miners (actually they are still saver, since they got all the expensive pk gear and stuff as mentioned, which the miner usually doesnt have to that extent)
which may even improve your pk games
as to the last point, one, if not THE, most often said sentence for that
"if you dont want to get looted, dont go to the lootable pvp"
totally correct
but currently, this doesnt apply for the pker so to speak, who is after other ppl, thus enters without anything and thus has nothing on him to be looted kinda, when first encountered
not like the miner, who is after resources and thus has them in his inventory when encountered
so even the "dont go there if you dont want to be looted", speaks for this idea, cause pkers can do that